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Star-Twine is a strategy game with ambient sounds, stunning visuals and a virtually infinite number of levels to play on. Battles unfold on sprawling three-dimensional maps where you, a small point of light, must build structures to extract energy from the threads that make up the world. Energy can be spent on new structures, each with their own unique abilities. Engage in challenging battles against the reactive enemy AI, or play against others online. Star-Twine lets you explore complex strategies and intense gameplay within a relaxed, atmospheric experience.

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tziii Dec 24 2011, 7:22am Anchor

i have played this game a month and i like its visual effects very much. also it has a different style of RTS game that we can return to the simple tactics consideration. i see the potential there

i have some few suggestions on this game!

1.expotential increased energy income
that means when income reaches high, more nodes should be built to increase the energy income
a fixed maximum energy income does not give the real power difference
players can balance the number of nodes that between spend on income or to do other things

2. map editor
i dont know how a GUI can edit 3D position. but if we can design our own map, it would be fun

3. multiplayer mode
2 v 2 or 3 v 3, or an expert vs 3 new comers etc.
or one player cooperate with computers to against computers, than more possiblities and fun come up

if this suggestion is used, create a supportive building can be built to help teammates etc.

4. team colour
i know the usage of defender is to protect the area of the side. how about if the twine color can respect the side area?
what i mean is side A owns color A, side B owns color B, and the unsided area show unused dark grade color(dark blue, dare green...)

then players can position what the next straregy to do.

5. story mode!
story mode! we all like it. especially for this space science realistic games

6. more sciencific name
missile launcher->plasma booster
turret->reaction core etc.

and i will have more more more idea later on! we all hope this game can become famous!

woflox Jan 18 2012, 11:36am Anchor

Thanks for the suggestions tziii! Some of them I've thought about and will likely implement in the future, like some kind of exponential income instead of a cap.

More than 2 players and story mode are both things I would really like to do if I can find the time. 

Thanks again!

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