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Platform
Windows
Engine
Custom Built
Developer
nibbe
Official Page
Rogue.epixx.org
Contact
Send Message
Genre
Roguelike

Average Rating

8.4

Ratings closed

-

Rogue's Tale is a single player turn-based dungeon crawling game.

The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.

A demo version and game guide can be found on the homepage.

Key features:
- Classless character building where you can choose to be the kind of rogue you want.
- Seemingly unfair, untimely and unforgiving deaths which are also permanent.
- Ways to counter these deaths by learning the game mechanics.
- Random dungeons and encounters.
- 24 talents to build your character with.
- 30 spells to build your character even further.
- 30 heritages that make your next character stronger.
- 30 challenges to complete once you get the hang of the game.

Rogue's Tale 1.06

4

Rogue's Tale 1.06

Another year and another version. 1.06 should become available in about a day or so featuring new overlay tileset, new boss level with lots of tentacles, new creatures to tackle, minor survivability buff...

Jan 12, 2014 News
Rogue's Tale 1.05 Now Available

3

Rogue's Tale 1.05 Now Available

1.05 is out and even the Desura app version (1.05b) should work now. Difficulty level got a minor increase due to a nerf to the Amulet of Ghost Form which used to be the number one item choice. Traps...

Jun 7, 2013 News
Rogue's Tale 1.04 Coming Up Shortly

0

Rogue's Tale 1.04 Coming Up Shortly

Version 1.04 has been uploaded and should become available in a few days.

Mar 19, 2013 News
Rogue's Tale Released on Desura

0

Rogue's Tale Released on Desura

A single player turn-based dungeon crawling game that takes place in a place called Frostmourn Keep.

Mar 4, 2013 News
Comments  (0 - 10 of 97)
nibbe
nibbe Apr 12 2014, 4:25pm said:

Click the "Create new account" checkbox to create your account on the Epixx.org server. Your offline profile is "offline" and it is stored on your computer and the Epixx.org account is stored on the server.

+1 vote     reply to
j-a-s-o-n
j-a-s-o-n Apr 13 2014, 12:35am replied:

Thank you, I was trying to register the account instead of creating a epixx.org by now this resolved.

+1 vote     reply to
j-a-s-o-n
j-a-s-o-n Apr 10 2014, 12:39pm said:

I bought this game by steam, how can I have the cd-key?

+1 vote     reply to
nibbe
nibbe Apr 11 2014, 1:31pm replied:

There is no cd-key. The game should be in your Steam library and can be started from there.

+1 vote     reply to
j-a-s-o-n
j-a-s-o-n Apr 12 2014, 6:17am replied:

The problem is that I can not go by Epixx.org, as he speaks, "user verification failed due an invalid user id", I would have to make a registration here to play?

+1 vote     reply to
FlyingShisno
FlyingShisno Jan 18 2014, 12:25am said:

Latest update is great! The balance change was GREATLY needed, and solved my only real gripe with an otherwise amazing game. Not spawning next to orcs and other strong humanoids 10 games in a row(seriously) on a regular basis is great.

The only other thing, which is more of a 'play-style opinion(?)', is the scroll system. I find needing a skill to use them horrible. Unless I'm going for a spell casting character, which I personally don't do often, there's no point in getting the skill since I could just use it on other skills that will guarantee(mostly) better survival chances. Same with wands by proxy, and I'm not sure why my reading ability should affect wand usage. :p Maybe an in-game lore explanation?

Spellcasting is another minor gripe. You need 2 skill points, or until around level 6 at least, until you can think about using spells. Then you have to find and identify a spell worth using. It's not useful at all until mid-late to late game, where those utility spells come in real handy.

It's also a pain in the *** to get the Leather Armor and Sword/Board Heritages, but I guess that's more my skill level than anything else. Granted, they're not really necessary now with the early game balancing, but it'd be nice to have it. I think it would be great for some of the starting gear options to become select-able from the very beginning, but have trade offs like "Sword and Shield at the cost of 1 stat point" or something along those lines.

Great update again, and I look forward to future updates!

+2 votes     reply to
FalconGrey
FalconGrey Dec 16 2013, 12:26pm said:

Just a thought nibble, it would be cool if you started a 'read only' thread in the forums with your progress on updates, such as the up coming 1.06, with information of things added (completed) and planned/hoped to be added in the current up coming patch and/or future ones following.

Mostly for eye candy and to make us hunger like rabid dogs while we wait trying to bash naked orcs at lvl 12 thinking now we have the advantage.

(Not sure if anything about this topic has been posted before. Didn't see anything when I skimmed through the forums.)

+1 vote     reply to
nibbe
nibbe Dec 16 2013, 3:49pm replied:

Hmm yes, I might do that at some point. Until then, you can drool over already implemented changes here: Rogue.epixx.org

+1 vote     reply to
FalconGrey
FalconGrey Dec 16 2013, 6:49pm replied:

Awesome! Thank you nibble. And saw the 1.06 map editor! Is that going to be accessible by anyone after update? Would be Awesome to create my own unique 'dungeon' server to subject people (friends) to if you know what I mean.

+1 vote     reply to
Cfant
Cfant Dec 2 2013, 9:51am replied:

Thanks for you explanation :)

+1 vote     reply to
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Single Player
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