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Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

RSS Feed Testing times!

Yes, it’s true. As of 01:27 AM this past Friday morning the RC3 build (as discussed last week) entered closed testing. No, that’s not an April Fools gag. It’s a thing that actually happened. (Our April Fools jape comes toward the end of this blogpost and has been conveniently highlighted by the use of italics.)

Posted by Batsphinx on Apr 1st, 2013


So, yeah. We’ve got a small gang of hand-picked testers beavering away in Muldraugh and spotlighting everything that’s standing in the way of the revamped RC3 build being a fun and stable experience for everyone to gorge upon. Early indications are looking good. Our main fear was that of performance – and thankfully we’re seeing better results than any 0.2.0 build ever had. Seeing as we haven’t implemented an option to turn off the shaders yet, this should hopefully trickle into a substantial performance boost for those who use low graphics settings.

That said, as expected, there are some clear issues we need to resolve. We’ve got a few crash bugs, music issues, a bunch of map niggles and a fair wedge of loot balancing to wade through. We’ll likely need to make some minor tweaks to the revised mouse-driven combat too – which doesn’t seem to be as immediately intuitive to established PZ players as we’d hoped.

Add into this the various new systems that were 90% completed but waiting for testing so we could balance and finalise them, and you can see that there’s still plenty for us to be getting our teeth into.Work has been intense throughout the Easter weekend - we’ve had three internal test versions already and are due to release a fourth on this cherished Mondoid. It’s after the next couple that we should start to see more prolonged gameplay, and start balancing it up to a fun quota that’s acceptable in terms of widening the process to the whole community. It’s all terribly exciting.

We’re confident that the wait until release won’t be that long, but we’re certainly talking in the scope of weeks rather than days. The build needs to be enjoyable and as free of serious bugs as possible: after everyone’s long wait and the patchy nature of the 0.2.0 builds we need to be bang on the money.

So now, a bit of a video from internal test build number four. While we're not quite at the stage where a full playthrough is possible, we're celebrating going into closed testing by leaving all the bugs in the footage instead of editing them out or chopping together tiny videos. See if you can spot them all! We'll look into a more in-depth gameplay video as soon as we can. (We see no reason why that won’t be possible next Mondoid.)

Now, some random, albeit random with a positive bias, quotes from a few members of the tester group. (Please note that surrounding these there were an awful lot of posts saying stuff like: “Exception: java.lang.OutOfMemoryError thrown from the UncaughtExceptionHandler in thread 'Main'”).

“Zombies now have fast enough attack speed to make running through them a very bad idea!”

“I’m running the game on 1280*800 and I’m getting between 40-55 FPS with a lot of zombies on screen. So compared to RC 2.5, I'm getting about 5-15 more FPS with a lot going on.”

“There is no pausing or desktop popping on my Radeon 5700!”

“The warning and menu layout? Awesome.”

“The details (mailboxes, flowers .etc) Awesome!”

“It’s good to see shadows... it looks really different aesthetically. Also, I haven't seen much of the map yet, but I'm digging what I've seen so far! It really looks like an American town with the flag poles and motel-like buildings... and grills in the backyards. Even graffiti. Loving it.”

“Performs 100000000% better than RC 2.5”

“Was just attacked by a small group of zombies while opening a window and MURDERED. Zombies are now finally a huge threat!”

“New night-time effects are incredible. And REALLY dark. (A good thing.)”

“The amount of zombies you have onscreen is pretty darn fun.  It was great, trying to make my way out of the horde's midst before nightfall while exploring the new homes. And look, washing machines! And kids' rooms! (Why, I remember a suggestion on that just a few days ago…)”

“The extra strike on downed zombies looks and feels great. “

“Getting solid performance, it's ridiculous! Possibly the best performance wise of any build so far, so gratz on the optimization! I’m getting around 60-75fps on general, full screen and res is 1920x1080 (my native). Then around 45-50 with a truckload of Zombies.”

“I got nom-nom'd by a zombie while moving some bandages from one bag to the other. Zombies feel really dangerous now - tough enough to cause the end of the world.”

