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Towns brings a fresh new take on the city building/management genre by introducing many RPG features.

RSS Feed Towns v11 has been released!

We are happy to present you with our latest update, Towns V11!

Posted by supermalparit on Mar 10th, 2013


We are happy to present you with our latest update, Towns V11!

This patch is the first patch where we are introducing proffesions and the ability to restrict specific townies from performing certain tasks.

Job specification can be done by assigning a citizen at a certain task, or by forming whole groups of dedicated workers.

We have also introduced lighting into the game. Items such as candles or torches, for example, emit constant light in different colors, while projectiles, such as fireballs, emit light when shot. So far it has no impact on the actual gameplay beside the looks, but the options that this feature can bring in the future are very interesting.

Lights in my town

We have implemented a system that favour food variety so townies will be happier if they eat different types of foods rather than a specific dish. This system also makes gaining additional citizens easier for the small-medium sized towns.

Another addition is the long awaited fishing. Fishing is a unique job due to the fact it makes the townies doing it happier, but it is also a time consuming job as citizens may often fall asleep while sitting at the shore waiting to catch some fish. Fishing will prove it self a little difficult to sustain for smaller towns, however, it is a rather efficient food source for the larger towns where available townies are at hand.

Last but not least, we have made each weapon have a specific damage type which give different damage bonuses, while also giving certain armours and monsters immunity to some of them. This feature favour mix of weapons variety for your military.

We have also added, changed and fixed many other things which can be found by reading the patch notes, here.

Please, visit our forums andd dont be shy if you have any suggestion or criticism.

-SMP

Comments
Docdra
Docdra Mar 10 2013, 12:31pm said:

Nice, thanks!

+1 vote     reply to
markx2
markx2 Mar 10 2013, 1:11pm said:

I have Towns on Steam and really wish I'd bought it on Desura (I saw the Desura light a little late). Now I have to wait for Steam to do whatever it does to get these changes. Lighting does indeed sound good.

+1 vote     reply to
Docdra
Docdra Mar 10 2013, 4:48pm replied:

Well, even though I purchased it direct, must be a good thing that Steam just updated my copy - must be on the ball...

+1 vote     reply to
markx2
markx2 Mar 10 2013, 6:04pm replied:

Yep, Steam was quick - excellent. Still wish I'd got it on Desura though.

+1 vote     reply to
olar23
olar23 Mar 11 2013, 10:37am said:

I can't open it on mac. v10 goes fine, but the v11 doesn't work.
when I try to run towns.command it says

usage: dirname path
Unable to access jarfile lib/xaos.jar
logout

[Process completed]


what shell I do? I have the file and the old version runs just fine...?!?!?!

need help plz!

thanks

+1 vote     reply to
ajmxxx1
ajmxxx1 Mar 11 2013, 7:18pm said:

Woo Hoo .... Yes, Fishing ....... Lighting too! ... i hope there is (Day/Night) time too? ..... where the seasons (LOL) = Rain,Snow,windStorms,Nice cool air + Winter,Spring,Summer,Fall?
Do we need to build a (fishing rod = Bamboo Stick + String + metal Hook) .... it B nice to have some Pets (cats,Dogs,Horses) too! .... ty have a great day ... keep up the good work everyone!!!

+2 votes     reply to
ajmxxx1
ajmxxx1 Mar 11 2013, 7:38pm said:

Oh .... one thing i forgot, ok Four things (LOL) .... 1 = MultiPlyr 2 = AI comptr team setup 3 = a Real-Time Clock in-game so i know what time it is ..... for bedtime(SleepySleepy) LOL .... Hmmm Maybe 4 = Maybe more mapsize like? (400x400) = Orgl. if we could set the size bigger in-game to lets say (1000x1000) = Max. that would be great, Like a Silder button from 400x - 1000x in-game? ..... any feedback would b great!

+1 vote     reply to
Toyoch
Toyoch Mar 12 2013, 9:57am said:

Professions at last! I've been LOOOOOOOONG waited for that feature since 0.3!

+1 vote     reply to
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