Project Float is a 2D puzzle platfomer with some RPG-like elements. With the attack of your hometown, your character sets off to find and defeat those responsible. On your journey, you find a collection of robotic spheres that each give you a special ability that you can use to help you through the environment.
Project Float - 1.3.4 & New Demo Update
Details on the new upcoming Project Float update and some information on the new free demo that will be running on the updated Project Float's 1.3.4 engine.
Aug 12, 2012 News
Project Float - Trailer 2
Another trailer showing some of the new features and levels in the current alpha version.
Apr 9, 2012 NewsProject Float Released on Desura
Join Buddy on his adventure to overthrow the robot overlord attacking his town and find answers about the real past of his origin!
Feb 16, 2012 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







The game is interesting, but as far as I've seen, conversations just drop off at a letter, the controls are way too floaty for combat. if you want to know how to base physics, just look at Oniken, also made in MMF.
And kudos on making something my crappy lappy can handle. I'm assuming the game is in waaay beta. Keep up the good work.
When I download the demo it tries to start the Project Float.exe instead of the Project Float Demo.exe.
The Controls are as a previous comment stated, quite floating, in a bad way, maybe try to copy the acceleration curves from mario games?
This combined with the fact that enemies like snails are very unforgiving when it comes to precision, not a good factor, I would make the stomping of snails more forgiving.
I'd also like support for higher resolutions than 640x480, even just stretching it would be fine, though, higher resolution graphics would obviously help.
Well, I like the idea of having a decent rpg + plattformer, so I'm cheering for you to solve these issues and will be sure to check back on this project in a while. :) good luck
Yes. I'm working on making the engine less floaty and the snail problem. It can go up to fullscreen, but is there any windowed resolution that you'd might want to add?
I guess it's called Project Float because that's how it controls. Seriously, nothing about this game seems the least bit professional. The camera can never keep up with the action, the "subtle" nods to other video games feel just stolen, nothing is aesthetically pleasing, the platforming looks incredibly bland, the levels looked poorly designed. Ever the guy making the video couldn't go two feet without getting hit.
Thanks for the feedback. I will try and fix some of the things you've brought up.
Oh, portal references are everywhere, it's to the point where they actually make me kind of angry, but I looked at the inspiration list in one of your videos and I guess there's nothing objectively wrong with getting ideas from multiple places.
Still looks really interesting though.
Yeah I have had a cake is a lie shirt since before it got way overused now I'm not such a huge fan of my shirt and can't wear it because the reference is too overdone and it gets quite cold in the winter without a shirt.
Also the game looks like it could be fun but not buy without try demo fun.
Theres a demo on the Moddb version of this page. An older version of the beta though. So, it isn't as polished as the current purchasable version.
Who cares? The developer[s] can make the game how they want. Who cares if it makes you angry? As far as I know the game doesn't have racial/hateful comments or anything like that. Chill out. I haven't played or looked at the game but its one that has my attention.
Keep up the work Dev. Just remember to keep a vision and don't get caught up in stuff that will keep the game stuck.
Why did you respond to my comment as if it were meant to be hostile? I said it looked interesting, quit being a ****.