Welcome to the world of pixelated chivalry, where your courage, your reflexes and fame will encorage you to reach the dream of every self-respecting knight. Our protagonist travels to Pixelville to fulfill his greatest dream and to marry the beautiful young princess Arianna Annabelle di Grandigund Hyacinthe. To do this he must prove himself a horsemen winning the championship of "The Big 5", recognized as the unbeatable knights of the realm. According to the king, "who manages to defeat in combat will be a good suitor for his daughter!" An epic adventure set in medieval ambient and the world of chivalry, where our protagonist must acquire new and increasingly better equipment to achieve his mission.
DON'T THINK ABOUT A POLAR BEAR
Today we are going to give you some tips whose relevance we learnt by sistematicly ignorig them till we collapsed. Even if you create (or play with) dragons and potions and fairies and wizards and witches...
Apr 15, 2012 News
Development Log Nº4
We are back to give you the results of our first collective decision, as well as keeping you informed about the near future for Pixelry, and, of course, saying thanks (and thanks, and thanks again) for...
Apr 4, 2012 News
Development Log Nº3
Thank you for your feedback and support after the last update, it's been very useful and inspiring (...) After you had the1.4.4 Pixelry game experience, you are ready to help us in the process of development...
Mar 28, 2012 News
1st HD Patch!
People of Pixelville! After these days of hard and exciting work, we're happy to finally introduce you the first PIXELRY "HD" PATCH!
Mar 19, 2012 News
"HD" first update coming next week!
Hello everybody! We'll start today's chronicle with a good/bad news combination: Our duty is to inform you about our first EPIC FAIL, which has been motivated by our EPIC IMPROVEMENT of the game. Contradictory?...
Mar 15, 2012 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.







Hello Evelend Games,
Recently, I've been wondering if you stopped working on Pixelry since there are no more announcement. Are you working on a new game? The Pixelry Multiplayer would be kind of useless if there's no community.
Hello Damisk!
We were working on a little "72 hours" competition actually, but we are still working on pixelry of course.
We are going trough a difficult personal situation so right now it's hard for us to make announcement but near in the future we'll be back with strength!
Thanks for worring, we are not going anywhere! :)
Hey there! I've been playing Pixelry for several hours now and I've become mostly invincible in a short amount of time (I started a new game). It took me 30 minutes to max out my weapon while having a low leveled armor/shield. All this because of the 1500 gold (twice) I earned by getting X2, X2, X2 and X2 in the race. Shouldn't there be a limit of those? I got 3k real quick and maxed out my weapon and became invincible, since I'm getting good at blocking attacks. I think there should be a limit to level up an equipment more than other. For example, you shouldn't be able to upgrade your sword more than level 5 if your armor is level 3, same for the shield.
I'm still really enjoying your game, quick access to epic fun!
Hey DaMisk! Awesome feedback! We just balanced the race so it won't be so easy to get the x2 once a certain gold is reached. Thank you so much for the tip!
Game is great as it is, fits a good area of gaming. Focused gameplay, does it's job well.. but it feels like it needs a bit more. I know it's alpha but perhaps expanding the world into a kingdom with different towns and cities that have other minigames for gold or some extras.
Personally I think the game would go GREAT with an expanded world and adding more of what it has. Certain towns and cities could have exclusive minigames and perhaps different jousting rules?
I really like where this is going though and I can see the developers know how to stay focused and not get stuck on adding too much at one time. My theory is to keep each version playable so if the devs walked away, it would be enjoyable and complete in it's own way.
Thanks for your feedback nurgle523 :)
For now we are not considering "expanding" the world but too make the "outside world" coming to the city.
The main plot talks about knights coming from different countries to pixelville to take the 5 champions challenge, so we are going to add special characters that will be part of the game, together with a lot more event implemented with the future calendar system. That way the world will be more dynamic and interesting.
Anyways we are going to think about your ideas, they are pretty interesting.
^ This
Hi! Thanks for your review and feedback!
The horse customisation is in its "alpha" stage too. Just as your armor all items regarding equipment on the game will be editable, that means the horse armor and clothes, shield, weapon etc (For the horse cloths we have to think a good system since each horse has a 4 frames animation)
The "lance shattering" system sounds like an awesome idea! We'll think about it.
For now we are not thinking about recording voices since the text may change in the future, but it's also a good future feature!
Thanks for making an interesting fun game. :)
On the matter of lance shattering, based on the current system, my thought is critical hits could always result in a shattered lance (with free replacement). A good chance for particles and slo-mo! I don't recal, but are there bad hits, too? If so, those could result in dropping the lance as you make a strike, to show the hit's weakness. Lastly, I tink I've noticed some hits can penetrate low level shields. What if when those hits are taken they cause the character to lean back and momentarily twist, or slouch in the saddle, and drag the lance, and the same could go for someone hit by a shattered lance?
In my 1st tournement I had a suprise battle and lost. I lost all the fame I had gained from the tournement. HE WAS REALLY GOOD!