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Platforms
Windows, Linux
Engine
Ogre Engine
Developer
fractilegames
Official Page
Fractilegames.com
Contact
Send Message
Genre
Third Person Shooter

Average Rating

6

Ratings closed

-

Lockdown Protocol is a high-score-oriented shooter/platformer game with built-in level editor and multiplayer support.

You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. Fight your way out, collect items and bigger weapons on the way and blast your enemies into pieces! Complete levels fast and leave nothing alive to reach the highest scores!

Note: This game is still a work in progress. It is feature-complete and has been released for public beta testing, but it is not a finished product yet.

Lockdown Protocol beta 0.21.0 released

0

Lockdown Protocol beta 0.21.0 released

Lockdown Protocol has gone beta! This means that the game is feature-complete and from now on I will focus on fixing bugs and polishing existing features.

Dec 14, 2014 News
Lockdown Protocol alpha 0.20.0 released

1

Lockdown Protocol alpha 0.20.0 released

The big new feature in this release is local split-screen multiplayer support.

Nov 9, 2014 News
Lockdown Protocol alpha 0.19.0 released

0

Lockdown Protocol alpha 0.19.0 released

This release focuses on improving game play and making the game generally more fun.

Aug 25, 2014 News
Progress report 4/2014

0

Progress report 4/2014

Planned content for the next alpha release is almost done. There are some big improvements to gameplay.

Aug 11, 2014 News
Lockdown Protocol alpha 0.18.0 released

0

Lockdown Protocol alpha 0.18.0 released

This release brings some major graphical improvements, a completely new enemy type and a long list of smaller improvements and bug fixes.

Jun 8, 2014 News
Comments  (0 - 10 of 41)
zachmccoy
zachmccoy Jun 13 2014, 10:49pm said:

Here is my review of the game Youtube.com

+2 votes     reply to
mouse13
mouse13 Aug 27 2013, 10:47am said:

Why can't I play any of the levels I make?

+2 votes     reply to
fractilegames
fractilegames Sep 1 2013, 7:48am replied:

I'm sorry I missed your comment here (I'm still not getting any notifications on new comments here).

Is the created level missing from the list of levels to select, or does it give some error when you try to play it?

The level must have a single player start point for it to be available for single player games.

+2 votes     reply to
mouse13
mouse13 Sep 2 2013, 1:01am replied:

When I load a level I made, the screen just shows the background and nothing else happens. I put in one of those SP Start blocks but it's like none of the objects load.

+2 votes     reply to
fractilegames
fractilegames Sep 2 2013, 11:45am replied:

Problem solved, I replied to your email.

The game expects all moving stuff like enemies to stay inside area formed by wall/floor/ceiling blocks. The level in question had a lot of enemies placed outside outer walls, which eventually caused problems when starting the level.

+2 votes     reply to
mouse13
mouse13 Aug 30 2013, 1:09pm replied:

Anyone?

+1 vote     reply to
SoulBlade3
SoulBlade3 Jun 13 2013, 4:59pm said:

Any plans on local coop game mode? Also known as 'couch coop'

+1 vote     reply to
fractilegames
fractilegames Jul 3 2013, 5:22am replied:

Sorry for the late answer. There are no plans for a coop mode, local or otherwise. I have thought of local split screen multiplayer mode for basic deathmatch, but I'm not sure if that will ever get implemented.

+1 vote     reply to
Krod
Krod Dec 4 2012, 10:05am replied:

Great! Your reply was very helpful. This commands solve the problem for me:

cd .desura/games/the-platform-shooter/lib (I'm using the Desurium client)
ln -s /usr/lib/x86_64-linux-gnu/libXaw.so.7 libXaw.so.7

Thx!

+2 votes     reply to
fractilegames
fractilegames Dec 5 2012, 6:49am replied:

Good to hear you solved it!

If you are interested, the root cause for this problem is explained and discussed here:
Desura.com

+1 vote     reply to
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Twitter
Latest tweets from @fractilegames
Lockdown Protocol 0.21.0 BETA has been released! T.co #indiegame #gaming #gamedev #indiedev T.co Dec 14 2014, 10:46am
A fresh screenshot from upcoming beta version of Lockdown Protocol. #screenshotsaturday #gamedev #indiedev T.co Dec 13 2014, 9:20am
After four years in development, 20 public alpha versions later, Lockdown Protocol is soon going beta! #gamedev #indiedev Dec 12 2014, 1:02pm
@HobbyGameDev I use mostly @OcenAudio for editing recorded sounds. Simple and efficient, mix-paste function does needs some improvement.. Dec 12 2014, 2:30am
Stumbled across system requirement specs for my first released game: "fast 286 and about 60kb disk space" #gamedev #indiedev Dec 11 2014, 1:31am
RT @Gameiversary: Today marks the 21st anniversary of DOOM! #DOOM @idSoftware @ID_AA_Carmack T.co Dec 10 2014, 2:35pm
Full version key purchase option for Lockdown Protocol is back: T.co Don't forget the 40% alpha discount! #indiegames Dec 7 2014, 8:22am
I'm making a bit more detailed background model for Lockdown Protocol. #screenshotsaturday #gamedev #indiedev T.co Dec 6 2014, 12:41pm
Here's Lockdown Protocol's new settings menu with in-game video mode setup #screenshotsaturday #gamedev #indiedev T.co Dec 6 2014, 6:47am
Finally got rid of external video mode configuration dialog in Lockdown Protocol and moved all settings to in-game menu. Dec 2 2014, 3:18pm
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Last Update
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News
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