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Towns brings a fresh new take on the city building/management genre by introducing many RPG features.

  • Towns 0.41 roads
  • Towns 0.41 priorities
  • Towns 0.41 (first screenshot)
  • Towns 0.40 sample 2
Media RSS Towns 0.40 sample 2 (view original)
Towns 0.40 sample 2
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Waddlesticks
Waddlesticks Jan 21 2012, 10:45pm said:

Looking good!

+1 vote     reply to
soegel
soegel Jan 22 2012, 6:51am said:

bedrooms without walls look weird.

+5 votes     reply to
bk3000
bk3000 Feb 21 2012, 5:03am replied:

Yeah I almost think they shouldn't function until covered by a roof(unless underground). I also wish you could make them 2x2 or at least 2x3. I don't really see the need for their bedrooms to be that big. Although the size could have an effect on happiness(not sure if it currently does). That would give people more choice in design.

+1 vote     reply to
Swift-Mumble
Swift-Mumble Feb 14 2012, 9:55am said:

just Played this game, 1 thing i srly hate is They eat WAY to much!

+3 votes     reply to
bk3000
bk3000 Feb 21 2012, 4:58am replied:

I would agree. Although that does add some difficulty - which can be a good thing. I do think the food consumption needs tweeked a hair. Or better yet, the consumption rate(and maybe other things like sleep rate, happiness modifiers) could be tied to a difficulty setting :)

I know something like a difficulty setting would be a ways off in the future, but its something to consider.

+1 vote     reply to
Glyph255
Glyph255 Feb 23 2012, 11:51pm replied:

What really bugs the hell outa me is they'll eat, go to sleep, and then eat again. Most of the time I have tasks for food qued when they pull this crap. I get that folks will eat dinner and breakfast, but at least when there is a food gathering task they won't stand around an' go; "Hmm, I'm hungry, I think I'll stand here with my thumb up my Object till I die of hunger." I mean C'MON! Hungry people will do crazy things to get food!

+1 vote     reply to
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Type
Entertainment
Date
Jan 21st, 2012
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1024×600
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