NOTE: The following is subject to change due to overhaul in the game design and potential technology switch.

Before being imprisoned for eternity, Mephistopheles, the Lord of Darkness, put his sinister knowledge into several tomes which were scattered across the land. Many wicked souls were corrupted by the Devil and spent their lives searching for the wretched Tomes of Mephistopheles, to gain the knowledge of their unholy power. It has been foretold that the beholder of the Tomes will possess the greatest power known to mankind and will rule the world, but will corrupt it and leave it in ruins. The secret society known as the Deputies of Uriel dispatched its most skillful members to find the Tomes and destroy them at any cost. Will you fulfill your duty or succumb to the corruption of the Dark Lord ? Tomes of Mephistopheles is a first-person action-RPG dungeon crawler..

RSS Feed Tomes of Mephistopheles Multiplayer is ready !!!

After many hours of hard work we are ready to present you with multiplayer-enabled Tomes of Mephistopheles!

Posted by motorsep on Mar 19th, 2012

Multiplayer
After many hours of hard work we are ready to present you with multiplayer-enabled Tomes of Mephistopheles!
Run dedicated servers and get your buds to join you. Make bunch of videos and post them on YouTube! We would like to know what adventure would you go through as a group of dungeon raiders.

Excerpt from the changelog:

--------
03/18/12
--------

Objects:
+ increased large chest spawn rate to match small chests

Graphics:
+ increased AI line of sight check speed (reduces pop in)

Sound:
+ doors, chests, and dirt floor/walls now make sounds when you hit them with your weapon (some sounds are placeholders)

Spells:
+ doubled mana cost

Bug Fixes:
+ melee attacks are no longer effective through objects such as doors
+ several optimizations, stabilizing bug fixes

--------
03/17/12
--------

Player:
+ player skeleton model now displays a hood

--------
03/17/12
--------

Gameplay:
+ added multi-player support for dedicated servers
+ other player's names and menu/talk status are now displayed over their model
+ added first clip of voice acting for when the player starts the game

Player:
+ vwep, tilt, and bob are now updated more smoothly when updates to the client are slow

AI:
+ added packet loss handling for AI
+ added pain and death animations to the player

Spells:
+ re-increased spell light radius

Menu:
+ added a multi-player menu with player name input and ip:port connect box

HUD:
+ added chat sound

Bug Fixes:
+ fixed some bugs with AI sound detection
+ fixed a bug that was causing some pillars to not spawn correctly and cause floating torches to appear in one of the area shapes

--------
03/15/12
--------

Player:
+ added player packet loss handling
+ player light radius is back to where it was before last local change:P

Bug Fixes:
+ fixed a bug that was causing player vweapons to animate when any other player attacks

--------
03/12/12
--------

Player:
+ implemented attack, idle, run, walk animations for the player
+ implemented animation blending for the player so that different animations can be played on different portions of the model at the same time. an example would be running while attacking.
+ moved torch light down and decreased radius
+ player HUD weapon no longer casts a shadow, but instead the external player model's shadow is cast

AI:
+ AI now run in combat
+ increased spawn chance of Arch Fire Mage from 30% to 50%
+ AI now check to see if objects are in the way before reacting to sound

Objects:
+ chests can no longer be closed
+ decreased chest spawn chance

Performance:
+ implemented some LOD and LOS culling for AI (increased FPS on some machines)

HUD:
+ slightly increased font size on the left text
+ increased width of health/mana bars
+ weapon name is now displayed on the HUD

Bug Fixes: + fixed a bug that was causing spells to not remove completely after impact and still cause damage when touched

Comments
Shpuld
Shpuld Mar 19 2012, 4:02am said:

Great job, haven't regretted buying this!

+2 votes     reply to
Executor-64-
Executor-64- Mar 19 2012, 5:25am said:

woah :D

+2 votes     reply to
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