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Puzzle Compilation

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Project Temporality began in late 2010 as a simple husband and wife project, since then it has grown. A small team have worked weekends and evenings on this game for 4 years, so we hope you enjoy it.

Project Temporality is a Single-player Cooperation puzzle game. Where the puzzles are all based on time manipulation techniques.

- 4D Gameplay, you can move backward and forward in time as easily as the other 3 dimensions.
- Single-player Cooperation, Be your own best friend.
- Multiple true timelines. You can create new clones of yourself Anywhere, Anytime. You assume control of the clone while the old you will perform your recorded actions.
- Temporality fields. Objects within a field are not affected by moving time forwards or backwards.
- Paradox Effects, one clone can do multiple tasks at different positions at the same time by using a fifth dimension.

Playtime : 8-14h

Min specs:
GFX: Intel HD3000 runs it in 1280x720
CPU: Doesn't seem to matter.

Steam keys for Desura owners and new Patch


Steam keys for Desura owners and new Patch

We talk about our new patch and the future of Project Temporality while adding in the happy news that all our Desura customers will now also receive steam keys.

Jul 10, 2014 News
Desura Weekly Release Highlights - Episode 21


Desura Weekly Release Highlights - Episode 21

The clock hit talk, so let's gather and gawk at the marvelous assortment of games on offer this week through the Desura service.

Apr 22, 2014 News
Project Temporality has gone gold !!! New Trailer and preorder sale


Project Temporality has gone gold !!! New Trailer and preorder sale

Project Temporality has just gone gold and is available for preorder at Desura with a 20% discount.We talk about the journey of finishing this game and see also have a new trailer that shows for the first...

Mar 4, 2014 News
Who are Defrost and what are our thoughts on game development


Who are Defrost and what are our thoughts on game development

We recently did a huge interview for the NorthlandSquare and thought it would be a great idea to reprint it here for you guys to share. Also we have some updates on what we have been doing lately.

Oct 5, 2013 News
Weekly Update: Putting it all Together and Trailer Woes


Weekly Update: Putting it all Together and Trailer Woes

We talk about current goals with level design and project progress while also discussing the issues of making a trailer that shows of game-play for a action/puzzle game. Also covering up a bit about our...

Jan 13, 2013 News
Comments  (0 - 10 of 50)
liamdawe Mar 18 2014, 5:29pm said:

Any chance of a Linux build? Hi from www.gamingonlinux.com !

+2 votes     reply to
DefrostGames Mar 19 2014, 9:25am replied:

If there is enough interest we would love to do a Linux build. But since we built the game upon the XNA framework it would take quite a bit of work to port it to Monogame (but monogame is getting better all the time so not impossible).

We are also definitely making a Linux version of our newest project which we haven't announced yet so we are not averse to the platform.

+2 votes     reply to
sswam May 20 2014, 11:29pm replied:

Here's some more interest. Your game is getting popular, there will be a lot of interest from Linux gamers and in future from owners of Steam Machines.

+1 vote     reply to
DefrostGames May 23 2014, 4:54am replied:

It's great to hear as we would love to one, :)

+2 votes     reply to
sswam May 23 2014, 5:30am replied:

You could probably get it ported gratis or near enough if you ask the right people. I'm not much experienced with monogame but could give it a go.

+1 vote     reply to
DefrostGames Jun 11 2014, 7:41am replied:

Sorry for the late reply here. We will keep looking into this but at the moment I am the only one working on the project and I also has a work on another project. However crowdsourcing it like you suggest might be a great idea we just have to create some prep material then first.

+1 vote     reply to
phrostbyte Jul 4 2014, 12:41pm replied:

this looks cool.. +1 for linux

+1 vote     reply to
dangergerbil Mar 11 2014, 4:50pm said:

Video Review: Youtube.com

Damn guys thats a great game but it hurts my brain lol

+2 votes     reply to
DefrostGames Mar 11 2014, 5:22pm replied:

Great playthrough you have a really nice style :) Sorry for your brain hurting that's why we put in all the texts, so you can allow it to relax a bit :)

+4 votes     reply to
DefrostGames Mar 10 2014, 5:37am replied:

You have a certain amount of battery power for your implant. Spawning a new clone cost battery power depending on how far away from the current point in time you spawn it.

You have pretty generous amounts of energy in the levels as we went with a soft difficulty curve instead of a hard one. This means that just because you fails a difficulty level you don't fail the level you lose one star. So 3 stars are Hard, 2 Medium, 1 Easy and 0 well we can tall that Time-Whelp :) This way casual players can still enjoy the game but for those that wants a challenge well 3 stars are hard and definitely requires working out a very economic path.

On platforms that supports it we will even add leaderboard for most economic solution of a level :)

+4 votes     reply to
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Latest tweets from @defrostgames
@reallyjoel Ja det kan man ju faktiskt tycka, Men vore iofs lite jobbigt om det gick att förstöre pokalen så lätt :) Dec 1 2014, 5:46am
Forgot to upload yesterday but we also won Best Game in the golden Chip with Temporality ! #indiedev #gamedev T.co Dec 1 2014, 5:45am
@reallyjoel Provade äta dem gyllene men de var lite hårda :/ Nov 30 2014, 10:16am
Temporality just won Most Innovative game at a Swedish indie competition called The GoldenChips! #indiedev #gamedev T.co Nov 30 2014, 9:25am
@FarmerJ03 Absolut ! all exponering är ju positiv. Men ett så pass komplext och hardcode spel som ert det är en utmaning. Nov 29 2014, 1:36pm
RT @GunnarJohansson: Ftw! Project Temporality wins best game and most innovative at Guldchipset. #indiegame #indiedev #indie T.coNov 29 2014, 1:35pm
@FarmerJ03 @Defrostgames Tackar ! Grattis till Hype vinsten, antar det var rätt tufft att visa upp ett mmo i en monter dock :( Nov 29 2014, 1:33pm
@reallyjoel Maila mig en officiel emailadress att skicka till så kan jag skicka. Antar det är steam ni vill ha ? Vill inte skicka här :) Nov 4 2014, 7:09am
@reallyjoel Jag undrade hur guld chipset var tänkt att bedömma spelen med bara en trailer och en text att gå på. Nov 4 2014, 7:08am
@reallyjoel Nu finns vi ju typ överallt och inte bara på steam :) Men är inte det som är frågan egentligen. Nov 4 2014, 7:08am
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