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Platform
Windows
Developer
3corestudio
Official Page
3corestudio.blogspot.com
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Genre
Puzzle Compilation

Average Rating

8.4

Ratings closed

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Pulse Shift is a first person puzzle platformer which allows players to control and cheat physics. The game allows to play with physics, gravity and manipulating time. Primary goal is find right way and get to the arrow location as fast as possible. It is a game where you finding, trying, jumping, collecting, avoiding, thinking, running and trying again. It is 3d puzzle game where you really playing with three dimensions.

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Pulse Shift 1.3.0 released

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Pulse Shift 1.3.0 released

Crazy physics toy with various of abilities such as gravity and time manipulation in many abstract levels.

Jun 3, 2013 News
Pulse Shift 1.2.2 Pre-release Updater

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Pulse Shift 1.2.2 Pre-release Updater

Pulse Shift is first person puzzle platformer. Game contains 60 levels in 7 different theme styles. It is crazy physics toy with various of abilities such as gravity and time manipulation in many abstract...

Apr 23, 2013 News
Pulse Shift Easter Edition

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Pulse Shift Easter Edition

Special demo edition of the Pulse Shift. This demo will include hidden easter eggs in every level except first one. Change to get free copy of game.

Mar 31, 2013 News
Pulse Shift Update 1.2.0

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Pulse Shift Update 1.2.0

Pulse Shift is first person puzzle platformer. Game contains 60 levels in 7 different theme styles. It is crazy physics toy with various of abilities such as gravity and time manipulation in many abstract...

Mar 15, 2013 News
Pulse Shift Update 1.1.4

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Pulse Shift Update 1.1.4

Pulse Shift is first person puzzle platformer. Game contains 60 levels in 7 different theme styles. It is crazy physics toy with various of abilities such as gravity and time manipulation in many abstract...

Feb 24, 2013 News
Comments  (40 - 50 of 73)
selhancz
selhancz Jul 29 2012, 5:23pm said:

Nice game, but badly wounded by bad controls. Why don't you just let player to change gravity by mouse-click?

+2 votes     reply to
3corestudio
3corestudio Jul 29 2012, 5:49pm replied:

Because engine has locked camera to z-axis and I created whole new system for rotations and this is only way how rotations will work properly. I just cannot do rotations relative to player sight because rotations are changed each time they are used. But I will try to do alternative control system.

+2 votes     reply to
selhancz
selhancz Jul 30 2012, 6:21am replied:

I see. Well, what about something like "mouse gestures"? Or if that's too complicated, at least you could let players change controls - I, for example, have mouse with ideal seven buttons... Next tweak that could be done is different colors for each axis. You know, as I see it, the game should be about orientation and finding path, but main obstacle is "to learn playing piano". No offense, I'm just trying to give you some feedback.

+2 votes     reply to
3corestudio
3corestudio Jul 31 2012, 2:08am replied:

I am working now on some different control system. Will see if it would work.

+2 votes     reply to
Sir_Fred
Sir_Fred Jul 27 2012, 9:13am said:

Horrible steering - completely non-intuitive and not clear even help. Menu must be changed to be more user-friendly too. Best wishes and good luck to the Author! :)

+2 votes     reply to
3corestudio
3corestudio Aug 1 2012, 4:51pm replied:

Controls are changed , available from 0.3.4. Menu looks fine to me.

+2 votes     reply to
Mentioum
Mentioum Jul 7 2012, 8:59pm said:

With people who have been discussing the gravity direction and axis rotation issue - If this does get ported (when the engine is) to PSP / NDS ? It would work fatastically with touch interfaces.

The one on the back of the PSP-Vita springs to mind first :) - Would be an awesome PSMini Game!

+2 votes     reply to
3corestudio
3corestudio Jul 8 2012, 3:17pm replied:

From what I read engine is planning to support iOS and Android first.

+2 votes     reply to
Starkiller1597
Starkiller1597 Jul 7 2012, 7:10pm said:

Very interesting concept. I played the demo for a bit and felt it lacked a background. It's a nice looking game, but I think it should have some sort of surreal, abstract background to it.

+2 votes     reply to
3corestudio
3corestudio Jul 8 2012, 3:15pm replied:

I tried some backgrounds but it doesn't look good with rotations. Maybe I will add some models instead of static images. Game is in alpha so there is still time to do something about it :)

+2 votes     reply to
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Statistics
Rank
99 of 1,367
Last Update
2 weeks ago
Watchers
216 members
Files
1
News
23
Reviews
6
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