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Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

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Hello survivor! So we’re trying something a bit different this week. Will, Lemmy and RingoD have got together to have a chat about the NPCs, their meta game, what to expect in RC3 and what the system will mean to Project Zomboid in the long-term.

Posted by Batsphinx on Dec 17th, 2012

There’s a lot of content waiting to appear in Muldraugh, but it’s the development of this system that’s the crux of the update – and the one that needs the firmest foundation before everything can release. We also chat about the difference between Sandbox and Survival mode, what the rest of the team have been up to and all manner of other fun stuff besides. To have a listen simply head on over to RingoD123’s YouTube channel and get stuck in.

(The awesome game we mention in our chat, by the way, is Zafehouse Diaries, and you can buy it over on the Desura mothership. Well worth a punt.)

Elsewhere, meanwhile, Mash has been further developing tilesets for map expansion beyond RC3. These let her create artworks with pipes like the following:

And also conjure up exciting new places to be turned into a zombie like this:

On top of that Binks has been knocking bugs out of enshrinkulation – meaning that the way 3D models are rendered as sprites is a hell of a lot slicker, and crisper, than you will have found in RC 2.5. Or lovable gallic friend Romain ‘RobertJohnson’ Dron, meanwhile, has turned his mind to carpentry – and specifically on the ways your carpentry level will govern the appearance of the furniture and barricades you create. The details of this are currently being debated internally, but we’ll probably be able to explain a little more next week.

In more community-orientated news, meanwhile, or new website is very nearly complete. In the chat above we mention that we’re going to give you a sneak peek in this blog, but sadly the test build we have access to isn’t really in a super-screenshottable state. We’ll have to leave that one for next week too.

So that’s what’s happening. Let us know what you think about the Monday (Well, Monday plus forty minutes) blog’s departure into sound on the forums. More of it? Less of it? Just let us know. Cheers all!

captinjames Dec 17 2012, 10:45pm said:

can go in airduck like died heart

+10 votes     reply to
Foof898 Dec 18 2012, 5:50pm replied:

I think you mean "Die Hard"

+5 votes     reply to
Skylar15 Dec 19 2012, 7:49pm replied:

No, you can't help me take over the world.

+3 votes     reply to
DaggerClassStudio Dec 18 2012, 9:46am said:

Am dying for the release as each update is posted. Think a lot of us (including myself) also are looking forward to the ability to create our own maps to play on.

+1 vote     reply to
SC90 Dec 18 2012, 11:01am said:

that warehouse looks kinda like one from resident evil 3 at beginning :O

+2 votes     reply to
RazJain Dec 19 2012, 12:57am said:

Is there going to be overall mystery to be solved in survival mode?

+1 vote     reply to
TheUnbeholden Dec 23 2012, 12:30pm replied:

what is the over arcing story, or mystery... I would like to know some details on that rather than it always being gameplay updates. As to which "mode" gets the story focus I don't really mind what name its given :D

+1 vote     reply to
pezzmurphy Dec 20 2012, 4:43pm said:

Im so freaking excited ^^

+1 vote     reply to
VitaminK Dec 22 2012, 5:32pm said:

cannot wait for RC3!

+1 vote     reply to
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