The Real Texas is an action adventure game that plays like a mashup of Zelda: Link to the Past and Ultima VI.
Sam, an ordinary Texas rancher, is on holiday in England when he falls into a blue portal and lands in Strange, Texas. The Real Texas is a pretty even balance between exploration/problem solving, and shooting/dungeons. There are no standard fetch quests or the like but the NPCs in the game all play a part in the unfolding of the story.
The Spring Sun Bundle
Ignore the springtime sun and grab great IndieRoyale games including: Knytt Underground, The Real Texas, Monday Night Combat, Satazius and Gentrieve 2.
Apr 11, 2013 News
The Real Texas Released on Desura
Sam takes a holiday in England and falls into an alternate reality Texas.
Nov 20, 2012 News
The Real Texas Teaser - Floating Eye
In this video, Sam takes down a Floating Eye and collects some greenbacks for his trouble.
Jan 20, 2010 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







Lets play part 1 - Youtu.be
how long is the gameplay?
5-10 hours, probably, but there is sidequests too
Oh...you should do something with saves. Just stupid can be idea to save without asking on exit? I lost all my progress because of it...
Guys, thank you for creating such wonderful bundle...
Ohhhhh it looks exactly like texas! SQUARE!!!
Someone had to say it :)
Good news, the Linux launch issue has been fixed.
You will have to re-install the game for this to work, just right-click "uninstall" and then just reinstall it. You won't lose your saved game progress or anything, but this will fix it so the game launches properly from the Desura client on Linux.
Thanks everybody for your patience!
Hi Everyone!
Player forums have been set up. If you get into a situation and can't find your way out, check the Help-o-Drome. You can just jump onto the forum here on Desura or check out forums.kittylambda.com, where a large number of hints are already posted.
Enjoy =)
Thank you for the suggestion! There's been a few requests for demo so it's always a possibility. It's really hard for me to make a demo because the game is very non-linear; there's not a great way to "cut off" a demo. So that's the quick reason that there is no demo at this point.
What about a timed demo? You could give the user free reign of the game and maybe put a countdown timer in a corner somewhere. That way you don't have to cut off anything.