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Once upon a time, there was a tower every knight and lady who had a wish visited. Racing another aspirant was the only way for their own wish to come true. The fastest one at descending the Tower would be the winner. Super Tower Rush intends to bring old values back, such as shared gaming experience face to face, even from the same keyboard, although it includes a system to play online with the community and a single player mode to train and unlock game modes too.

Super Tower Rush featured on IndieGameStand


Super Tower Rush featured on IndieGameStand

From March 13-16, pay what you want for 'Super Tower Rush', with beat-the-average bonuses. 10% of all sales will go to Open Source Ecology charity.

Mar 13, 2013 News
Forever Singleplayer


Forever Singleplayer

Hello again, Super Tower Rushers! A new version of Super Tower Rush is around the corner! The most relevant added feature will be the expected single player mode. You will finally be able to play against...

Feb 15, 2013 News
Hello world!


Hello world!

Dear Super Tower Rush friends and supporters, As you might already know, Super Tower Rush has been released as a hot seat game. But that's just one out of all modes you'll be able to enjoy

Jan 5, 2013 News
Super Tower Rush Released on Desura


Super Tower Rush Released on Desura

There was a tower every knight and lady who had a wish visited. Racing another aspirant made the wish come true.

Jan 3, 2013 News
Comments  (0 - 10 of 51)
rytsan Oct 22 2013, 1:06am said:

i liked the game, and i feel little sad that they "abandoned". thats a bummer.

+2 votes     reply to
Silverhawk85 Sep 17 2013, 6:52pm said:

I don't know if pledging for their new project is that good when they are always starting new projects and abandon them after a time of development. I first like to see a finished game from the developers.

+4 votes     reply to
Lunick Sep 3 2013, 9:43am said:

It's a shame the devs abandoned this game, time to rate down I guess :(

+4 votes     reply to
Seranth Aug 26 2013, 6:50pm said:

Looks like the devs of the unfinished games Super Tower Rush and Pixelry have started to pitch another game: Indiegogo.com

It looks like they've moved on and left this to the dust.

+9 votes     reply to
JBantha Jul 9 2013, 1:48am said:

Things I would love to see fix:
Instantaneous death on the fire ball levels,
Some instances were you can just skip the re-spawn countdown if you keep the movement keypressed while you die (or the removal fo the countdown).

Things I would love to see added:
"Pick a random character" button for all modes.
A Restart key for the second player (for player one is "R")

Thank you.

+1 vote     reply to
DVDVD Jun 1 2013, 4:14pm said:

Cannot connect to server (register or login) ... when will be the multiplayer ready ? :)

+4 votes     reply to
Player_Review Aug 11 2013, 3:42pm replied:

Sadly, it seems as though this game was forgotten after the crowdfunding circuit completed.

+5 votes     reply to
QuadraTronGames Apr 13 2013, 8:42am said:

I was tracking this game but ended up getting a copy in the Alpha Fundle Bundle that both our games are featured in (Monsters!). I found it fun and not having played a game like it before, quite entertaining. I've been enjoying a lot of the multiplayer head to head games that have been created recently, like Hokra, Bara Bari Ball, and Tower Fall. I also enjoy the art style.

The controls need some work. It took me a few minutes of randomly pressing keys to figure out what worked. I even plugged in my 360 controller just in case I needed a controller rather then the keyboard. Yes, I know there might have been a message prompting me to to check out the controls, bla, bla, bla... ;)

I'm looking forward to see this game finished. I'm probably going to bring it up at our weekly Dev Night get together as a game we should play for "book club" nights.

Thanks and good luck! :D

+2 votes     reply to
Player_Review Apr 11 2013, 12:06pm replied:

This now has a singleplayer mode (in my version anyway) - it is versus an AI component

I haven't seen any updates since though (and that was a month ago) :(

+1 vote     reply to
MissScripter Apr 12 2013, 10:14am replied:

I'm rewriting the floor generator for having the same level on both players. Also starting testing with the multiplayer.

Hard to also update at the same time! :P

-1 votes     reply to
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