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Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

RSS Feed Blood and Guts in the Sandbox

Welcome to this week’s Monday blog post! Lemmy here this time, and yes, we have a video! Though probably not one you’d ever expect. As we continue to beat the meta-game into submission, perfect the skill system, expand the map, add all the missing animations, and do numerous fixes to the game to bring it toward RC3, we thought we’d give you a look into a part of the game we have kept under wraps for a while, but one that should have a huge impact on the game.

Posted by lemmy101 on Feb 18th, 2013


One thing about the zomboid community is it’s a diverse bunch. Whenever we've released versions in the past, we've had requests to lower the zombie populations. We then lower them and some people wish for higher zombie populations. Some want more weapons, some want less. Some want harder zombies, some want easier ones. Trying to find a balance where everyone or even most people are happy is a massive challenge.  Some people may love it when they are hounded by zombies and want every last moment to be manic panic with short action packed survival times, where others may want to be left to build in relative safety. There isn’t a fit-all balance that would please everyone isn’t really possible.

Of course this left us with a bit of a dilemma, because since starting this game we’ve had very specific goals of making Zomboid not only as realistic as possible, but also the core premise of the game is that you are going to die and the game should try to do that at every opportunity.

Particularly with building, farming and numerous other features going into the game, it’s important that the official ‘You survived for’ main game mode should make it extremely difficult to survive for long periods of time, and doing so should be a massive achievement,, and the game should be balanced not only to be realistic and to conform to our borderline obsessive idea of what ‘proper zombies’ should be.

As such we decided to split what was Sandbox into two game modes. Survival being what Sandbox is in current versions, the standard and ‘official’ way to play the game, which is the same as the settings for the Story mode. This is canon Zomboid and balanced in similar ways to 0.1.5d. After dying you will get
the ‘you survived for’ message in the recognizable font.

Sandbox mode however, is now freed up to have additional options, allowing those players looking for different experiences, or with different tastes or skill levels, the option of customizing the gameplay in a multitude of ways. These options are cheap and quick to add, as well as being fully moddable, but potentially open up a multitude of community challenges and varying game styles. These can be added to over time in the future ultimately giving a huge amount of variety to how you can play. This is what a sandbox is all about.

The beauty of this is that we can give people the ability to change the game to fit their personal preferences without compromising the story / survival modes or our original goals about what the game should be. Sandbox’s death message will be in a different, smaller font, post RC3 possibly with additional information about the sandbox settings.Here is the Sandbox options screen (with an annoying typo noticed a millionth of a nano-second after posting):

Oh yes, we went there! We have a ‘proper zombies’ tick-box. You need to untick the ‘proper zombies’ tickbox before you’re allowed to edit anything, just so you know that you’re delving into ‘non-proper zombies’ territory!And with he Survival/Sandbox split along with the 3D sprite system, it means we could justify going there...

Oh noes!

 The Sandbox being a truly customizable experience, just with a few drop-down box changes you can change the zombie lore to most popular zombie fiction. Running and instant infection, to ‘everyone’s infected’ shamblers, to non-infectious weak runners, to anywhere in between. Huge amounts of zombies or not many, lots of NPCs or no NPCs, 1 hour days or play the game in complete real-time. The choice is yours. Although some of these options would be something we’d never ever want for the main game, it opens up many more options for players if they want a different experience depending on their mood or tastes in zombies and gameplay.

We can imagine forum / youtube challenges for survival times with 'Insane' numbers of 'Sprinting', 'Superhuman', 'Bloodhound' zombies as the results are frightening and entertaining to behold:

Thanks everyone for their continued patience and we'll get you RC3 as soon as we can!
Love,IndieStone

Comments
Zollec
Zollec Feb 18 2013, 11:08am said:

good compromis, if you want it, customize it..

+20 votes     reply to
Akurasik
Akurasik Feb 18 2013, 11:28am said:

Very good :)

+5 votes     reply to
archeye
archeye Feb 18 2013, 12:10pm said:

Vey well done.

