Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…
Greetings survivor. Last Friday the entire Project Zomboid team stood in front of 350 people and told them ‘How (not) to make a game’. All things considered our session at Rezzed went pretty much more than okay – helped no end by Spiffo the Community Raccoon and an audience that laughed, gasped and showed a degree of patience at all the right moments.
Posted by Batsphinx on Jul 11th, 2012
Now though you too can experience the exhilaration of seeing what The Indie Stone look and sound like – simultaneously! So here’s Eurogamer’s YouTube vid of us telling the story of what’s happened to us over the past year. We hope you enjoy it.
As we indicated on the forums Will, Mash, Lemmy, Binky and RingoD are all still in Brighton attending the Develop Conference, and squeezing in a bunch of meetings about where we’ll be taking Zomboid over the next year. This is, believe it or not, the very first time the whole team has ever been in the same place at the same time.
We’ll be back at the bug-quashing grindstone at the end of the week – but can assure you that the time down here has been well-spent in meetings, planning and all that palaver. So anyway, enjoy the video of the session – and thanks for all the positive feedback we’ve received about it. It was lovely meeting so many people who enjoy the game down at the event.
(PS. Sorry to anyone we didn’t namecheck at the end of the talk. We should’ve expressed our love, for example, to Caspian Prince. We would’ve ended up doing some massive on-stage swooning, but that was a risk we should’ve taken.)