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Platforms
Windows, Mac
Engine
Unity
Developer & Publisher
Brightside Games
Contact
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Genre
Arcade

Average Rating

6.6

Ratings closed

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SPiN WARS - That crazy one-button multiplayer battle game! Up to 4 friends battle each other simultaneously on just one device in this simple but fun arena shoot 'em up game! Control your fighter and pull off your special moves with the well-timed tap of just one button!

SPiN WARS 50% E3 special - Play SPiN WARS at the E3 floor

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SPiN WARS 50% E3 special - Play SPiN WARS at the E3 floor

You can play SPiN WARS now at E3 at the 100% indie booth! In celebration of indie game development we reduce the price of our party game SPiN WARS for PC and Mac by 50% to an incredible low price. Your...

Jun 12, 2013 News
Last chance to get SPiN WARS in Indie Royale Bundle!

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Last chance to get SPiN WARS in Indie Royale Bundle!

SPiN WARS is part of the Indie Royale Bundle for one more day! Get it now and exclusively get access to the early prototype of the game called Button Wars on top of 6 more great indie games! www.indieroyale.com...

Apr 24, 2013 News
SPiN WARS 50% during PAX East - Indie Game Celebration

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SPiN WARS 50% during PAX East - Indie Game Celebration

In celebration of indie game development we reduce the price of our new local multiplayer party game SPiN WARS for PC and Mac by 50% to an incredible low price. Your chance to grab it and get the Bomberman...

Mar 22, 2013 News
SPiN WARS Released on Desura

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SPiN WARS Released on Desura

Control your fighter and pull off your special moves with the well-timed tap of just one button!

Mar 20, 2013 News
Comments
supersmo
supersmo May 16 2014, 12:38am said: Online

Hi,
I like the concept of 1 button games and this title has an interesting 1 button control scheme.

Here are some suggestions/feature requests:

* Setting for spin speed.
I understand that super fast spin speed makes the game frantic. It also makes the character difficult to control, especially for new players.
When I hook up games at parties or events, players tend to loose interest in a game pretty fast if they feel like they can't control their character well enough. That's why I would like to have a setting for spin speed so players can aim and steer more easily.

* Hold the flag game mode
The 1 button control concept is interesting and fun, but the replayability is limited since there is only a "free for all" game mode.
I suggest adding something like a "hold the flag" game mode. I think "hold the flag" would be perfect for the control scheme and would add replayability and boost the fun factor. If possible I'd also suggest adding 1 or more levels to go with it so players can escape from enemies and take cover behind walls.

Cheers!

+1 vote     reply to
ThomasBe
ThomasBe Jun 2 2014, 5:08am replied:

Hi Supersmo,

thanks for your feedback!
We tuned the spin speed for SPiN WARS quite long and there are advantages and disadventages for fast/slow speed. In the original prototypes the spin speed was slower but we felt it didnt give enough room for improvement and skilled dodging.
However I like you Idea and we will consider it!

We also consideres multiple play modes and levels for the game but first wanted to focus on on play mode. We have a long list of ideas but didn't want to get distracted and delay the release because of so many play modes. But if we ever go back to extending SPiN WARS we will most likely add other play modes!

Best Thomas

+1 vote     reply to
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Latest tweets from @tctomm, @brightsidegames
I think I just asked the wrong question about google #ingress if the location data is ever deleted... Oct 23 2014, 9:03am by tctomm
Great talk this morning by @zimmermaneric at red dot conference about his ludic century statement. Oct 23 2014, 9:01am by tctomm
On my way to Red Dot Conference - Define Game Design! Looking forward to talks by @zimmermaneric @L_capitana and others Oct 23 2014, 3:04am by tctomm
RT @TCTomm: Another insightful review T.co "Team Indie set out to induce fun and nostalgia, and I can confirm, mission a… Oct 21 2014, 11:46am by brightsidegames
@SomeIndieGames @RottenHedgehog we never really had Captain Viridian in the game but we prototyped his mechanic. Oct 21 2014, 11:46am by brightsidegames
Another insightful review T.co "Team Indie set out to induce fun and nostalgia, and I can confirm, mission accomplished." Oct 21 2014, 11:36am by tctomm
@Monsterschnitzl ok thanks for letting us know. we might slow it down in a future update! Oct 21 2014, 9:14am by brightsidegames
RT @medienboard: Aufgepasst : #Ausschreibung für #Relaunch unserer Website. Wir freuen uns auf kreative Angebote! T.co Oct 21 2014, 8:03am by tctomm
@Vlambeer @SuperMeatBoy Best part was I got to play Super Meat Boy early because of the build that was on XBLA developer backend :-D Oct 21 2014, 8:01am by tctomm
@Vlambeer @SuperMeatBoy good times indeed! We were getting ready for our Zeit² XBLA release and watched closly how Meat Boy did. Oct 21 2014, 8:00am by tctomm
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