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Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

RSS Feed Welcome to West Point

Since the latest Zomboid update is still undergoing internal testing and we really didn't want to write three "it's still progressing" Mondoids in a row, we thought we'd share a few things going on in the background.

Posted by Batsphinx on Jun 11th, 2013

Ever since the latest build hit, opinions on the new map have been a little divided. Since we've loosely based the in-game version of Muldraugh on the actual place this does limit the variety of the area somewhat in comparison to the "chuck everything in" approach of the demo.

In gameplay terms, it was important to us that this was the case. If Muldraugh were similarly laid-out to the town in the demo, then there'd never be any good reason to leave apart from when you'd literally looted everywhere. And then where would you move on to? Somewhere extremely similar - a different layout, but essentially the same stuff.

Instead, we've made Muldraugh in the spirit of its real-world equivalent. Small, rural, lacking in major amenities - much like our protagonist, Bob, decidedly average. A good place to start but, ultimately, not the most exciting place on the planet. Unfortunately, making the map takes time (especially now that the world is enormous - the in-game town of Muldraugh is over eight times the size of the demo map) and so there are only a few places currently to move on to.

All that will change.

Those who have examined Google Maps in detail will have noticed that we clearly did not pick the town of Muldraugh as the centre of the apocalypse for no reason. To the north, is an enormous city - the goal is that the world will eventually expand to include it (at least, in part), and to the south is... some other interesting stuff. ;)

However not quite so ridiculously far to the north is a second residential settlement. Situated on the banks of the river which marks the boundary between Kentucky and Indiana is West Point.


Although significantly smaller than Muldraugh, West Point has a much more stereotypically American regular grid street layout. Buildings are much more densely packed and the entire town is self-contained - there are local amenities, a school, a church, a cemetery, farmland - all in all, a rather excellent place to visit during the apocalypse. Because of its street layout, this location will feel much more like the demo map - much less space between buildings - and while the real world location has houses of similar size and value to those in Muldraugh, in the game world we will make the place a little more desirable - to make this area feel quite distinct from Muldraugh.

We hope that having a second sizeable town location in the game world will alleviate concerns that some people had, where they were judging the game world as a whole based on just one of the locations we have planned. We think this approach to filling the world out will be much more satisfying to players than had we completed all the wilderness surrounding Muldraugh first, before putting other more interesting locations in.

So. What else is there to look forward to? Well, knife attacking has been improved in the coming build for starters. Knives were of little use previously but now have their own special close-quarters, thrust-knife-under-chin-into-skull animation. It's tremendously effective but comes at the risk of, well, if you're close enough to a zombie to perform that move, then it is also close enough to you to bite or scratch you. But time your attacks well, and you've got an extremely light-weight and effective weapon at your disposal.

The net result of this is the way that combat has been developed is that stabbing weapons are at their most effective at the minimum attack distance, whereas swinging weapons are most effective at their maximum attack distance.

On top of that, the save compatibility stuff has now been now resolved.

There are still a couple of issues discovered during internal testing which need fixing before we're able to release publicly, since the updates go straight to Desura now we have to be doubly sure that it's ready. So although we'd like to say that the remaining work will only take a couple of days to fix it's best to err on the side of caution and assume slightly longer than that.

Love and hugs,

The Indie Stone.

Comments
sabman84
sabman84 Jun 11 2013, 8:10am said:

Very nice, is there any chance of seeing an automatic weapon/s in future? like M16 or something similar that can be found at police stations or at the army camps/vehicles?

As well as some cars on the street, some crashed ones, burning ones, some loot-able, etc.

Any booby traps planed for future?

Nice work guys, keep up the good work.

p.s. still cant wait for Steam release.

+18 votes     reply to
Zombiestubble
Zombiestubble Jun 11 2013, 10:05pm replied:

Something neat would be a scoped rifle, which would shift the camera forward and lessen the light fraction of the character's field of view.

Something else that would be neat would be a .22 Rifle, which would be the quietest firearm, but take 2-3 shots to kill.

