Rktcr ("rocket car") is a physics-based action-platformer-turned-puzzle-platformer; that is, it's an action game meant to be played thoughtfully at much slower than real-time. Rktcr is played in a side-view world consisting of zones linked by portals. The goal of the game is to construct a journey that collects the 14 gems scattered throughout the world and returns to the start portal as quickly as possible. Players can pause, rewind, and slow time in order to carefully perfect each segment of their journey.
In this Rktcr editing tutorial, I talk about adding disruptable platforms to your levels.Sep 24, 2013 News
The next installment of my Rktcr editing tutorial has arrived, and shows you how to create dynamic objects and constraints.Sep 17, 2013 News
The second part of my tutorial on Rktcr level editing explores the various types of level geometry that can be used in a Rktcr level.Sep 9, 2013 News
Rktcr 3.1, which is currently percolating through distribution channels, has level editing support. This tutorial will guide you through the basics. (Video and Text versions available.)Sep 7, 2013 News
A collection of "Let's Play" and "First Look" videos of Rktcr. See the awkward first steps as youtube folks come to grips with Rktcr.Sep 3, 2013 News