TRI is a first-person 3D game with environmental puzzles and an immersive atmosphere. Experimentation is the key, thus players can create their own geometry to solve puzzles and reach hidden places in weird constructions.
* freeform 3D platformer
* build triangles to overcome abysses, reach unknown places, and walk on the walls and the ceiling
* control light rays and destroy obstacles with dangerous lasers
* explore the dungeons of TRI, collect treasures and solve puzzles
We have to pause TRI for this year...why? And what are we doing the next month?
Posted by rottenhedgehog on Sep 12th, 2012
Hey Rat fans and TRIer,
after so many months of developing and prototyping we unfortunately have to let our little TRI take a longer nap. The reason is quite simple: money. The purses need to get refilled, which means we do some contract work for now. We are very sorry for this delay, and have to confess that we were always a bit naive about the release date. TRI was growing, but too much into a direction we couldn't handle anymore. This also means that we will adjust the design and scope of the game to be a better fit for a two-headed team.
But we will continue working on TRI - by the beginning of next year!
And you will hear from us soon enough. There is still the voting going on for the Ludum Dare #24; the Indie Buskers will be back with special guests for a second jam; and Friedrich is going to host the Mini Ludum Dare #37 at the end of September. TRI may be asleep now, but the Rat King isn't!