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A cross-platform action puzzle game inspired by the classic arcade title Snake. Take control of a snake-like creature in an abstract world to consume food while avoiding obstacles in over 100 levels. In order to challenge both your mental prowess and physical reflexes, Snayke's levels utilize unique mechanics such as teleporters, exploding blocks, obstacles, 'links' between food blocks, and more.

In addition to level-based gameplay, Snayke includes "Classic" mode, a game type more reminiscent of the original Snake - the only goal is to beat previous high scores by consuming as much food as possible without dying. Classic mode supports optional 2-4 player competitive local multiplayer with either AI bots or real people.

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  • classic mode (small)
Snayke v1.1 and soundtrack release


Snayke v1.1 and soundtrack release

Bugfixes, tweaks, more bugfixes, and an official soundtrack! Oh my!

Oct 15, 2012 News
Snayke Released on Desura


Snayke Released on Desura

A cross-platform action puzzle game inspired by the classic arcade title Snake.

Sep 27, 2012 News
Demo release


Demo release

A demo for Snayke has been made available for download on the game's website.

Sep 21, 2012 News
Comments  (0 - 10 of 34)
GemWrecker May 1 2014, 1:39pm said:

This game is amazing! With all the maps in the game, the classic mode and the level editor this game will last for eternities. It's a whole lot more fun than it looks, too. If you remember Snake for Atari, or have any feeling for old games, you'll love this. Classical game mixed with modern graphics, music and gameplay is always a success!

+1 vote     reply to
=KiWi= Feb 13 2014, 3:08pm said:

I really love it!
Feature requests:
*ability to put our name in the scoreboard
*ability to skin the head and the rear of the snake
*online scoreboard and sharing of the levels in game would be great.
I don't ask for online due to the code stuff...But gltron or others are really smooth online :p

Awesome stylistic concept and the multi is really great it would be good to have a bomberman or any topdown view game with this graphics.
Thanx for this great game and for the really affordable price.

+1 vote     reply to
uvok Jan 29 2013, 8:44am said:

Nice game, I like it. Sadly the game doesn't always react on my keystrokes, which results in me losing (it reacts delayed, all grapic options already turned to off, was impossible to play with them on here; AMD Athlon 64 3000, w/ 1.8 GHz, Debian sid 32bit).

+1 vote     reply to
GemWrecker May 8 2014, 3:53pm replied:

Are you using a wireless keyboard? If so, I do not recommend it. Every wireless keyboard has a delay, depending on the keyboard and battery. Otherwise, I don't think I can help you.

+1 vote     reply to
mik3k Nov 15 2012, 11:32pm said:

I always get an error when trying to update this game through my Desura games list -

"There was an error during the gathering information process and it has been stopped.

There is no update available for this item. [52.0]"

+1 vote     reply to
Steb8622 Nov 13 2012, 6:48am said:

Hi, I just bought this game and the graphics look jagged. The background is black and the snake is made of intermittent jellow strings. This is so frustating. How can I fix it?
I don't know if the following infos are relevant...anyway I play on:
Win7 Laptop.
ATI Radeon HD5470
4Gb Ram
Intel i3

+1 vote     reply to
slime73 Nov 16 2012, 4:19am replied:

Hi. Do you have the latest graphics drivers for your video card? If you turn shaders off in options->graphics, does it look normal? If so, does it look normal if you turn shaders on and bloom off?

+1 vote     reply to
Steb8622 Nov 16 2012, 11:33am replied:

Yeah I got the latest drivers. Anyway it looks normal only if I turn both shaders and bloom off.
I can really enjoy it now, does shaders and bloom make a significative difference?

+1 vote     reply to
_dhk_ Oct 26 2012, 5:33am said:

I'm getting no errors and have to say I really enjoy this game! Thumbs up!

+1 vote     reply to
scrawl Oct 23 2012, 4:58pm replied:

The same problem occurs on a laptop with Ubuntu 12.04 and Intel HD graphics.

+1 vote     reply to
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Latest tweets from @slime73
RT @DrNerdLove: “Yo, Is This Sexist?” – A Conversation About Feminism and Sexism T.co 3hours 36mins ago
@nunodonato I hope so! It's basically done, but still needs testing.. and actually releasing a LÖVE version always takes longer than planned Aug 29 2014, 11:11am
@slime73 Not that it's a whole lot of things, but documenting is not very exciting. :( Aug 28 2014, 11:37pm
Almost finished documenting all of LÖVE 0.9.2's additions (https://t.co/nZSSZvpyeq). Phew! Aug 28 2014, 11:36pm
@hoserama99 So I got something weird: getting kCGLCPGPUFragmentProcessing never updates the out-param I give it, but doesn't return an error Aug 28 2014, 10:26pm
@hoserama99 I guess I was a bit lazy to not write all that out though, heh Aug 28 2014, 10:05pm
@hoserama99 It should default to 0 (same with the active texture unit) Aug 28 2014, 10:04pm
@fysxdotorg Done! Aug 27 2014, 10:34pm
@ivansafrin @ChevyRay Although now there a lot of similarly-named functions... like glEnableVertexAttribArray vs glEnableVertexArrayAttrib Aug 27 2014, 9:26pm
@ivansafrin @ChevyRay Now that direct state access is core, modern GL should feel a lot better... once drivers support DSA Aug 27 2014, 9:25pm
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