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Sometime in the near future, humanity has realized that resources are far too critical to be squandered. People are dying by the millions. The solution. Create a system of robotic-controlled facilities that will keep supplies running for those who remain alive. This works until the A.I.'s controlling the system go rogue. You play the part of a PROXY pilot who must put a stop to the madness.

PROXY is a 2D action arcade adventure game, where you navigate through randomized rogue-like levels, power up, collect, and destroy your enemies in the name of saving ( or not) humanity!

  • Editor Mines
  • More Level Editing
  • Editor
  • Level Editor Odd Shaped Levels
  • Level Edit Building
  • New Level Editor
  • The Buster Set
Greetings PROXIANS!


Greetings PROXIANS!

It has been a long while since I've been able to sit here and post an update. So I think it is time you all deserve an update!

Aug 17, 2014 News
PROXY Version Build 7.1


PROXY Version Build 7.1

A small update with some fixes and additions to build 7 as a prelude to the release of the upcoming build 8.

Dec 31, 2013 News
Proxy Alpha Build 7 is out!


Proxy Alpha Build 7 is out!

For all you PROXY fans and potential PROXY customers, we have released build 7 of our game. We'd also like to present what is in store for build 8!

Dec 9, 2013 News
Desura Highlight Video - Episode 5


Desura Highlight Video - Episode 5

Get ready for another week of fantastic Indie releases right here on Desura!

Dec 2, 2013 Article
The Big Update


The Big Update

What's in store and planned for the next update to PROXY?

Nov 30, 2013 News
Comments  (0 - 10 of 30)
VladVoivode Jan 3 2014, 7:43pm said:

With this new update I am getting an Access Violation error everytime the turrets are destroyed and the message Fight thr Enemy pops up. This occurs EVERY time. :(

+2 votes     reply to
grimgary Jan 4 2014, 9:28am replied:

Thanks for the heads up. I'll see if this happens to me. Anyone else with this issue?

+1 vote     reply to
Gecko194 Jan 26 2014, 12:19pm replied:

I'm getting the same problem now :/

+1 vote     reply to
grimgary Jan 26 2014, 6:25pm replied:

Since Build 8 is a total rebuild, we'll see what that brings. Pretty far into it now. Hopefully with the new job I'll find some good solid time to get build 8 done =)

+1 vote     reply to
MrMineCrux Dec 26 2013, 12:01am said:

Suggestion !

+1 vote     reply to
MrMineCrux Dec 15 2013, 8:26am said:

There is a bug where when you shoot an alarm with a rocket the alarm blows up but the texture is just a black hole instead of a destroyed alarm

+2 votes     reply to
grimgary Dec 9 2013, 1:23am replied:

It gets rather brutal =)

+1 vote     reply to
MrMineCrux Dec 9 2013, 7:25am replied:

I waited for 6h and a half hours for the video to upload a 15min video and it was stuck at 94% then i refreshed and everything was gone :(

+1 vote     reply to
MrMineCrux Dec 9 2013, 11:54am replied:

Here is the Video : Youtube.com

+3 votes     reply to
grimgary Dec 9 2013, 12:22pm replied:

Out of curiosity, what are your system specs?

+1 vote     reply to
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Latest tweets from @pixelabuse
RT @GrimGary: A complete rebuild since Alpha 7. PROXY for PC/Mac/Linux Soon Alpha 8 will be ready. #gamedev #indiedev T.co Aug 25 2014, 8:35pm
RT @GrimGary: Playing around with PROXY, testing things. In the middle of making turrets come back to life #gamedev #indiedev T.coAug 25 2014, 12:07am
RT @GrimGary: PROXY Update news: T.co #indiedev #proxy Aug 17 2014, 10:01am
RT @GrimGary: Been a while. PROXY Alpha 8 testing new player collision #gamedev #indiedev T.co Aug 16 2014, 8:28am
RT @GrimGary: Adding 'Holiday' gear to PROXY. Looking for some fairly secular more obscure holiday ideas. #gamedev #Indiedev Jun 29 2014, 8:54pm
RT @GrimGary: #PROXY Alpha Build 8 tease - The new proxy with a rotational body/head. T.co Jun 25 2014, 7:19pm
RT @GrimGary: So far...Rivers just kinda wander around themselves and then just quit. I shall fix! Derned math #gamedev #epicarex TApr 15 2014, 7:24pm
RT @GrimGary: I almost have rivers where I want them ... One week later than I thought. #EpicaRex Apr 14 2014, 8:22pm
RT @GrimGary: Using 26 seeds (out of billions) the vastly different worlds take shape. #gamedev #indiedev T.co Apr 1 2014, 12:16am
RT @GrimGary: The biome shapes are looking much better today. #gamedev #indiedev T.co Mar 31 2014, 7:07pm
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