+5 votes     reply to
morder553
morder553 Feb 18 2013, 12:13pm said:

nice

+5 votes     reply to
VitaminK
VitaminK Feb 18 2013, 12:56pm said:

each monday just makes me want RC3 more and more

+7 votes     reply to
UltimaVirus
UltimaVirus Feb 18 2013, 2:21pm said:

YES! More games need this kind of customizability!

+3 votes     reply to
Roh
Roh Feb 18 2013, 2:22pm said:

Sexy.

Trying few but fast, strong zombies will be a different and very intense experience.

+2 votes     reply to
Whitelightning51
Whitelightning51 Feb 18 2013, 2:27pm said:

Moar CHOOSES! MOOAAARR *Barfs rainbows*

+1 vote     reply to
Guest
Guest Feb 18 2013, 2:33pm said:

hehe... this should be the new 'lynx' advert!

+1 vote     reply to
THEJamiboi
THEJamiboi Feb 18 2013, 2:36pm buried:

(buried)

I know you guys are working hard and all but these forms are just rubbing salt in a deep fatail wound your pretty much going *Hay look at this game we can play but you guys can't and have to wait ages for it* fair enough it games don't happen over night and need lots of work but come on, seriously we've been waiting I can't even remember possably since summer 2012 how long is it gonna take I'm losing hope and I might just open the window and jump from this 5th floor room, not real life I meant in game not gonna kill myself over a game but in all seriousness please could you at least give us something to test?

-7 votes     reply to
icee276
icee276 Feb 18 2013, 2:46pm said:

the jamiboi is right this is torture ive been waiting for so long for this to actually come out and it is a pain to wait at least come out with an update for people.

0 votes     reply to
AydinDubstep
AydinDubstep Feb 18 2013, 2:57pm said:

Wow! That is going to make for some epic gaming! Sprinters 28 days later style... Hell yes! :D

+2 votes     reply to
AydinDubstep
AydinDubstep Feb 18 2013, 3:02pm said:

By the way, if we choose to have a high amount of survivors and few zombies, will the zombies eventually take over via infection etc. if we make them powerful enough?

+3 votes     reply to
sneewman
sneewman Feb 18 2013, 3:06pm buried:

(buried)

i want the ******* update this is taking to long wtf

-5 votes     reply to
kash8891
kash8891 Feb 19 2013, 4:25pm replied:

i agree its taking to long for a update! so think howlong its going to be to finish, i dont think this game is going to do a well as it could of, they made the wait to long and dayz standalone is nearly finished so i am going to enjoy real zombie survival simulater rather this glicthy never coming out game

-4 votes     reply to
Wasserstern
Wasserstern Feb 20 2013, 8:45am replied:

What are you talking about? DayZ works in a COMPLETELY different way than Project Zomboid does!


+3 votes     reply to
Pivot18
Pivot18 Feb 18 2013, 3:29pm said:

Great! Different Zombie Apocalypse everytime i play! Best zombie game ever ;_;
I hope that coop will be soon (at least for few friends). Surviving zombie apocalypse with best friends is best thing ever!

+3 votes     reply to
AydinDubstep
AydinDubstep Feb 18 2013, 3:36pm said:

Turn them into beasts by turning up speed and strength but turn off their smell and hearing... All of a sudden, the sun becomes your worst enemy!

+2 votes     reply to
☭Evanp☭
☭Evanp☭ Feb 18 2013, 3:39pm said:

YES!!! I was waiting for something like this!

+1 vote     reply to
Jachow
Jachow Feb 18 2013, 4:33pm said:

BRILLIANT!

+1 vote     reply to
evilrubberducky09
evilrubberducky09 Feb 18 2013, 5:28pm said:

That video is so scary if i would be playing that i would be screaming

+1 vote     reply to
Lacedaemonius
Lacedaemonius Feb 18 2013, 7:57pm said:

Look up Jagged Alliance 2 1.13
There's a specific file in there called "JA2_options.ini" that allows you to tweak the game a multitude of ways to play exactly how you like it, from party limits to enemy spawns to their aggression and even to some extent their very intelligence.

-2 votes     reply to
1-in-a-1000
1-in-a-1000 Feb 18 2013, 8:57pm said:

Sandbox mode better have a **** ton of options and they better be easy to understand. THE More Options to play with, The better the game

+1 vote     reply to
Discorded
Discorded Feb 18 2013, 9:05pm said:

This is going to be awesome! But i noticed a reanimate option in the settings, does that mean after you kill zed they get back up in set time?

