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Grand Strategy

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A turn-based grand strategy game in space: Defend Earth against an alien invasion from the edge of the Solar System. Negotiate with the various governments of Earth and secure their support - One way or the other. Establish your bases on other planets to take the fight to the enemy. Design and build powerful spaceships, then take them into battle.

Become a character in Solar War


Become a character in Solar War

With the 1.00 release coming up soon, I have opened up the Solar War character creator one last time. Through this, you can design your own character to be added to the game. This feature is available...

Aug 1, 2013 News
Last chance to grab the Alpha bonus


Last chance to grab the Alpha bonus

With the Beta scheduled to be released later this week, the Alpha pre-order bonus will be coming to an end. If you would like to get your custom designed character into the game, do so now.

Jan 22, 2013 News
The diplomatic option


The diplomatic option

The first phase of the diplomatic system has been added in Solar War 0.31, adding more depth to your interactions with the governments of Earth.

Nov 20, 2012 News
Solar War Monthiversary Sale


Solar War Monthiversary Sale

To celebrate the first month since public release, Solar War will be 50% off until Sunday.

Nov 7, 2012 News
Solar War 0.30 changes


Solar War 0.30 changes

With the release of version 0.30, it's time for another round of changes to Solar War. So here's some detail on the most important stuff, especially regarding game balance: AI changes, monthly scores...

Nov 6, 2012 News
Comments  (0 - 10 of 114)
sharvax Dec 18 2014, 8:16pm said:

No comments for awhile. Anything going on?

+1 vote     reply to
YaroslavUSSR Jun 17 2014, 2:28pm said:

How can I update the game to the latest version 1.02? Desura's version is 1.01.

+2 votes     reply to
Cironian Aug 13 2014, 3:12pm replied:

Sorry for the missed version here. Version 1.02a is now available as a download and the in-client version is waiting for staff approval.

+1 vote     reply to
s.kirmish Nov 2 2013, 10:51am said:

I just came to say: Special props for you for including a resolution that allows maximum size windowed mode. You obviously know the issue for yourselfes, since it fits perfectly without vanishing behind the windows taskbar. :) I wish more games had this option.

0 votes     reply to
Watsong Nov 1 2013, 7:27pm said:

Got a broken save here. The industry budget has no 'spare' value and, as a result, I can't allocate the budget, only reduce it. This means that I can't continue. The bug appeared to occur from using the left mouse button held on budget values (e.g. Research) and dragging left until the value went to 0. At around 3 remaining, the 'sliding' of the number became very unresponsive. But I'm not 100% certain that is the cause of the bug.

+2 votes     reply to
Cironian Nov 2 2013, 4:46am replied:

Can you mail me the broken save at info@snipefish.de please? I'd like to take a look at what exactly went wrong there.

0 votes     reply to
Watsong Nov 2 2013, 7:07am replied:

File emailed to you, along with my findings.

+1 vote     reply to
Watsong Nov 1 2013, 11:42am said:

Bought :). A solid campaign mode with solid strategic and (somewhat limited) tactical frameworks. An AI opponent that plays by rules, that the player can affect (Like, for example, in the game "XCOM: Apocalypse"). Good stuff.

+1 vote     reply to
invinciblejakeo Sep 28 2013, 1:24pm said:

Is it just me or has the Ender's Game book saga have consedirable influence on this game?

+1 vote     reply to
Cironian Oct 27 2013, 9:34am replied:

Not on a conscious level at least. I've read the first few, but that's been quite a few years ago.

0 votes     reply to
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Latest tweets from @snipefish
The lengths I go to to fill my quota of gratutitous Galaxy Quest references... Apr 13 2015, 1:04pm
For the next week, Solar War will be 50% off at T.co - What a savings! Apr 13 2015, 1:03pm
RT @dukope: Just 7 days to fund 1200 Arstotzka inspector kits. Kolechia to blame for dire straits. T.co T.coApr 1 2015, 6:15am
Solar War 1.13a is out, fixing the issues the new base commander feature brought. I hope I got all of them this time. Mar 15 2015, 8:19am
Solar War 1.13 is out now! It's mostly about adding base commanders, but also brings a small buff to XP gain. T.co Mar 7 2015, 6:37am
Still not sure about the balancing on the production output bonus: It is really powerful, but you're risking a very good officer to get it. Mar 1 2015, 1:23pm
Too tired to release 1.13 today (besides, some more testing might be good), but I'll try to get it out soon. Mar 1 2015, 1:18pm
Sneak peek for 1.13: Just finished adding base commander functionality. I wanted this in for quite some time. T.co Mar 1 2015, 1:17pm
RT @moonpolysoft: check out my multi-threaded code T.co Feb 14 2015, 4:31am
Solar War 1.12 just went live! It brings a new, easy alert overview for your ships. T.co T.co Feb 10 2015, 4:21pm
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