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Platforms
Windows, Mac
Engine
Unity
Developer & Publisher
Brightside Games
Contact
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Genre
Arcade

Average Rating

6.6

Ratings closed

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SPiN WARS - That crazy one-button multiplayer battle game! Up to 4 friends battle each other simultaneously on just one device in this simple but fun arena shoot 'em up game! Control your fighter and pull off your special moves with the well-timed tap of just one button!

  • SPiN WARS screenshot
  • SPiN WARS screenshot
  • SPiN WARS screenshot
  • SPiN WARS screenshot
  • SPiN WARS screenshot
  • SPiN WARS screenshot
  • SPiN WARS screenshot
SPiN WARS 50% E3 special - Play SPiN WARS at the E3 floor

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SPiN WARS 50% E3 special - Play SPiN WARS at the E3 floor

You can play SPiN WARS now at E3 at the 100% indie booth! In celebration of indie game development we reduce the price of our party game SPiN WARS for PC and Mac by 50% to an incredible low price. Your...

Jun 12, 2013 News
Last chance to get SPiN WARS in Indie Royale Bundle!

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Last chance to get SPiN WARS in Indie Royale Bundle!

SPiN WARS is part of the Indie Royale Bundle for one more day! Get it now and exclusively get access to the early prototype of the game called Button Wars on top of 6 more great indie games! www.indieroyale.com...

Apr 24, 2013 News
SPiN WARS 50% during PAX East - Indie Game Celebration

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SPiN WARS 50% during PAX East - Indie Game Celebration

In celebration of indie game development we reduce the price of our new local multiplayer party game SPiN WARS for PC and Mac by 50% to an incredible low price. Your chance to grab it and get the Bomberman...

Mar 22, 2013 News
SPiN WARS Released on Desura

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SPiN WARS Released on Desura

Control your fighter and pull off your special moves with the well-timed tap of just one button!

Mar 20, 2013 News
Comments
supersmo
supersmo May 16 2014, 12:38am said:

Hi,
I like the concept of 1 button games and this title has an interesting 1 button control scheme.

Here are some suggestions/feature requests:

* Setting for spin speed.
I understand that super fast spin speed makes the game frantic. It also makes the character difficult to control, especially for new players.
When I hook up games at parties or events, players tend to loose interest in a game pretty fast if they feel like they can't control their character well enough. That's why I would like to have a setting for spin speed so players can aim and steer more easily.

* Hold the flag game mode
The 1 button control concept is interesting and fun, but the replayability is limited since there is only a "free for all" game mode.
I suggest adding something like a "hold the flag" game mode. I think "hold the flag" would be perfect for the control scheme and would add replayability and boost the fun factor. If possible I'd also suggest adding 1 or more levels to go with it so players can escape from enemies and take cover behind walls.

Cheers!

+1 vote     reply to
ThomasBe
ThomasBe Jun 2 2014, 5:08am replied:

Hi Supersmo,

thanks for your feedback!
We tuned the spin speed for SPiN WARS quite long and there are advantages and disadventages for fast/slow speed. In the original prototypes the spin speed was slower but we felt it didnt give enough room for improvement and skilled dodging.
However I like you Idea and we will consider it!

We also consideres multiple play modes and levels for the game but first wanted to focus on on play mode. We have a long list of ideas but didn't want to get distracted and delay the release because of so many play modes. But if we ever go back to extending SPiN WARS we will most likely add other play modes!

Best Thomas

+1 vote     reply to
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Latest tweets from @tctomm, @brightsidegames
RT @game_developers: LadyOniyide: RT @epocu_feed: Team Indie by @brightsidegames is gonna be an awesome platform game: htt... T.co3hours 35mins ago by brightsidegames
RT @Dan_Gray: @McFunkypants @mrfungfung It's kind of bad that we've had a massive hit and still don't sustain that top bracket of $200k+ Jul 22 2014, 10:17am by tctomm
RT @Capy_Nathan: Slick, stylish, totally timeless logo redesign for @SonySantaMonica by @CorySchmitz. So good. T.co Jul 22 2014, 10:14am by tctomm
RT @krisgraft: Results of the 2014 game dev salary survey are OUT. You can download the pdf. PLEASE DL THE PDF IT WAS A LOT OF WORK: http:/… Jul 22 2014, 10:10am by tctomm
RT @gutefabrik: HEY BERLIN - "Local Multiplayer Summit", August 9: T.co Good budding lineup of people too! Jul 21 2014, 2:05pm by tctomm
@raphkoster @McFunkypants @gamedevyou @SteveSwink thanks for the tip Jul 21 2014, 1:52pm by tctomm
@bfod @smestorp @v21 @edclef i second than. u have to get used to some unity stuff but u can do everything from code even adjust the editor Jul 21 2014, 12:39pm by tctomm
@McFunkypants @gamedevyou then there is the great game feel by @SteveSwink Jul 21 2014, 12:03pm by tctomm
@McFunkypants @gamedevyou mda is short interesting paper, rules of play by @zimmermaneric is a great,maybe too long & small print for some Jul 21 2014, 12:02pm by tctomm
RT @ST0RN0: Calling the scene! Plan B to get the coolest newspaper at gamecom published T.co @AMazeFest @IndieMEGABOOTHJul 18 2014, 3:32pm by tctomm
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