EXPERIENCE THE REALTIME INTERACTION IN A MOVIE
At its core Stay Dead is a 'round beat'em up' like Street Fighter with elements taken from rhythm games.
The brand new idea behind Stay Dead is to have a real time interaction inside a cinematographic scene, using the main character as if he would be a videogame character.
Stay Dead is the union of movies and videogames.
Finally, the sound and graphic quality of a movie joins effectively the interaction of a next generation videogame, creating a unique and involving game experience.
LIBERTY OF ACTION
In Stay dead, even if the graphic is entirely shot in real life, you can move your character and you can perform more than 150 different techniques distributed in 5 stages.
Use all the classic moves of the fighting games, just watch the result of your stunts with a never seen before spectacularity that just a real life shot with a cinematographic direction can provide.
Veteran programmer and 'father' of the interactive movie, Rob Fulop, gives his approval to the project.
Posted by brucefilm on Sep 12th, 2012
We would like to say thank you to everyone that are supporting Stay Dead in every possibile way.
We are really appreciating the enthusiasm in your reviews and your comments came in help for fine-tune the difficulty level system of the game.
But we want to say a special thanks to Mr. Rob Fulop, the 'old school' programmer behind smash hits since the atari vcs 2600 era and the father of the FMVgames of the '90.After a week end session, where mr. Fulop had the chace to play the game in deep, he praised the game with sincere words:
"It’s very well done, and the best example of a live action fighting game that I’ve seen. Very seemless, it’s like one doesn’t even notice, it just becomes fully immersive, like you are really controlling a video character."