+1 vote     reply to
VitaminK
VitaminK Jun 11 2013, 10:32pm replied:

a .22 to the skull would still kill in 1 shot. and if you're hunting zombies, headshots are the ONLY way to go.

+2 votes     reply to
monokoi
monokoi Jun 12 2013, 2:51am replied:

M320 - no headshot necessary.

-1 votes     reply to
runner6000
runner6000 Jul 4 2013, 11:16am replied:

i think we all know that

+1 vote     reply to
rayoman64
rayoman64 Jun 13 2013, 7:53am replied:

Anzio 22mm anti material rife. With a range of almost 3 miles firing the largest modern 1 person gun ammunition in the world (22mm) Anzio cares little for your so called "headshots". Hit a zed in the foot with it, it wont get back up.

-1 votes     reply to
hagamablabla
hagamablabla Jun 13 2013, 5:21pm replied:

Have fun finding ammo for that.
Also, have fun finding your arm after you fire it.

+3 votes     reply to
Dawnwolf18
Dawnwolf18 Jun 14 2013, 10:54pm replied:

Kriss Super V Vector. Easily the best SMG/SBR/Carbin in the world. Very accurate, shares ammunition with 40./45. handguns, and has an array of attachments. The vector cares little for your beast that is ineffective at anything other than sniping tanks. The zombies care little for your impracticality.

0 votes     reply to
rayoman64
rayoman64 Jun 14 2013, 11:36pm replied:

dawnwolf18 uses logical rebuttal, its super effective! rayoman64 is knocked out!

but really you have a point. The Vector is far more logical. I surrender my argument and claim you to victor.
p.s. not sarcasm lol your totally right

0 votes     reply to
Zombiestubble
Zombiestubble Jun 17 2013, 2:41pm replied:

AIN'T NOBODY GOT 2 GRAND FO DAT!

M3A1 Grease Gun all the way.

0 votes     reply to
Dawnwolf18
Dawnwolf18 Jun 18 2013, 1:21pm replied:

Kriss-usa.com
Its 2779.
Get yo facts straight.

+1 vote     reply to
Lacedaemonius
Lacedaemonius Jun 20 2013, 2:52pm replied:

Everyone remember this is supposed a "simulation", not Gun-Wank 2013; so instead of rabid fanboyism let's try and think about which firearms are actually common IRL. For example: Beretta 92, Glock #, 1911, H&K USP, Ruger Mk. Series, Remington/Mossberg/Ithaca shotguns, TEC-9, Uzi, H&K MP5, AR-10/15, M1 Garand, Remington 700, Ruger Mini-14, Warsaw Pact milsurplus like the Makarov, SKS, Mosin Nagant, Object like that. Not some obscure toy that never made it a couple of half-finished prototypes.

+2 votes     reply to
Zombiestubble
Zombiestubble Jun 20 2013, 10:35pm replied:

$2779? Jesus Christ, that's so much money you might as well get this:

Hight3ch.com

I mean, it's only $19,221 more.

Edit for better link.

+1 vote     reply to
sabman84
sabman84 Jun 12 2013, 4:43am replied:

Also silencer on pistol is a must in this game. for example it could be hand made/craftable, like the one carl is using in the Walking Dead.

+2 votes     reply to
In0de
In0de Jun 17 2013, 2:36pm replied:

A make-shift silencer could be a pistol as primary and a pillow as secondary item

0 votes     reply to
Dawnwolf18
Dawnwolf18 Jun 18 2013, 1:22pm replied:

No...just no.
A pillow would not silence (or supress) a handgun...
or any gun for that matter.

+2 votes     reply to
Wasserstern
Wasserstern Jun 11 2013, 8:55am said:

Keep doing what you do guys.

Project Zomboid is finally a zombie survival game that works the way I want it, and its getting better and better.

+8 votes     reply to
hagamablabla
hagamablabla Jun 11 2013, 10:08am said:

Omg you guys aren't kidding when you say there's "interesting stuff" south of Muldraugh.

+6 votes     reply to
.BeastyBoy.
.BeastyBoy. Jun 11 2013, 12:41pm replied:

Yea! Real realy cool! Keep it up!

