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Platforms
Windows, Mac
Engine
Unity
Developer & Publisher
Brightside Games
Contact
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Genre
Arcade

Average Rating

7.2

Ratings closed

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SPiN WARS - That crazy one-button multiplayer battle game! Up to 4 friends battle each other simultaneously on just one device in this simple but fun arena shoot 'em up game! Control your fighter and pull off your special moves with the well-timed tap of just one button!

SPiN WARS 50% E3 special - Play SPiN WARS at the E3 floor

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SPiN WARS 50% E3 special - Play SPiN WARS at the E3 floor

You can play SPiN WARS now at E3 at the 100% indie booth! In celebration of indie game development we reduce the price of our party game SPiN WARS for PC and Mac by 50% to an incredible low price. Your...

Jun 12, 2013 News
Last chance to get SPiN WARS in Indie Royale Bundle!

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Last chance to get SPiN WARS in Indie Royale Bundle!

SPiN WARS is part of the Indie Royale Bundle for one more day! Get it now and exclusively get access to the early prototype of the game called Button Wars on top of 6 more great indie games! www.indieroyale.com...

Apr 24, 2013 News
SPiN WARS 50% during PAX East - Indie Game Celebration

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SPiN WARS 50% during PAX East - Indie Game Celebration

In celebration of indie game development we reduce the price of our new local multiplayer party game SPiN WARS for PC and Mac by 50% to an incredible low price. Your chance to grab it and get the Bomberman...

Mar 22, 2013 News
SPiN WARS Released on Desura

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SPiN WARS Released on Desura

Control your fighter and pull off your special moves with the well-timed tap of just one button!

Mar 20, 2013 News
Comments
supersmo
supersmo May 16 2014, 12:38am said:

Hi,
I like the concept of 1 button games and this title has an interesting 1 button control scheme.

Here are some suggestions/feature requests:

* Setting for spin speed.
I understand that super fast spin speed makes the game frantic. It also makes the character difficult to control, especially for new players.
When I hook up games at parties or events, players tend to loose interest in a game pretty fast if they feel like they can't control their character well enough. That's why I would like to have a setting for spin speed so players can aim and steer more easily.

* Hold the flag game mode
The 1 button control concept is interesting and fun, but the replayability is limited since there is only a "free for all" game mode.
I suggest adding something like a "hold the flag" game mode. I think "hold the flag" would be perfect for the control scheme and would add replayability and boost the fun factor. If possible I'd also suggest adding 1 or more levels to go with it so players can escape from enemies and take cover behind walls.

Cheers!

+1 vote     reply to
ThomasBe
ThomasBe Jun 2 2014, 5:08am replied:

Hi Supersmo,

thanks for your feedback!
We tuned the spin speed for SPiN WARS quite long and there are advantages and disadventages for fast/slow speed. In the original prototypes the spin speed was slower but we felt it didnt give enough room for improvement and skilled dodging.
However I like you Idea and we will consider it!

We also consideres multiple play modes and levels for the game but first wanted to focus on on play mode. We have a long list of ideas but didn't want to get distracted and delay the release because of so many play modes. But if we ever go back to extending SPiN WARS we will most likely add other play modes!

Best Thomas

+1 vote     reply to
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Latest tweets from @tctomm, @brightsidegames
RT @quovadis_conf: Calling all Indies! Win 100.000$ Google Platform Credits at Quo Vadis 2015 #qvconf T.co @IndieArena @iMar 22 2015, 10:12am by tctomm
RT @olivereberlei: Hey guys. I'm starting a tutorial series about creating game in Unity. Join me on T.co to hang out htt… Mar 22 2015, 10:09am by tctomm
@lee_stott yeah I might actually try to use it in the coding basics classes that I teach. Will have another look at it. Mar 20 2015, 1:17pm by tctomm
@lee_stott just heard about it from you and checked it out for 5 min. Interesting approach to make touch based coding more effective. Mar 20 2015, 12:33pm by tctomm
@brodiegames trailer looks pretty interesting, though I'm not 100% sure what's going on gameplay wise :-) Mar 20 2015, 12:31pm by tctomm
@brodiegames added you, usually I sent an invite text. Please try to also add to the table esp. if you were featured. mostly yellow columns. Mar 20 2015, 12:28pm by tctomm
@brodiegames hey, i will add you the next time I add more to the list or is it urgent and you are approaching release? Mar 20 2015, 12:11pm by tctomm
RT @TCTomm: Check out the new puzzle-rpg @SwapQuest, now available on the AppStore. T.co T.co Mar 19 2015, 1:40pm by brightsidegames
RT @quovadis_conf: Team Indie at Quo Vadis: How we got 9 developers from around the world to trust us with their IPs and if it was a good i… Mar 19 2015, 1:40pm by brightsidegames
RT @quovadis_conf: Team Indie at Quo Vadis: How we got 9 developers from around the world to trust us with their IPs and if it was a good i… Mar 19 2015, 1:38pm by tctomm
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