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Challenging and fast-paced with a modern twist on old school RPG battle systems, QuestRun is unlike anything you have played before. A J-RPG inspired tactical game with rogue-like elements and deep engaging gameplay. You love RPGs but can go without in depth dialogues and scenario based text? QuestRun is for you - taking you to battle in various themed dungeons. Progress as far as you can with your chosen heroes, die in agony and try again! Apply new strategies, try new heroes, choose new perils and die anyway! Untimely, premature deaths await!

A fast paced frantic tactics game which puts you on the edge of your seat for hours - Greenlit Gaming

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  • QuestRun Screenshots
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  • QuestRun Screenshots
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QuestRun goes GOLD !


QuestRun goes GOLD !

That's it, we ended the development on QuestRun, thanks to Desura alpha players !

Sep 20, 2013 News
QuestRun 0.2.5 - Last version before release !


QuestRun 0.2.5 - Last version before release !

We have updated QuestRun with another Dungeon, next step is candidate version

Sep 17, 2013 News
QuestRun 0.2.4 - New Character, new Quests...


QuestRun 0.2.4 - New Character, new Quests...

QuestRun is getting closer to its final version ! Almost all the features are implemented, the game now misses mainly two main Dungeons.

Aug 31, 2013 News
QuestRun Alpha + Skies featured on IndieGameStand


QuestRun Alpha + Skies featured on IndieGameStand

From August 24 - 27, pay what you want for 'QuestRun' with beat-the-average bonuses. 10% of all sales will go to Médecins Sans Frontières charity.

Aug 24, 2013 News
QuestRun 0.2.3 - New Character, new Pets, new Quest, and a Demo !


QuestRun 0.2.3 - New Character, new Pets, new Quest, and a Demo !

QuestRun has been updated with lots of stuff, and moreover now a demo is playable if you want to give it a try !

Aug 23, 2013 News
Comments  (0 - 10 of 116)
vovanvv 20hours 0mins ago said: Online

QuestRun in steam store

+1 vote     reply to
merlinx2k 19hours 19mins ago replied: Online

hopefully we get a steam key for it ;) - love the game und would like to have it on steam too

+1 vote     reply to
dangergerbil Feb 28 2014, 2:29pm said: Online

Video Review: Youtube.com

Fun non stop action through a variety of quests and dungeons. I love it :)

+1 vote     reply to
103048 Dec 18 2013, 2:52pm said:

Any way to get a steam key for it if we have the game?

+1 vote     reply to
CUVE_bodsey Dec 22 2013, 6:12am replied:

We need to get Greenlit first :)

+1 vote     reply to
Taintedsouls Dec 15 2013, 4:00pm said:

will players here get steam key if it's greenlit?

+1 vote     reply to
CUVE_bodsey Dec 16 2013, 8:27am replied:


+1 vote     reply to
Soyeong Dec 13 2013, 7:34pm said:

I've beaten the game now and even if you beat every mission, you still won't have enough crystals to buy everything in the shop, so that needs some adjusting. I suggest either simply allowing people to choose the characters they want for the main missions or reward crystals for beating the side quests. Buying the option from the shop should also allow you to pick which pets you want to bring.

The vampire seems like a good idea, but I just couldn't make it work in practice. I used him with a paladin, priest, and the option that healed your party between rounds, and I still couldn't keep him alive. The problem is that the healers really levels quick to buff up their special, but if the vampire waits around for them to finish things off, he'll run out of health. Using his stance that doubles his health drain is just way too much.

The only way that I see to to survive some of the boss fights is use a rogue, the pet that turns the items you steal into potions, and a warrior with a ton of health to make effective use of the potions. I would have liked to try the apprentice, but he's not going to survive without the warrior, I'm not going to survive boss fights without the rogue, and the third character needs to be a healer. I won't even make it to the boss if my rogue isn't feeding the pet that gives exp. When you need to have a specific combination of characters and pets, it becomes important not to delay giving players the option of choosing.

+1 vote     reply to
CUVE_bodsey Dec 15 2013, 7:40am replied:

Thanks for the feedback !
The thing is you found a strategy that works for you, but maybe it won't work for others. And if it wasn't for the randomness, maybe you wouldn't have tried it at all !
But I can understand your opinion, though, thanks for the input ! We might update the game if it get greenlit.

+1 vote     reply to
Soyeong Dec 11 2013, 2:14pm said:

I unlocked everything with gold I could in the item shop without realizing that it would just make it harder for the game to randomly select the options that I want. I uninstalled the game and removed all files, but it didn't reset the item shop. I know I can unlock the option to choose once I get three crystals, but it took me a couple days just to get the one crystal from the first main dungeon. If my team survived the initial stages, I almost always died around the 75% mark. The only team I had that worked was a warrior, priest, and rogue, and a pet that gives exp that I spammed with all the items I stole. Not having the option to choose is making it a lot harder to get the team that I need in order to get the other two crystals. Perhaps the price should be reduced to 1 crystal or maybe just give the option to choose as part of the base game?

+1 vote     reply to
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Latest tweets from @cuvegames
@RaverTiny Otto, unfortunately there's apparently no way for us to integrate Steam API in our Linux version :( that's why 3hours 0mins ago
Ahh, my first hate mail. I couldn't feel part of the indie game dev community without any. Thanks a lot ! 3hours 19mins ago
@AdsTra Thanks a lot :) 5hours 21mins ago
@IndieGameStand owners of #QuestRun should have access to Steam keys now 15hours 55mins ago
@Loerwyn Hopefully in the coming week. I'm on it :) 19hours 1min ago
Just wanted to let people know that giving Steam keys to those who bought #QuestRun is high on my prority list. Hopefully done next week 19hours 1min ago
Implementing menus with Sprites in @unity3d is much easier than in many other engines, but it's still a pain in the a** #gamedev Apr 4 2014, 10:38am
I always put Fred's art here, so for once let me share a piece of music I'm working for our next project : T.co Apr 2 2014, 8:17am
We don't want to pretend we are funny, plus I'm sick as hell, so no April's Fool here ! nah ! Apr 1 2014, 5:12am
@HesankaLP Thanks :) Mar 25 2014, 2:19pm
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