+3 votes     reply to
Keyalorian12385
Keyalorian12385 Jun 11 2013, 2:28pm said:

This game is really turning out to be the zombie survival game I have always wanted, keep up the good work you guys you will be there in no time! :D

+4 votes     reply to
RazJain
RazJain Jun 11 2013, 2:51pm said:

West-point really opens up the game to an array of weapons. The introduction of vehicles also seems plausble. However, I would like animals in the game too.

+7 votes     reply to
Killsdude
Killsdude Jun 11 2013, 5:12pm said:

Is that a army base south of Muldraugh? :D

+3 votes     reply to
FW:TOW_Hakre1
FW:TOW_Hakre1 Jun 11 2013, 6:00pm replied:

Are there seriously people who haven't heard of Fort Knox? And yes its a military base...

+3 votes     reply to
Chr0n0Tr!gg3r
Chr0n0Tr!gg3r Jun 11 2013, 5:36pm said:

again I ask, when will steam be ready?

-4 votes     reply to
Orac|
Orac| Jun 11 2013, 6:58pm said:

Holy Object, I want to go south.

+2 votes     reply to
jack1206
jack1206 Jun 11 2013, 8:17pm said:

Where are the NPC's!? No help in scavenging or killing usless zombies will result in death in one month if you're even lucky on survival. PLEASE make the next update the NPC's PLEASSSSSSSSSSEEEEEEEEEEE!!!

+3 votes     reply to
coldvenom
coldvenom Jun 12 2013, 12:37pm said:

There are no NPCs in this game but in the description it says there is ?

+2 votes     reply to
Siphine
Siphine Jun 28 2013, 1:51am replied:

There were NPCs in the earlier builds but the developers took them out for a reason unknown

+1 vote     reply to
evilrubberducky09
evilrubberducky09 Jun 12 2013, 9:17pm said:

I was thinking that since this game is based on a actual town you are able to know where you are. Maybe adding street names that will be shown some where. so you are enabled to look around on google maps, also i understand that it would be difficult to have the same exact buildings as in the neighborhood but is it doable? Also since West point is on the river, are you able to swim. I also saw many little ponds so knowing that you can swim will be nice, not sure that zombies can swim though, or they will hang on the bottom waiting for someone to swim by and snaatch them up. Great work! Keep it up :) Ps. how will i know when the game is done and and when the updates will be added?

+1 vote     reply to
jamie20745
jamie20745 Jun 13 2013, 6:39am said:

can not wait for the multiplayer update to arrive

+1 vote     reply to
HeavyMetalNuts
HeavyMetalNuts Jun 13 2013, 7:12pm said:

Thats awsome idea .....Could allso change the pointer to sniper scope cross hair ....allowing you to aim the head .......Imagine that of Commados Behind enemy lines

+1 vote     reply to
Mentalcaz
Mentalcaz Jun 14 2013, 5:25am said:

I'm missing the well also with everything being bigger and so much woods space I find myself in the middle of empty woods falling asleep i would like the ability to make a bedroll or something to find a cargo container or something and catch some sleep not the safest option but maybe say in a cargo container or collection of walls and doors / shack i made for myself in the middle of nowhere ;p

+1 vote     reply to
thezombie12
thezombie12 Jun 14 2013, 12:05pm said:

WESTPOINT DOES THIS MEAN A MILITARY ACADEMY? WITH LOTS OF GUNS AND SUCH :D

+1 vote     reply to
Dwarfishjoe
Dwarfishjoe Jun 17 2013, 2:30am said:

unseen bugs in the latest builds? unheard off.

0 votes     reply to
blastmetal
blastmetal Jun 22 2013, 3:32pm said:

Is there a mini map in the making cause i loze my bearing all the time, also in survival u hear these random gunshots or alarms going off are there survivors there, or is it just random events happening.

So far im loving this game, keep it up and u might beat minecraft and all indi games this year.

+2 votes     reply to
armydude012
armydude012 Jun 29 2013, 3:00pm said:

I'm from Kentucky and actually live not to far from where this game takes place. Abut 35-40 miles,it's really cool to see them develop in an area I'm familar with.

+1 vote     reply to
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