So it’s time for our exciting April Fools joke! Wait for it...

 We should let people know that due to the performance issues with lots of zombies, we've decided to offload some of the complex computational work for the zombies pathfinding onto the cloud, but as a by-product of that it means PZ will have to be connected to the internet at all times during gameplay. Hope you don't mind.

 More as it happens Zomboidateers. :)

Comments
EdCarnby
EdCarnby Apr 1 2013, 2:07pm said:

Upieeeeee ! Can't wait !

+3 votes     reply to
Renegade2
Renegade2 Apr 1 2013, 2:21pm said:

LOL you pulled a Maxis ;)

+10 votes     reply to
kash8891
kash8891 Apr 1 2013, 2:44pm said:

omg its actually happening :D i take all the bad criticism back indie you made my day

+3 votes     reply to
Sven10
Sven10 Apr 3 2013, 5:20am replied:

Bad criticism?
They make you wait so they can actually get to work on the game, that's not worthy of any criticism, thats you being an unpatient child.

+1 vote     reply to
ThisPlatypus
ThisPlatypus Apr 4 2013, 8:51pm replied: Online

Calling someone an (unpatient?) *impatient* child, is a rather childish thing to do. It's not unheard of to expect a company you bought a game from who promised frequent updates to update the game once in 2 years. I understand that the devs have been working on it and have a small staff - but regardless, 2 years is too long - alpha release may have been a little too soon.

+2 votes     reply to
Discorded
Discorded Apr 17 2013, 8:41pm replied:

That sir, deserves a potato.

+1 vote     reply to
Dr.Goupyl
Dr.Goupyl Apr 1 2013, 3:03pm said:

I don't know if the part at 10:58 is a bug but it fits well with the zombies supposed stupidity !

+3 votes     reply to
NakorTBR
NakorTBR Apr 1 2013, 4:54pm said:

Lol nice joke. Funny and relevant.

+3 votes     reply to
sabman84
sabman84 Apr 1 2013, 6:21pm said:

This is great and all, but you mention nothing about Mac users. I have bought this on my Mac and would like to know if this update will be also for mac?
Let us know please, thanks for the good work.

+2 votes     reply to
Guest
Guest Apr 1 2013, 7:57pm replied:

Yes it'll be for all three platforms. :)

+4 votes     reply to
sabman84
sabman84 Apr 2 2013, 12:54pm replied:

Great cant wait.
p.s. did i read it right and they mention they will release it in few weeks? or sooner? (wishful thinking).

+4 votes     reply to
dThunder746
dThunder746 Apr 2 2013, 11:47pm replied:

a few weeks (barring anything crazy happening) seems about right at this stage.

+2 votes     reply to
Kitanode
Kitanode Apr 1 2013, 11:39pm said:

I didn't expect it to look this good! I really like the way the blood pattern sprayed on the wall of the house at the beginning of the clip and lots of blood on the ground as well which made me think it would be cool if the rain washed it down the road in little streams!

Night time looks really well done and i could feel the tension as the player was quietly climbing in windows and creeping about from house to house with hundreds of zombies outside.

would like to see some vids of the farming/growing elements and some of the items you can build please?

+4 votes     reply to
dave_5430
dave_5430 Apr 2 2013, 4:38am said:

I just noticed something that alot of isometric games forget,

Blood on staircases.

+2 votes     reply to
pysiu
pysiu Apr 2 2013, 9:58am said:

looks promissing- keep it up pls :)

+3 votes     reply to
TheRedBoar
TheRedBoar Apr 2 2013, 11:01am said:

whats up with females with male names... Ms. Jason and Antonio?

+3 votes     reply to
Agrargorn
Agrargorn Apr 2 2013, 1:24pm said:

loved the joke. hated sim city the game-.-^^

+3 votes     reply to
Guest
Guest Apr 11 2013, 3:04pm said:

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hugodude
hugodude Apr 14 2013, 11:42am said:

how do you update

+1 vote     reply to
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