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Welcome to the world of pixelated chivalry, where your courage, your reflexes and fame will encorage you to reach the dream of every self-respecting knight. Our protagonist travels to Pixelville to fulfill his greatest dream and to marry the beautiful young princess Arianna Annabelle di Grandigund Hyacinthe. To do this he must prove himself a horsemen winning the championship of "The Big 5", recognized as the unbeatable knights of the realm. According to the king, "who manages to defeat in combat will be a good suitor for his daughter!" An epic adventure set in medieval ambient and the world of chivalry, where our protagonist must acquire new and increasingly better equipment to achieve his mission.

Pixelry Champions


Pixelry Champions

Good morrow! Today we launched Pixelry Champions over on Kickstarter and we need all the support we can get. So please spread the word and pledge whatever you can!

Mar 19, 2013 News
Show must go on!


Show must go on!

It has been a while huh? But here we are again, at last, and you can't imagine how happily! So what's the future of Pixelry you may ask?

Mar 5, 2013 News
Pixelry featured on IndieGameStand


Pixelry featured on IndieGameStand

From March 1-4, pay what you want for 'Pixelry', with beat-the-average bonuses. 10% of all sales will go to Open Source Ecology Charity.

Mar 1, 2013 News
Like a Phoenix


Like a Phoenix

Coming to a crowd funding site near you, march, 2013

Jan 26, 2013 News
Winners of IndieDB "Creative" award (Editors Choise 2012)


Winners of IndieDB "Creative" award (Editors Choise 2012)

Pixelry has won the IndieDB Creative award of Editors Choice 2012!! We are so proud!!

Jan 3, 2013 News
Comments  (0 - 10 of 109)
Seranth Aug 26 2013, 6:50pm said:

Looks like the devs of the unfinished games Super Tower Rush and Pixelry have started to pitch another game: Indiegogo.com

It looks like they've moved on and left this to the dust.

+12 votes     reply to
lomaxgnome Nov 20 2013, 12:09pm replied:

Given that the new project was funded and made it through Greenlight, and Pixelry managed neither, that seems a somewhat reasonable thing for them to do. Maybe they'll open source it so someone else can tinker with it if they want to.

-1 votes     reply to
Seranth Nov 20 2013, 9:44pm replied:

The problem is that they sold this as an alpha, promised development, and then later declared they were stopping development and just made this 'Pixelry Classic' instead of alpha. Sure it makes sense for them businesswise, but it kinda screwed over the alpha funders.

+5 votes     reply to
lomaxgnome Nov 21 2013, 12:06am replied:

I can't really disagree with you, and I suppose if I had paid more than a dollar for it I might be more put off, and I'm certainly disappointed there's not going to be more, I really enjoyed it for a couple of days and got more than my money's worth. But just like with Kickstarter, the earlier and earlier people get involved in development and put out their money, the more often they are going to be let down.

+1 vote     reply to
Silverhawk85 Sep 16 2013, 2:52pm replied:

Yeah. I'm also wondering what will now happen with the two unfinished games. I don't think that they habe time to work on 3 games at the same time.

+4 votes     reply to
Raden Aug 23 2013, 5:22am said:

Is it possible to play this through wine on linux? Anyone having experience of this?

+1 vote     reply to
Evelend Aug 23 2013, 11:15am replied:

It's possible to run it under WINE, maybe we will release a linux version when we got the chance of getting a GMS copy.

+1 vote     reply to
cpholmes9 Aug 9 2013, 10:08am said: Online

Hasn't been any updates on this great game in awhile... Is this still being devoloped, or is it over with? Hoping that the devs have just been busy.

+4 votes     reply to
Seranth Aug 24 2013, 3:29pm replied:

I'm guessing that the dev decided to scrap this project (although not officially) because the kickstarter failed. If so, it sucks for us alpha backers but the devs are pretty young (bio said early 20's) so I wouldn't be surprised if they decided to move on to other projects and have this low in their priority list.

+2 votes     reply to
Pandor140 May 31 2013, 6:59pm said:

Request add a way to lower the sound from the main page, its way to loud.

+2 votes     reply to
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Enjoying #love2d so far, a shame the name of some of the libraries... what were they thinking? Mar 26 2015, 12:55pm
@pctroll We love the engine but the IDE is terrible. Not sure yet what our tool will be for future games. Mar 23 2015, 6:53pm
@pctroll @AdventurOSgame We started with Pygame but now we are using python for the indexing and GM for the game. Pygame is super slow :( Mar 23 2015, 5:21pm
@SynchrexENG every little corner of the IDE is just wrong. And they don't give any other alternative than using it. Mar 23 2015, 5:03pm
Working with GM:S is hell on earth. AdventurOS is the last project we code with this tool. Mar 23 2015, 8:45am
RT @AdventurOSgame: Coding a waypoint system that is beyond awesome! :D #gamedev Mar 15 2015, 2:20pm
RT @AdventurOSgame: AdventurOS - Development update #15 T.co #gamedev #gif #gameplay T.co Mar 7 2015, 5:32pm
RT @AdventurOSgame: An update is coming soon, stay tuned :) Feb 20 2015, 10:14am
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