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When Rex's delicious gumball collection is stolen by an evil alien army, he dons his powerful dinosaur costume and becomes the intergalactic superhero Rexzilla in order to get them back! Also, a pixelly 2D platformer.

  • Rexzilla Update Images
  • Rexzilla Update Images
  • Rexzilla Update Images
  • Rexzilla screenshot
  • Rexzilla Screenshot
  • Rexzilla Screenshot
  • Rexzilla Screenshots
Patch Your 'Zilla


Patch Your 'Zilla

Rexzilla has officially been updated to version 1.1! This new version fixes several problems, and it is recommended all current users upgrade at their earliest convenience. Check inside for more details.

Mar 20, 2013 News



After noticing a major oversight in the current release of Rexzilla, I've started working on a patch. If you've run into any bugs so far, please check out this post to contact me about them.

Mar 13, 2013 News
Rexzilla News: First Professional Review!


Rexzilla News: First Professional Review!

The first professional review of Rexzilla is online! Go read it!

Mar 12, 2013 News
Rexzilla Released on Desura


Rexzilla Released on Desura

Rex's delicious gumball collection was stolen by an evil alien army and he wants it back!

Mar 7, 2013 News
Comments  (0 - 10 of 20)
Draygera Mar 12 2013, 1:42am said:


I think he just uploaded that yesterday or early today.

But, like everyone else has said, you have a winner here. ;)

+5 votes     reply to
orzlab Mar 12 2013, 4:45am replied:

Thank you! I'm glad you like it!
Also, I didn't know Dallinsaurus had started uploading to YouTube. Cool!

+2 votes     reply to
OldPacMan Mar 11 2013, 4:52pm said:

Yikes! I had some bad baby sitters but never this bad. Cool idea. Makes me want to go to the mall and buy gumballs.
PS. Awesome sound track. Reminds me of those old space themes.

+4 votes     reply to
orzlab Mar 11 2013, 9:52pm replied:

Haha! Yeah, I loved gumballs when I was a kid!
And most of my babysitters were nice, too, but I secretly wondered if some of them were just after my sweet sweet gumball collection... Or something.
And thanks for your comment on the soundtrack - I'll pass it along to the composer!

+2 votes     reply to
orzlab Mar 8 2013, 2:34am replied:

Hmm, no, I haven't run into that problem... I've only tested on widescreen monitors, so I suppose that could be the reason, but the game is natively 800x600, which I believe is a fullscreen resolution.
What is your monitor's resolution set to?

+2 votes     reply to
KeizerGhidorah Mar 8 2013, 5:02am replied:


+2 votes     reply to
KeizerGhidorah Mar 8 2013, 5:26am replied:

Alright, well I found a solution (don't know if it's ideal, though). Right-clicking on the .exe, going into Properties and selecting "Run in 640x480" under the Compatibility tab seems to fix the problem. Just have to remember to hit F4 when the game starts...

+2 votes     reply to
orzlab Mar 8 2013, 5:56am replied:

Glad you found a work around! Sorry about the oversight - I tested it in 1280x1024, and it cuts off the edges for me too. Must be something with that particular resolution. Sorry about that.

+2 votes     reply to
KeizerGhidorah Mar 8 2013, 1:58pm replied:

May be because 800x600 is 4:3 and 1280x1024 is 5:4.

+2 votes     reply to
orzlab Mar 8 2013, 8:41pm replied:

Yes, it looks like it. I checked the engine this morning, and it looks like all the supported fullscreen resolutions are 4:3. I guess any non-4:3 ratio would have to use the 'Run in 640x480' option for best fullscreen performance.

+2 votes     reply to
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Track this game Releases
Single Player
Latest tweets from @orzlaboratory
Slow progress on #TotallyBoard this week, but posted a screen anyway. #GameDev #IndieDev T.co T.co Apr 13 2014, 11:27pm
Fixing old mistakes in #TotallyBoard. #ScreenshotSaturday T.co T.co Apr 5 2014, 6:04am
Not much progress on #TotallyBoard this week, but posting for #ScreenshotSaturday anyway. T.co T.co Mar 29 2014, 9:26am
#TotallyBoard site live! Not much there right now, but planning on weekly updates. T.co #GameDev T.co Mar 25 2014, 12:25am
@PatrionDigital A collabo sounds interesting. I didn't get your email, though, so I sent you one instead :) Mar 14 2014, 8:27pm
@PatrionDigital Thanks for following! It was fun hanging out at BitSummit ^-^b How's Chameleons doing? Mar 14 2014, 6:57am
Snapped this for #ScreenshotSaturday while planning walkthrough videos. Rexzilla is too hard, apparently. #GameDev T.co Mar 23 2013, 8:58am
#Rexzilla has been updated to version 1.1! All current users please upgrade at your earliest convenience. Details at T.co Mar 20 2013, 5:49am
@craigpfau Thank you! I'm glad you like it! :) Mar 18 2013, 2:04am
Putting the finishing touches on a patch, and thought I'd take a screen for #ScreenshotSaturday while I'm at it. T.co Mar 16 2013, 9:09am
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