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Puzzle Compilation

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Project Temporality began in late 2010 as a simple husband and wife project, since then it has grown. A small team have worked weekends and evenings on this game for 4 years, so we hope you enjoy it.

Project Temporality is a Single-player Cooperation puzzle game. Where the puzzles are all based on time manipulation techniques.

- 4D Gameplay, you can move backward and forward in time as easily as the other 3 dimensions.
- Single-player Cooperation, Be your own best friend.
- Multiple true timelines. You can create new clones of yourself Anywhere, Anytime. You assume control of the clone while the old you will perform your recorded actions.
- Temporality fields. Objects within a field are not affected by moving time forwards or backwards.
- Paradox Effects, one clone can do multiple tasks at different positions at the same time by using a fifth dimension.

Playtime : 8-14h

Min specs:
GFX: Intel HD3000 runs it in 1280x720
CPU: Doesn't seem to matter.

  • The 3 Keys
  • Jupiter as a Star
  • Common point of Origin
  • Lasers Paradise
  • Two halfs
  • Three Keys Entrance
  • Face off
Desura Weekly Release Highlights - Episode 21


Desura Weekly Release Highlights - Episode 21

The clock hit talk, so let's gather and gawk at the marvelous assortment of games on offer this week through the Desura service.

Apr 22, 2014 News
Project Temporality has gone gold !!! New Trailer and preorder sale


Project Temporality has gone gold !!! New Trailer and preorder sale

Project Temporality has just gone gold and is available for preorder at Desura with a 20% discount.We talk about the journey of finishing this game and see also have a new trailer that shows for the first...

Mar 4, 2014 News
Who are Defrost and what are our thoughts on game development


Who are Defrost and what are our thoughts on game development

We recently did a huge interview for the NorthlandSquare and thought it would be a great idea to reprint it here for you guys to share. Also we have some updates on what we have been doing lately.

Oct 5, 2013 News
Weekly Update: Putting it all Together and Trailer Woes


Weekly Update: Putting it all Together and Trailer Woes

We talk about current goals with level design and project progress while also discussing the issues of making a trailer that shows of game-play for a action/puzzle game. Also covering up a bit about our...

Jan 13, 2013 News
Comments  (0 - 10 of 45)
liamdawe Mar 18 2014, 5:29pm said:

Any chance of a Linux build? Hi from www.gamingonlinux.com !

+1 vote     reply to
DefrostGames Mar 19 2014, 9:25am replied:

If there is enough interest we would love to do a Linux build. But since we built the game upon the XNA framework it would take quite a bit of work to port it to Monogame (but monogame is getting better all the time so not impossible).

We are also definitely making a Linux version of our newest project which we haven't announced yet so we are not averse to the platform.

+1 vote     reply to
dangergerbil Mar 11 2014, 4:50pm said:

Video Review: Youtube.com

Damn guys thats a great game but it hurts my brain lol

+2 votes     reply to
DefrostGames Mar 11 2014, 5:22pm replied:

Great playthrough you have a really nice style :) Sorry for your brain hurting that's why we put in all the texts, so you can allow it to relax a bit :)

+4 votes     reply to
theslitherydee Mar 9 2014, 7:08pm said:

Is there a limit to your time duplicates, otherwise it seems like it would be pretty easy to just make endless guys to do whatever you want instead of having to work out the most economical path.

+3 votes     reply to
DefrostGames Mar 10 2014, 5:37am replied:

You have a certain amount of battery power for your implant. Spawning a new clone cost battery power depending on how far away from the current point in time you spawn it.

You have pretty generous amounts of energy in the levels as we went with a soft difficulty curve instead of a hard one. This means that just because you fails a difficulty level you don't fail the level you lose one star. So 3 stars are Hard, 2 Medium, 1 Easy and 0 well we can tall that Time-Whelp :) This way casual players can still enjoy the game but for those that wants a challenge well 3 stars are hard and definitely requires working out a very economic path.

On platforms that supports it we will even add leaderboard for most economic solution of a level :)

+4 votes     reply to
RECONLMGBOTS321 Mar 9 2014, 12:03pm said:

this looks pretty dam cool

+4 votes     reply to
DefrostGames Mar 10 2014, 5:38am replied:

Thanks :)

+2 votes     reply to
DefrostGames Mar 7 2014, 2:16pm said:

If you have had any problems with your download crashing just download the patch and it should be alright.

+2 votes     reply to
DefrostGames Mar 7 2014, 7:51am replied:

Hotfix for MCF crash on the way up. The desura compressed verision smissing some files while the full installer works fine.

+2 votes     reply to
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Latest tweets from @defrostgames
We just got an article in the swesh magazibe city, if you live in Malmö/lund pick it up :) T.co Apr 10 2014, 9:58am
RT @IndieGeekgamer: Check out my look at Project Temporality from @Defrostgames Buy it on Desura and vote for it on Greenlight! T.coApr 1 2014, 5:11am
@TenBensons Hi sorry to disturb you but could we get in contact with you. We have a few questions.and couldn't find a email. please. Mar 20 2014, 3:29am
New let's play of Project Temporality T.co #ProjectTemporality Mar 18 2014, 4:11am
And we're #1 At desura now ! T.co #gamedev Mar 16 2014, 12:39pm
And now we are at spot #2 catching up quickly... Mar 16 2014, 10:48am
Still trying to tack down where the data is coming from but we are having a missive influx right now making us #3 on Desura. #gamedev Mar 16 2014, 9:42am
Verision 1.001 is up at T.co With inverse Y option and some other small gameplay fixes. Mar 14 2014, 5:07pm
Last chance for discount on ProjectTemporality only a hour left of the launch sale. T.co #gamedev #indie Mar 14 2014, 11:38am
RT @IndieDB: Project Temporality Released T.co A Mind bending time control puzzle/action game. @defrostgames T.Mar 14 2014, 5:58am
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