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Platforms
Windows, Linux
Engine
Custom Built
Developer
drasich
Official Page
Indefini.org
Contact
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Genre
Arcade

Average Rating

6.9

Ratings closed

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Starry is a rail shooter with wireframe style graphics and 8 bit music. It is aimed at action and score hungry players. You go through an abstract world flying between obstacles, shooting and locking enemies. There is no pause and the game is accelerating as you play!!! Your goal is simple: hit the biggest score possible and record it on the leaderboard!

Starry now live on Desura

3

Starry now live on Desura

Starry is a rail shooter with wireframe style graphics and 8 bit music. It is aimed at action and score hungry players. You go through an abstract world flying between obstacles, shooting and locking...

Feb 22, 2011 News
Announcing Starry

5

Announcing Starry

We are announcing our game Starry, a rail shooter with wireframe style graphics and 8 bit music.

Feb 9, 2011 News
Comments  (0 - 10 of 18)
tahrox
tahrox Apr 12 2011, 12:57pm said:

After seeing the video, I gotta say: This needs MORE SPEED!

+2 votes     reply to
drasich
drasich Apr 25 2011, 9:12am replied:

Well the game accelerates as you play... if you can manage to survive it is pretty fast :)

+2 votes     reply to
Angel0fDeath
Angel0fDeath Mar 6 2011, 6:32pm said:

Nice bro, telling my friends about this

+2 votes     reply to
IndieBase
IndieBase Feb 27 2011, 1:02pm said:

Is this game demanding? If it isn`t i might pick it up to play on my laptop (craptop)

+2 votes     reply to
drasich
drasich Feb 28 2011, 8:02am replied:

Well it works on my 2 laptops here.
one very old with an ati card and one more recent with an intel gma4500mhd.

Try the demo and you'll see :)

+2 votes     reply to
IndieBase
IndieBase Mar 1 2011, 4:53pm replied:

Didn`t really run all that well on my laptop. Also, inverted controls? What were you thinking ? :(

+1 vote     reply to
Tech|Rogue
Tech|Rogue Mar 4 2011, 9:14pm replied:

Inverted controls make sense for an aircraft/spacecraft game. That's how they work in real life.

+3 votes     reply to
Triothepunch
Triothepunch Mar 2 2011, 1:46pm replied:

You know you can reconfigure controls as you want ?

+3 votes     reply to
BitPuffin
BitPuffin Feb 24 2011, 6:53am said:

I like it, reminds me of starfox!

Also i love cel-shading and it looks slightly cel-shaded so i'm happy about that :)

+3 votes     reply to
drasich
drasich Feb 24 2011, 8:40am replied:

Yes we use our own format, although it's very simple. Our editor outputs human readable data and then I convert them in binary files.

The enemy spawning is not very dynamic. Each environment has a few different levels to avoid having the same run. They look similar but there are small differences. The game randomly choose what level is next (but the environment stays the same). And then the enemies spawn when the hero arrives according to the current speed of the game.

There is no scripting system. In our editor, enemies are placed in the level and you can choose a few properties like their behavior, if they come in a wave, how much enemies are in the wave...

I'd like to make the editor more usable and then release it under gpl or bsd.
I hope that answers your questions :)

+5 votes     reply to
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Sci-Fi
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Indie
Players
Single Player
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Last Update
3 years ago
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News
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