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Platforms
Windows, Mac, Linux
Engine
Unity
Developer
riccardo_deias
Contact
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Genre
Third Person Shooter

Average Rating

7.8

Ratings closed

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Do you remember the survival horror genre in 90s? The atmosphere? The fear? Last summer i’ve started working on my first game and now i want to share with you this experience.

New enemies will rise from darkness, and…

2

New enemies will rise from darkness, and…

Hello guys, new enemies will rise from darkness...

Aug 18, 2014 News
Project Night - 4 new screenshots from Alpha Build v0.1.16

2

Project Night - 4 new screenshots from Alpha Build v0.1.16

Hello guys, four new screenshots for Project Night (from Alpha Build v0.1.16) with more details respect last build.

Jun 27, 2014 News
Project Night - Some new screenshots - (Alpha Build v0.1.15)!

0

Project Night - Some new screenshots - (Alpha Build v0.1.15)!

Hello guys! Some new screenshots from Project Night! Thank you to everyone, Project Night has been Greenlit!

Apr 11, 2014 News
Project Night - 3 New Screenshots from Testing Areas!

0

Project Night - 3 New Screenshots from Testing Areas!

Hello guys, a new update for Project Night (Alpha Build). Three New Screenshots!

Oct 15, 2013 News
Project Night (Alpha Build) is released on Desura!

3

Project Night (Alpha Build) is released on Desura!

Hello guys, Project Night (Alpha Build) is released on Desura!

Aug 24, 2013 News
Comments  (0 - 10 of 104)
DesuKibou
DesuKibou May 12 2014, 4:31am said:

I *like* tank controls. They're a bit less intuitive, but they actually allow for more precise aiming, and they make running between multiple camera angles a lot easier.

+3 votes     reply to
lanm
lanm Jul 3 2014, 5:29pm replied:

I agree so much!

+2 votes     reply to
riccardo_deias
riccardo_deias May 16 2014, 8:45am replied:

Yeah man, you got the point. I'm trying to make it better and more intuitive, but it's not easy.
I'll do my best! :)

+2 votes     reply to
tibs27
tibs27 May 5 2014, 1:16pm said:

Congratulations riccardo_deias this looks like it's going ot be a really good game, I like the atmosphere the game gives off. But can I make a few suggestions.

!) the controls currently feel really clunky, especially when you use the overhead camera when it's not directly behind you.
2) some of the enemies currently look like floating mannequins stuck in a childrens arms front zombie pose, what is up with that? I hope thats not final.
3) I encountered what looked like a floating T on it's side circling me really quickly and I couldnt shoot it, this was before I found the key to enter the house at the start.
4) I couldnt reload my gun and died after I passed through some large gates after facing two or three mannequin zombie things, why not add a melee system.
5) Is there some underlying story?

Off the top of my head thats pretty much it, and I'm looking forward to see the game as it developes.

+1 vote     reply to
riccardo_deias
riccardo_deias May 8 2014, 4:09am replied:

Thank you.

1) Yeah. I'm trying to make a better control than typical "tank control". It's not easy because i'll need to work with multiple cameras. Anyway, i will try to get a better experience.

2) Nope, this is not the final. I'm still working on it. ;)

3) Yep, it's still a working progress monster. But... you love or hate it?

4) I put a limit for reload the gun (you need have less than 6 bullets). Maybe i could change about it, but i don't like that gamers goes around the world with 100-200 bullets.
I will work on it.

5) Yeah. In the current alpha build, you're playing about the 25% of the game. During the full build, you'll find more infos and you understand that there's a story and it's a really "strange story". :)

Thank you for your feedback and interest.

+2 votes     reply to
riccardo_deias
riccardo_deias Apr 19 2014, 10:08am said:

Hello guys.
Sometime videogamers report me that there's no HUD or similar things in the game.
More, there's no a lot of details. HUD is set off, because in 90s horror videogames (as Resident Evil and Silent Hill) there's no HUD. :)
I've choice to insert the HUD in real-time, pressing "H" button, just because i know that the "games" are changed. You can check all controls in real-time pressing "C" button.
I've seen that a lot of videogamers doesn't check "controls" in main menu, so probably in next build i will put in first level a sort of tutorial with text that remember you most important key buttons.
I'm adding new details for next builds.
Please send me PM and tell me what you like or dislike about Project Night, so i can make a better game.
Thank you and never forget: this game is still working progres and your feedback is important. :)

+2 votes     reply to
Ahmedhadou
Ahmedhadou Apr 6 2014, 7:52am said:

Ok thnks

+1 vote     reply to
Ahmedhadou
Ahmedhadou Apr 6 2014, 2:20am said:

How i active a Key ?

+1 vote     reply to
riccardo_deias
riccardo_deias Apr 6 2014, 4:31am replied:

1- Navigate to: www.desura.com
2- Goes down the page and you read: DESURA - PLAY - COMMUNITY - DEVELOPMENT
3- Under "PLAY" you read: "Gifts".
4- Click on it and will appear a new page where you need to insert the key in the box.
5- After that, copy the key in the box, click on "Activate Gift".

Never forget, Project Night (alpha build v0.1.15) is still working progress, not a final build! :)
For any further question or feeback, please contact me.

+1 vote     reply to
riccardo_deias
riccardo_deias Mar 21 2014, 7:43am said:

Project Night (Alpha Build v0.1.15) is now available.
If you want, tell me what do you like or dislike about Project Night here: riccardo.deias@yahoo.com

+2 votes     reply to
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#screenshotsaturday #gamedev #indiedev Dark Room and Red Chair - Project Night T.co T.co Oct 18 2014, 1:29pm
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@HeyKiddoGames Oh, i know your game: Ingonga. Looks beautiful! Oct 11 2014, 1:36pm
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@xaviersythe I like that! :D Oct 7 2014, 5:43am
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