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Platforms
Windows, Mac
Engine
Unity
Developer & Publisher
Espionage Noir Productions
Contact
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Genre
Stealth

Average Rating

8.1

Ratings closed

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In 1867, ASB was founded by a mysterious criminal figure. It was a private corporation with its sole purpose being global domination. Its intentions were masked to the public by the legitimate packaging business it had as a front. Another mysterious figure, rich, powerful and clever enough to deduce that ASB was behind the recent crime wave, founded WEC, a corporation whose sole task was to prevent the ASB from achieving their goal. Since then, an invisible war was fought between these two private corporations. Over the years, WEC had been slowly disrupting the ASB's operations and preventing their plans from being materialised. After destroying most of the ASB's assets, WEC sent their best Agent to the heavily guarded ASB Base in order to destroy both it and what was left of the ASB once and for all.

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Private Infiltrator Gameplay Preview

0

Private Infiltrator Gameplay Preview

Private Infiltrator is an arcade-like stealth game with a noir art style.

May 13, 2013 News
ASB Lounge Room - The Soundtrack

2

ASB Lounge Room - The Soundtrack

A Public Service Announcement from the ASB Director, regarding the importance of ASB's Lounge Department, and a recent security breach.

Apr 24, 2013 News
Private Infiltrator - 0.9x Update Recap

4

Private Infiltrator - 0.9x Update Recap

A summary of the features in one of the biggest Private Infiltrator updates yet.

Mar 7, 2013 News
Introducing: The Map Editor

2

Introducing: The Map Editor

The map editor is a feature introduced in v0.86a. It is a tool that can be used by players to create their own maps. It is currently an alpha in itself, and it will be improved in later updates based...

Dec 29, 2012 News
Introducing: The WEConomy

1

Introducing: The WEConomy

The WEConomy is a newly added feature that allows players to collect, purchase and sell various items. All within a newly added inventory system and a fluctuating price system.

Dec 29, 2012 News
Comments  (0 - 10 of 28)
LazyGuysStudio
LazyGuysStudio May 17 2013, 4:09pm said: Online

Looks really really nice. We'll support you on Greenlight too :)

+2 votes     reply to
ProfessorSnake
ProfessorSnake May 8 2013, 4:31pm said:

Don't forget to support the game on Steam Greenlight.
Steamcommunity.com

+2 votes     reply to
Catweasel
Catweasel May 9 2013, 1:04am replied:

I totally missed this game being on Greenlight. Consider it upvoted.

+2 votes     reply to
ProfessorSnake
ProfessorSnake Apr 26 2013, 12:17pm said:

We are currently having the final playtesting and QA sessions that are necessary before the game's final release.

+4 votes     reply to
d10sfan
d10sfan Mar 3 2013, 11:43pm said:

is a linux version of the game planned?

+3 votes     reply to
ProfessorSnake
ProfessorSnake Mar 5 2013, 2:21am replied:

Indeed there is.

+3 votes     reply to
pysiu
pysiu Mar 1 2013, 6:02pm said:

thx for keeping the updates comming :)

+3 votes     reply to
graspee
graspee Jan 27 2013, 1:30pm said: Online

I really think you need to change the very beginning of the game. I mean you're in first person view, you go forwards a bit and then basically you are looking down from the air with this huge building in front of you. Then you realize you can still move, then you get detected and you think ok, wtf?!?! It's not until later that you find out the game switched to third person view and that building was completely blocking your view of yourself.

In that first section, even when you know what's going on, the camera seems to spend half of its time hiding from you behind a tree, building etc. Not being able to change the camera angle is annoying.

+3 votes     reply to
ProfessorSnake
ProfessorSnake Feb 23 2013, 10:52pm replied:

The update that addresses your issues has been released. Let me know what you think about it once you get to try it.

+3 votes     reply to
ProfessorSnake
ProfessorSnake Jan 28 2013, 6:33am replied:

You are able to change the camera angle/height via the mousewheel, but you are quite right. For that reason, i just changed the initial camera height to a more reasonable position when a level starts. Many thanks for your input.
Edit: I am also preparing a short introductory level since, come to think of it, the beginning is quite abrupt.

+5 votes     reply to
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Last Update
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News
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