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Star-Twine is an abstract real-time strategy game in which you control a point of light created by a dying star. Battles unfold on sprawling three-dimensional maps as you collect energy and build structures to attack your opponent. Chill out to the atmospheric visuals and soundtrack as you plan your next move.

Star-Twine includes a single player campaign, skirmish mode, and multiplayer (online or LAN).

Star-Twine is a game of positioning and timing. Energy Nodes are used to collect resources, Turrets fire at the enemy, Black Holes absorb nearby projectiles, Sentinels stake out territory and Missile Launchers deal massive damage to an area. Through building these simple structures, many different strategies emerge.

suggestions
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tziii Dec 24 2011, 7:22am Anchor
tziii

i have played this game a month and i like its visual effects very much. also it has a different style of RTS game that we can return to the simple tactics consideration. i see the potential there

i have some few suggestions on this game!

1.expotential increased energy income
that means when income reaches high, more nodes should be built to increase the energy income
a fixed maximum energy income does not give the real power difference
players can balance the number of nodes that between spend on income or to do other things

2. map editor
i dont know how a GUI can edit 3D position. but if we can design our own map, it would be fun

3. multiplayer mode
2 v 2 or 3 v 3, or an expert vs 3 new comers etc.
or one player cooperate with computers to against computers, than more possiblities and fun come up

if this suggestion is used, create a supportive building can be built to help teammates etc.

4. team colour
i know the usage of defender is to protect the area of the side. how about if the twine color can respect the side area?
what i mean is side A owns color A, side B owns color B, and the unsided area show unused dark grade color(dark blue, dare green...)

then players can position what the next straregy to do.

5. story mode!
story mode! we all like it. especially for this space science realistic games

6. more sciencific name
missile launcher->plasma booster
turret->reaction core etc.

and i will have more more more idea later on! we all hope this game can become famous!

SparseGameDev Jan 18 2012, 11:36am Anchor
SparseGameDev

Thanks for the suggestions tziii! Some of them I've thought about and will likely implement in the future, like some kind of exponential income instead of a cap.

More than 2 players and story mode are both things I would really like to do if I can find the time. 

Thanks again!

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