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Towns brings a fresh new take on the city building/management genre by introducing many RPG features.

RSS Feed Towns 0.47 has been released!

We are pleased to release the new Towns 0.47 !!!!!

Posted by supermalparit on May 26th, 2012


 
We are pleased to release towns 0.47!
 
Among the new things found in this build are the traps, who come at verious shapes and sizes, carying different effects. some, like the bear trap will stun enemies, others, like the poisionous gas trap will slowly kill them.

This build also comes with a variety of bug fixes, improvements to the code and the heroes exploration routines which makes them much more efficient at exploring and now packing additional skills for those of
them that live up to the higher levels.

Skootenbeeten concept art

Gold and silver can now be crafted into powerful weapons and armours capable of whitstanding the horrors that await in the deeper levels.

There are also few other new things that would surprise those who venture into the deep...

Those with ATI graphic cards should now be able to have a much more stable experience as we fixed few bugs related to those cards.

We hope you will have a good time testing our new build and as always, feel free to post feedback and suggestions here or at our forums.
 
You can see the complete 0.47 changelog here.
 
-SMP

Comments
Rexyer
Rexyer May 26 2012, 9:14am said:

Awesome

+2 votes     reply to
Slpy
Slpy May 26 2012, 12:46pm said:

haha this is awesome!

+1 vote     reply to
TheGameSquid
TheGameSquid May 27 2012, 8:00am said:

Another update? Sweet! Keep it coming guys!

+1 vote     reply to
jonmag
jonmag May 27 2012, 6:28pm said:

I liked the demo and bought this game. But it crashes after 3 mins of playing no idea why. Still a great game, but why is it crashing

+1 vote     reply to
supermalparit
supermalparit May 28 2012, 2:37am replied:

Yes, some users reported some ATI issues, so that problem is not completelly solved. We are working on it.

+1 vote     reply to
Darkcraftia
Darkcraftia May 28 2012, 1:21am said:

Finally AMD users can have more stable play :D . Good timing for it. Was thinking of making a small series of me playing the game

+1 vote     reply to
supermalparit
supermalparit May 28 2012, 2:38am replied:

Nice, but we still have some ATI issues with some cards/drivers. Working on it

+1 vote     reply to
Germanunkol
Germanunkol May 31 2012, 5:09pm said:

Had great fun with the Linux demo. Well done, the game's really good!

My suggestions (I don't know if you've already changed some of these):
-The "Back" button in each building menu should be at the same place - top-left or top-right. This way clicking your way back from the sub-menus is better, because otherwise it moves on each sub-menu, depending on the number of entries.
-Building commands all highlight the tile which the people are supposed to build on. But all commands use the same colour (purple). Maybe use different colours? For example, I can never see where the door is going to be built and where the walls are going to be built.
-Playing on Ubuntu 11.10 with Gnome 3, when I click out of the game (running in full-screen mode) I cannot get back in. I lost my game this way :(
-The font is horrible in the demo... :P Can't you use something standard like Arial?

Again, well done, great fun!

+2 votes     reply to
psycrow117
psycrow117 Jun 3 2012, 1:06am said:

Hmm for some reason i doesn't save. anyone having issues like this?

+2 votes     reply to
Orionnoir
Orionnoir Jun 6 2012, 6:45pm replied:

Righto on the save! (in the demo anyway) And it sure would be nice to be able to make the shift key sticky. Juggling a two month old and using the keyboard with two hands is proving challenging.

+1 vote     reply to
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