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Platforms
Windows, Linux
Engine
Ogre Engine
Developer
fractilegames
Official Page
Fractilegames.com
Contact
Send Message
Genre
Third Person Shooter

Average Rating

6

Ratings closed

-

Lockdown Protocol is a high-score-oriented shooter/platformer game with built-in level editor and multiplayer support.

You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. Fight your way out, collect items and bigger weapons on the way and blast your enemies into pieces! Complete levels fast and leave nothing alive to reach the highest scores!

Note: This game is still a work in progress. It has been released for public alpha testing, but it is not a finished product yet. Please try it and report back to us. Tell us what you think and how the game could be improved. With your help we can make it better!

Lockdown Protocol alpha 0.20.0 released

1

Lockdown Protocol alpha 0.20.0 released

The big new feature in this release is local split-screen multiplayer support.

Nov 9, 2014 News
Lockdown Protocol alpha 0.19.0 released

0

Lockdown Protocol alpha 0.19.0 released

This release focuses on improving game play and making the game generally more fun.

Aug 25, 2014 News
Progress report 4/2014

0

Progress report 4/2014

Planned content for the next alpha release is almost done. There are some big improvements to gameplay.

Aug 11, 2014 News
Lockdown Protocol alpha 0.18.0 released

0

Lockdown Protocol alpha 0.18.0 released

This release brings some major graphical improvements, a completely new enemy type and a long list of smaller improvements and bug fixes.

Jun 8, 2014 News
Alpha 0.17.0 and progress report

0

Alpha 0.17.0 and progress report

Here's a summary of what has happened during last four months. This game project may have looked dead here on Desura, but that is far from the truth!

May 4, 2014 News
Comments  (0 - 10 of 41)
zachmccoy
zachmccoy Jun 13 2014, 10:49pm said:

Here is my review of the game Youtube.com

+2 votes     reply to
mouse13
mouse13 Aug 27 2013, 10:47am said:

Why can't I play any of the levels I make?

+2 votes     reply to
fractilegames
fractilegames Sep 1 2013, 7:48am replied: Online

I'm sorry I missed your comment here (I'm still not getting any notifications on new comments here).

Is the created level missing from the list of levels to select, or does it give some error when you try to play it?

The level must have a single player start point for it to be available for single player games.

+2 votes     reply to
mouse13
mouse13 Sep 2 2013, 1:01am replied:

When I load a level I made, the screen just shows the background and nothing else happens. I put in one of those SP Start blocks but it's like none of the objects load.

+2 votes     reply to
fractilegames
fractilegames Sep 2 2013, 11:45am replied: Online

Problem solved, I replied to your email.

The game expects all moving stuff like enemies to stay inside area formed by wall/floor/ceiling blocks. The level in question had a lot of enemies placed outside outer walls, which eventually caused problems when starting the level.

+2 votes     reply to
mouse13
mouse13 Aug 30 2013, 1:09pm replied:

Anyone?

+1 vote     reply to
SoulBlade3
SoulBlade3 Jun 13 2013, 4:59pm said:

Any plans on local coop game mode? Also known as 'couch coop'

+1 vote     reply to
fractilegames
fractilegames Jul 3 2013, 5:22am replied: Online

Sorry for the late answer. There are no plans for a coop mode, local or otherwise. I have thought of local split screen multiplayer mode for basic deathmatch, but I'm not sure if that will ever get implemented.

+1 vote     reply to
Krod
Krod Dec 4 2012, 10:05am replied:

Great! Your reply was very helpful. This commands solve the problem for me:

cd .desura/games/the-platform-shooter/lib (I'm using the Desurium client)
ln -s /usr/lib/x86_64-linux-gnu/libXaw.so.7 libXaw.so.7

Thx!

+2 votes     reply to
fractilegames
fractilegames Dec 5 2012, 6:49am replied: Online

Good to hear you solved it!

If you are interested, the root cause for this problem is explained and discussed here:
Desura.com

+1 vote     reply to
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Twitter
Latest tweets from @fractilegames
Early #screenshot from the gamepad utility I've been working on this week. #screenshotsaturday #gamedev T.co 20hours 33mins ago
@HobbyGameDev Twitter most regularly, sometimes on my website (http://t.co/YgIKSPvRdC) and @IndieDB. Less regularly on forums and Facebook. Nov 20 2014, 2:12am
Adding some cheat codes to Lockdown Protocol.. #gamedev #indiegame Nov 19 2014, 1:44pm
Started working on an external tool for configuring "non-standard" gamepads for Lockdown Protocol. Need to relearn QT. Nov 16 2014, 6:43am
21st single player level in Lockdown Protocol 0.20.0 alpha #screenshotsaturday #indiegame #gamedev #indiedev T.co Nov 15 2014, 10:26am
RT @gamingonlinux: Lockdown Protocol Third Person Shooter Has A Big Awesome Update T.co #Linux #Gaming Nov 14 2014, 12:04pm
New Lockdown Protocol alpha version 0.20.0 is out now! #indiegame #gaming #gamedev #indiedev T.co T.co Nov 9 2014, 10:01am
"Not that I have to be, but I'm a f**king surgeon with this rocket launcher!" #screenshotsaturday #gamedev #indiegame T.co Nov 8 2014, 9:58am
Preparing next alpha version of Lockdown Protocol for release.. Nov 8 2014, 3:51am
@HobbyGameDev I would probably rely more on ready-made tools/engines and focus on making actual games. Back then it wasn't an option. Nov 6 2014, 5:47am
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News
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