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Pick up your rifle and join the Green or Grey army in their mission to send the enemy home in a box! RUNNING WITH RIFLES is an open world, top-down, tactical shooter for single player and multiplayer online, that puts you right in the middle of chaos in towns, trenches and forests turned into ruthless battlefields, controlling just one soldier in an army of several hundreds.

In a war where men die like flies and endless streams of reinforcements run to fill the void, it takes tactics and marksmanship to capture territories effectively. The open world nature of the game enables you to use a multitude of approaches to help the front line move – it's up to you to shape your role. Experience the complete arc starting as a private hardening into a high ranking officer with a squad under command, arming yourself with a variety of weapons and vehicles on your way to glory!


Brand new map, Sainte-Anne, is here! Persistent cooperative online mode to be launched soon.

Posted by pasik on Feb 18th, 2013

Hey there!

So, again we bring plenty of AI, vehicle and control fixes, check out the change log for the details, but the highlight of this release is our brand new map, Sainte-Anne!

Beta 0.80, Sainte-Anne

We also have the initial steering implementation in now for vehicles in water, with Sainte-Anne featuring a few drivable rubber boats. AI currently neglects them pretty much, the navigation logic needs a bit different approach than the on-ground vehicles, looking forward to work on that for 0.81. Hope I can squeeze in the "AI battle-taxi" feature for that too, can't wait to get into some beach assault action!

Also, the online servers now support persistent player profiles (per server), which means that if the server has been set to store the profiles over battles and map changes, you can have your stats, rank, mortars and weapons with you again when you reconnect. One of the official modulaatio-servers will be soon set up as something we call Invasion; players only join Green faction, they all start with 0 XP to fight through all the maps in randomized order, each map starting with Green faction having one base with some over capacity to get the invasion going, with XP and items carrying over map changes.

We'll be adding plenty of new items in the near future, we've been talking about vests, rare weapons, support items and new calls logically similar to mortar strikes, which will fit the persistent cooperative Invasion mode really well!

JohnSmithTheFourth Feb 18 2013, 4:42pm said:

Awesome! Looking forward to future updates, keep up the great work

+7 votes     reply to
Milanium Feb 19 2013, 3:49pm said:

Does it work on Linux now? The demo is broken for me because it can't find wxWidgets on openSUSE.

+1 vote     reply to
pasik Feb 19 2013, 6:54pm replied:

Hmh, that's not nice. The generation of config.xml (video mode, antialiasing and so forth), happens with the config tool made with wxWidgets, in that sense both the game and the demo depend on it.

If you're hardcore enough, you might try a little trick by creating a folder named "data" in your rwr demo folder, and copying this file Modulaatio.com in there. With a little bit of luck, you might be able to run launch_game now.

Sorry I can't do better than that at this time!

+2 votes     reply to
Milanium Feb 20 2013, 3:33am replied:

That is indeed a workaround that does the job.

+2 votes     reply to
joneau Feb 20 2013, 2:49pm said:

questions questions. are other maps gonna include those weapon racks too?. and rubber boats to maps where its useful?

+1 vote     reply to
pasik Feb 20 2013, 3:20pm replied:


+1 vote     reply to
TheAll Feb 23 2013, 12:33pm said:

One of the best Indie Games EVER!!!!!!!!!!

+2 votes     reply to
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