Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax… good things come to those who wait. Progress from serenely ambient levels into varied and challenging worlds. Confront attractors, repulsors and intelligent motes with similar abilities and goals as you.
The All Charity Pack
All money raised goes directly to the causes you choose (plus you get 4 awesome indie games and 3 super cool chiptune albums)!
May 16, 2012 News
Humble Indie Bundle 2 - IT'S ALIVE!!
Pay-what-you-want for five awesome DRM-free games on Mac, Windows, and Linux: Braid, Machinarium, Osmos, Cortex Command, and Revenge of the Titans.
Dec 14, 2010 News
Osmos, now on Desura
Osmos, the award winning ambient indie game is now released on Desura.
Dec 13, 2010 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.







Stumbled across this in a "charity pack" and would be willing to give it a try, but ALL of the menus are in GERMAN without a single option anywhere of changing the language to English. Gee, thanks.
Text not shown, only labels as you can see:
Img685.imageshack.us
Testing on Arch linux 32 bits. HIB works nice, but not Desura's one.
Regards
I found a fix for it. Create a file called UserBindings.cfg in ./desura/common/osmos and add the line: lang "en"
then try running it from the desura client again.
*Edit*
Forgot to add that lang as the possible values of de, en, es, fr, and it.
The fix doesn't work, and it doesn't shows text neither if I launch it via desura/common/osmos/launch.sh .. But I get this:
WARNING: error loading font file Fonts/FortuneCity.ttf . And the font is in there, any hint?
So it seems that the font is kind of broken, a simple solutions is to copy a TTF font form /usr/share/fonts/TTF and put it in the /osmos/Fonts directory, renaming it as FortuneCity.ttf, that works for me. Visit this thread for more info Hemispheregames.com
Same for me on Arch 64-bit.
But if I launch it via desura/common/osmos/launch.sh the labels show up correct.
Kinda annyoing.
Pretty good sountrack, and interesting gameplay :D
Quite an interesting game concept - it's based on physics (and to some extent microbiology); you are a mote (a cell, if you like it) and you can absorb smaller motes through a process that resembles osmosis (just touch another smaller mote and you start absorbing it). The reverse also applies; touch a bigger mote and it absorbs you.
Propulsion is accomplished by clicking and releasing mass. Considering that this is a physics based game, you move with a momentum proportional to the mass you released.
Every level has a goal such as "become the biggest" or "become huge" or "absorb <x>" where <x> is a unique kind of mote such as an Ovarium or a Ferax.
Definitely relaxing in some stages thanks to the ambient music and the not-so-taxing (at least in most levels) gameplay.
Quite an enjoyable game!
This game was pretty interesting at best :L