+++++ RELEASES 15.09.2014, 8:00PM (GMT+0) +++++
Help Thallos guide and rescue his people. Using special totem powers you can control nature itself unleashing its full fury on anyone that stands in your way. As you explore distant lands you must gather your lost tribes and Amulets. But be warned, other tribes may not take too kindly to your intentions and will put up a fight!
Created in homage to Populous, Reprisal's Universe spans over 34 planets and 184 islands pitting you against 3 other tribes - each with their own aggression traits. Learn to control the 15 totem powers, upgrading them as you explore and harness the 5 Wonder totems for maximum effect. In this Universe you won't be alone, other explorers will be present helping you to uncover items and leaving their own legacies on islands you will explore.
Reprisal (1.2.9) released adding more islands, features and graphics
Posted by reprisaluniverse on Jul 11th, 2012
The first update patch has landed for the PC, Mac and AIR (Linux) versions of the full Desktop Reprisal edition is released updating it to 1.2.9.
Tribe targeting for battles
This release adds a new mode to allow you to target certain tribes for combat. By clicking on the other tribe totems to left of the screen you can turn targeting on and off. If a populant is already content with reaching a pre-existing location they will be stubborn and carry that out first!
Clicking on tribe totems changes targeting for battles
More islands, terrain and previews
More islands have been added to challenge campaigns and include a new 'Swamps' terrain. Swamp has also been added to the skirmish mode which now add's a island thumbnail preview before you being the match.
Edge tiles are added to help with depth
Swamp terrain added and more challenge islands
Skirmish random islands improved and thumbnail previews before matches begin
Changes have been made to some of the totem powers to balance weighting and also to encourage the player to use them. Lightening storms and Fire storms are wider and more destructive. Also these now effect wandering populants killing them outright if they are caught in the way of a lighting strike or fire bolt.
Here's a complete change log for 1.2.9
- edge tiles to game view
- island thumbnail view of skirmishes
- more Challenge islands
- mute SFX only
- mute music only
- new swamp tile set
- new track
- tribe targeting for battles
- Fire cloud and lightning storms kill walking populants
- Challenge's being completed on retiring from matches
- Terra-form bug allowing you to lower other tribes lands under settlements
- Screen size, menus and layouts
- Totem powers weight