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Platform
Windows
Engine
Unity
Developer
KingHeftig
Official Page
Sites.google.com
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Genre
Turn Based Strategy

Average Rating

7.5

Ratings closed

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Siege of Turtle Enclave is a turn-based strategy game with real-time battles! Through the course of the game the player must collect resources, build and upgrade mighty structures, train a wide variety of troops, cast spells, conquer territory and wage war against a mighty foe in this innovative 4X strategy game! Take command of your troops and fight in action packed battles featuring a unique real-time-turn-based hybrid system! Deploy the right unit for the job, as these battles also feature a dual-rock-paper-scissors mechanic, with diverse and powerful unit abilities for added depth and excitement!

  • New Army System UI
  • 0.5.8 Screens
  • 0.5.8 Screens
  • 0.5.8 Screens
  • Arcane Structures
  • Foggy River Crossing Battle
  • Some New Units
Beta' be prepared for Beta: Part One.

0

Beta' be prepared for Beta: Part One.

As development of the Beta update continues, I'll be filling players in on what and how things will change once the update lands in a series of articles with a positively absurd title!

May 6, 2013 News
Final Alpha Update! 0.5.8 Released!

0

Final Alpha Update! 0.5.8 Released!

With it comes the last few buildings and units, and some other stuff as well..

Apr 3, 2013 News
0.5.4 Released! Try the Mac Demo!

5

0.5.4 Released! Try the Mac Demo!

Welcome to another update to Siege of Turtle Enclave! This time around, Mac users get some love!

Feb 25, 2013 News
The March Towards Beta

4

The March Towards Beta

Alright sportsfans, (and gamers) the time is nearly upon us, as the final structure tier approaches completion the game comes closer and closer too... *drum roll* BETA!!!

Feb 10, 2013 News
0.5 Released!

2

0.5 Released!

This update finishes off the Ironwrought Structure Tier and adds the abilities, spells, techs, and units that were missing from 0.4.8.

Jan 23, 2013 News
Comments  (0 - 10 of 82)
liamdawe
liamdawe May 9 2013, 7:40am said:

Any plans for Linux?

+1 vote     reply to
KingHeftig
KingHeftig May 9 2013, 11:25am replied:

Very probably, I'm currently running an older version of Unity because I started the project before native Linux exporting was supported and haven't wanted to update for fear of breaking the project and causing delays in the development. After the Release of version 1.0 I'll update Unity and then try to get a stable Linux build out for testing. If the tests are successful I'll add Linux as a supported OS.

+1 vote     reply to
Bashful
Bashful Apr 21 2013, 5:26pm said:

I know you said that you were leaving how aggressive the enemies are with the settings turned down until beta (see my previous post on page 3 or 4) but I just want to ask did this get balanced in this update or are you still waiting to put the game into beta?

I will admit I have not played it since my last mail as it really did my head in being attacked all the time with the aggressive settings set low but will give it another go to see how it plays now. I read through the update and I praise you on the amount of work you put into it since the last update :)

+1 vote     reply to
Bashful
Bashful Apr 21 2013, 7:29pm replied:

I have just played a couple of hours, got to day 80 on low aggression and I am having to chase them to fight instead of them hitting me :) I shall try it on medium tomorrow.

When I got to day 79 I had to save, quit then restart as I could not press to get to the world map or end day, I was stuck in the village. It worked fine after I restarted it though and lost no save data.

Loving the new sound effects especially of the thunder and the rain looks much better too. Well done with this, looking forward to more to see once beta comes into play :)

+1 vote     reply to
KingHeftig
KingHeftig Apr 22 2013, 9:45pm replied:

Awesome, and thanks! I really nerfed the aggro on low and slightly nerfed it on standard, but the entire way the enemy handles troops is being re-written (I actually started laying the groundwork for that today) and the new system will make a lot more sense (on a strategic level) and be easier to balance/scale to suit the players' desired experience.

The weather is much better, the old ones were driving me crazy (I must have rushed them in when I was busy with something else) so I figured I could just tweak them a bit to get a much better effect. Glad I was right!

As for the bug report; that sounds odd, did the GUI appear and simply not respond?

Also, for future bugs: If you're feeling a bit adventurous, you can find the file called 'output_log.txt' and copy/paste all the text inside it into a new thread in the Bug Forums. The output_log.txt is inside the 'SiegeOfTurtleEnclave_Data' folder that is inside the main game folder which should be located in the install directory (which is probably inside Desura's folder), this log file gets reset every time you launch the game so you would have to be copy and paste the text right after shutting down the game after the bug happened, or the next time you launched the game the log would only show info from your latest session.

Sorry for the wall of text! But thanks for the feedback and I can't wait to dazzle everyone with all the cool additions that I have planned for Beta! :D

~Cheers!

+1 vote     reply to
Bashful
Bashful Apr 23 2013, 12:07pm replied:

Sorry, I am not very technical and try to avoid opening files in case I break them somehow.

Everything was there, the interface and all the buttons and everything else, I could click on anything and it worked except the world map or end day button. They were there but not working. It's only happened once though and as I say after I saved it and quit and restarted my save file from that point was intact, nothing lost, and everything was working again :)

+1 vote     reply to
KingHeftig
KingHeftig Apr 23 2013, 6:31pm replied:

No problem :) thanks for what you are able to tell me. It really is very helpful.

It's probably some AI bug causing the world map not to clean itself up properly, leading to problems in the town view. Hopefully I'll squash it before the next update!

+1 vote     reply to
KingHeftig
KingHeftig Apr 11 2013, 9:22pm replied:

I'm going to say; 'probably'. I'm a little concerned because I haven't had any feedback at all from Mac users that have tried the Demo, and I have no way of testing it myself. Hopefully by the time Beta is released I'll have more info and be able to safely support Mac, but even in that case the game will be in 'Beta', so the term 'support' is used a bit loosely... I'm afraid that's the best I can do at this time.

+1 vote     reply to
johnmatthais
johnmatthais Apr 11 2013, 10:14pm replied:

I own the game but I also have a Mac so I'll give the Mac demo a shot to help out. :)

+1 vote     reply to
KingHeftig
KingHeftig Apr 11 2013, 11:12pm replied:

That would be a ton of help :D Thanks!

+1 vote     reply to
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Latest tweets from @heftsburg
@q0rt Made my evening. Thank you. May 21 2013, 9:51pm
@GMShivers Or waffles, or bacon. My money's on the bacon. May 18 2013, 10:26pm
Beta' Be Prepared for Beta: Part One. A status update on what to look forward to in the coming Beta of SoTE. T.co May 6 2013, 10:04pm
@jackmanlol66 @Calclavia @DarkGuardsman You mean besides the fact that it's awesome? ;D May 6 2013, 10:47am
500 followers! Thanks all! :D Apr 25 2013, 9:04pm
@OlofsonArcade But you may have succeeded in preventing harmful action on their part. Just a though. ;) Apr 24 2013, 4:16pm
@IndieGamerChick How about: After an extensive study, it has been determined that on a scale of 1 to 10, this game has received a 'fail' ;) Apr 23 2013, 3:50pm
New systems are progressing nicely, if slowly, I love coding cool new stuff! :D And they're so much cleaner than the old ones ;) Apr 15 2013, 11:01pm
@McGinnBen Awesome! And don't mention it! ...Wait, actually do mention it because that's how Twitter works... ;D Apr 14 2013, 6:42pm
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