+1 vote     reply to
Discorded
Discorded Feb 18 2013, 9:14pm replied:

I also saw how they take bites out of you, sometime in the future can you add the horde like eating at your characters body when the, "This is how long you survived" title comes up? Its not much but its better than them standing doing biting animations when your on the ground.

+1 vote     reply to
YuriIvanovx
YuriIvanovx Feb 19 2013, 12:51am said:

Ah This is amazing! you can make where the zombies are most concentrated, makes for an easier start :)! Love it!!!!

+1 vote     reply to
Wasserstern
Wasserstern Feb 19 2013, 9:18am said:

Thanks guys, I didnt expect to get something as awesome as this. A sandbox option where you can change so much stuff is something I rarely see in games.

Good job!

+2 votes     reply to
Petrenko
Petrenko Feb 19 2013, 9:31am said:

Best idea ever! So many options!

+3 votes     reply to
kash8891
kash8891 Feb 19 2013, 4:15pm said:

you say cheap and quick to load

does this mean we will have to pay for the custom optoins?
what happend to the key of RC3 realese?
Just keep on with these ideas you should finish the work you started before making more that needs to be finished surely, youve drained me

2years and now i dont care cya in 2020 if you manage it by then ffs

-4 votes     reply to
Feesty
Feesty Feb 21 2013, 6:00am buried:

(buried)

I agree 0, Im at the stage where I believe this is scam they are making an isometric survival game not far cry 4, theyve made enough money off us if they arnt up to the task then hire someone that is

-7 votes     reply to
Wasserstern
Wasserstern Feb 21 2013, 8:55am replied:

Its hilarious when the only people that are complaining are the ones with the low IQ.

Seriously, I dont even understand what you are talking about.

+4 votes     reply to
Feesty
Feesty Feb 21 2013, 9:04am buried:

(buried)

says alot about your IQ that you have nothing to contribute but insults the facts are they havent put anything out since september 2011

-5 votes     reply to
Wasserstern
Wasserstern Feb 21 2013, 2:31pm replied:

Look on the forums...

RC2 is out for some long time now.

+3 votes     reply to
Discorded
Discorded Feb 27 2013, 4:21pm replied:

Its only 8$..

+2 votes     reply to
Aliah
Aliah Feb 19 2013, 9:09pm said:

On behalf of most everyone on a PC...THANK YOU! So few groups realize more customization? Not a bad thing! It's nice to see customization not take a back seat in game design! Thank you!

+6 votes     reply to
Feesty
Feesty Feb 21 2013, 5:59am buried:

(buried)

LOL you people are crazy thanks thanks thanks for what? they havent released it yet and your thanking them yeah thanks for taking my money and leaving me with a busted prototype and no ETA, thats all the thanks youll be getting from me until I see RC3

-5 votes     reply to
Discorded
Discorded Feb 22 2013, 12:32pm replied:

It will arrive soon, my child. :D

+2 votes     reply to
Foof898
Foof898 Feb 22 2013, 1:14am said:

I'm hoping for layered clothing if they're introducting weather elements and being able to be cold or hot. For example, you can have an undershirt for your base, then you can add a sweater or button-up (long or short sleeve, with option to roll up sleeves using crafting tab) then you can add a jacket, gloves, a hat, and then different types of pants and shoes that could add to different skills, such as combat fatigues for a bit of blending in, and steel toed boots for crushing zed skulls. I think it'd be awesome to implement every aspect of customization for the different weather, where in the winter, you could put on a jacket over your shirt, and then take it off in the summer when the weather starts to warm up. Just a feature I'd love to see implemented. :)

+4 votes     reply to
David_Was_Here
David_Was_Here Feb 22 2013, 12:25pm said:

Im gonna set the least amount of zombies as possible, but with them being fast as f**k, but they will also have bad senses, so if i slip up, they eat me alive xD

+4 votes     reply to
Dr.Goupyl
Dr.Goupyl Feb 23 2013, 5:46pm said:

Im going to love this feature.

+2 votes     reply to
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