Eons after the human civilization has crumbled upon itself, its nomadic descendants, known as the Legion of Man, are uncovering long-forgotten knowledge and technology. Devastating weapons help them fight a violent battle for their very existence, against a monstruous enemy, the Beast Horde. A race of beings evolved from the wildlife that survived the apocalyptic wars, they use brute force and the powerful magic of nature to punish the humans.
Savage XR, the successor of the 2003 award winning PC game “Savage: Battle for Newerth”, delivers a unique team-based gaming experience, defining a new genre: RTSS (Real Time Strategy Shooter). As a field player, you will master diverse weapons and units engaged in a fast paced battle. The FPS mode boasts a truly one-of-a-kind melee system, rewarding genuine player skill. In the RTS mode, as the commander of your team, you will manage your economy and resources, develop a robust tech tree, plan your assault and lead real human players to battle.
Useful links for people interested in designing new Maps for Savage XR.
Basic Level Design/Theory Posted by Mohican[Fr] on Feb 29th, 2012
Savage XR includes a powerful level editor, allowing anyone to create their own Maps.
A database of existing Maps (more than 2000!) is kept on our main site (see Newerth.com).
New entries are welcome at all time.
If you are interested in making Maps for Savage XR, make sure to read Aneurysm's Mapping Guide: Newerth.com
And before posting your Maps on the Newerth website, make sure to check out these guidelines: Newerth.com