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Third Person Shooter

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Lockdown Protocol is a high-score-oriented shooter/platformer game with built-in level editor and multiplayer support.

You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. Fight your way out, collect items and bigger weapons on the way and blast your enemies into pieces! Complete levels fast and leave nothing alive to reach the highest scores!

Lockdown Protocol is ready!


Lockdown Protocol is ready!

After almost five years in development, Lockdown Protocol is finally ready.

Mar 21, 2015 News
Lockdown Protocol beta 0.23.0 released


Lockdown Protocol beta 0.23.0 released

In addition to usual bug fixes and minor improvements, this release adds one major feature: Online high-scores!

Mar 3, 2015 News
Lockdown Protocol beta 0.22.0 released


Lockdown Protocol beta 0.22.0 released

Second beta release for Lockdown Protocol is ready.

Feb 3, 2015 News
Lockdown Protocol beta 0.21.0 released


Lockdown Protocol beta 0.21.0 released

Lockdown Protocol has gone beta! This means that the game is feature-complete and from now on I will focus on fixing bugs and polishing existing features.

Dec 14, 2014 News
Lockdown Protocol alpha 0.20.0 released


Lockdown Protocol alpha 0.20.0 released

The big new feature in this release is local split-screen multiplayer support.

Nov 9, 2014 News
Comments  (0 - 10 of 41)
zachmccoy Jun 13 2014, 10:49pm said:

Here is my review of the game Youtube.com

+2 votes     reply to
mouse13 Aug 27 2013, 10:47am said:

Why can't I play any of the levels I make?

+2 votes     reply to
fractilegames Sep 1 2013, 7:48am replied:

I'm sorry I missed your comment here (I'm still not getting any notifications on new comments here).

Is the created level missing from the list of levels to select, or does it give some error when you try to play it?

The level must have a single player start point for it to be available for single player games.

+2 votes     reply to
mouse13 Sep 2 2013, 1:01am replied:

When I load a level I made, the screen just shows the background and nothing else happens. I put in one of those SP Start blocks but it's like none of the objects load.

+2 votes     reply to
fractilegames Sep 2 2013, 11:45am replied:

Problem solved, I replied to your email.

The game expects all moving stuff like enemies to stay inside area formed by wall/floor/ceiling blocks. The level in question had a lot of enemies placed outside outer walls, which eventually caused problems when starting the level.

+2 votes     reply to
mouse13 Aug 30 2013, 1:09pm replied:


+1 vote     reply to
SoulBlade3 Jun 13 2013, 4:59pm said:

Any plans on local coop game mode? Also known as 'couch coop'

+1 vote     reply to
fractilegames Jul 3 2013, 5:22am replied:

Sorry for the late answer. There are no plans for a coop mode, local or otherwise. I have thought of local split screen multiplayer mode for basic deathmatch, but I'm not sure if that will ever get implemented.

+1 vote     reply to
Krod Dec 4 2012, 10:05am replied:

Great! Your reply was very helpful. This commands solve the problem for me:

cd .desura/games/the-platform-shooter/lib (I'm using the Desurium client)
ln -s /usr/lib/x86_64-linux-gnu/libXaw.so.7 libXaw.so.7


+2 votes     reply to
fractilegames Dec 5 2012, 6:49am replied:

Good to hear you solved it!

If you are interested, the root cause for this problem is explained and discussed here:

+1 vote     reply to
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Latest tweets from @fractilegames
@HobbyGameDev Definitely A, sometimes D when there would be very few cases. 20hours 56mins ago
@ArkkisN Mietin tässä ihan samaa. Kyllä pieni satunnainen tekijä saa olla mukana, mutta tuo tuntuu liian isolta. Apr 18 2015, 9:42am
@indiegamemag Added a sentry gun to the tutorial level in Lockdown Protocol. #screenshotsaturday #indiedev #gamedev T.co Apr 18 2015, 9:26am
@ArkkisN Totta. Supply packistä voi tosiaan saada 600 pistettä, mistä tulee aika iso satunnainen tekijä lopulliseen pistemäärään. Apr 18 2015, 9:22am
@ArkkisN Hmm.. Mistä ne pisteet sillä toisella peluukerralla tulee, kun jo kerätyt vialit ja tapetut viholliset ei tule takaisin? Apr 18 2015, 8:23am
@ArkkisN Menettäähän kuolemasta 1000 pistettä ja aikaa (=myös pisteitä). Voisihan tuo rangaistus olla ehkä vähän kovempikin.. Apr 18 2015, 8:12am
RT @PeliLegacy: Kehittäjän kela: @FractileGames ja Lockdown Protocol. Lue haastattelu ja mietteet pelistä. T.co T.Apr 18 2015, 6:59am
I got new announcement voices to replace the computer generated speech in Lockdown Protocol. So much better. #gamedev #indiedev #gameaudio Apr 18 2015, 4:40am
Here's your chance to get Lockdown Protocol full version for free! #indiegame #gaming T.co Apr 17 2015, 11:41am
RT @freekeyfridays: #Freekeyfridays week 88 games: Lockdown Protocol + 199X + Zombie Kill of The Week - Reborn @fractilegames @evantognottiApr 17 2015, 1:17am
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