Star-Twine is an abstract real-time strategy game in which you control a point of light created by a dying star. Battles unfold on sprawling three-dimensional maps as you collect energy and build structures to attack your opponent. Chill out to the atmospheric visuals and soundtrack as you plan your next move.
Star-Twine includes a single player campaign, skirmish mode, and multiplayer (online or LAN).
Star-Twine is a game of positioning and timing. Energy Nodes are used to collect resources, Turrets fire at the enemy, Black Holes absorb nearby projectiles, Sentinels stake out territory and Missile Launchers deal massive damage to an area. Through building these simple structures, many different strategies emerge.
|tziii||Dec 24 2011, 7:22am Anchor|
i have played this game a month and i like its visual effects very much. also it has a different style of RTS game that we can return to the simple tactics consideration. i see the potential there
i have some few suggestions on this game!
1.expotential increased energy income
2. map editor
3. multiplayer mode
if this suggestion is used, create a supportive building can be built to help teammates etc.
4. team colour
then players can position what the next straregy to do.
5. story mode!
6. more sciencific name
and i will have more more more idea later on! we all hope this game can become famous!
|SparseGameDev||Jan 18 2012, 11:36am Anchor|
Thanks for the suggestions tziii! Some of them I've thought about and will likely implement in the future, like some kind of exponential income instead of a cap.
More than 2 players and story mode are both things I would really like to do if I can find the time.
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