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Real Time Strategy

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OreSome is a 2D strategy game about ore -- exploring space for it, fighting aliens for it, blowing up planets with it. Build a network of frames and bots to defeat your enemies -- or just throw a sun at them. In a dying, decrepit universe full of foes, build up your forces and mine your way to the top of the food chain to explore further and further out into the void. By the time you're ready, you'll be powering light speed jump drives with stars, building Death Star style super weapons with black holes and in charge of the largest scale mining operation ever known to man -- all working for one of humanity's least scrupulous corporations -- and there's a lot of competition.

Grand Designs


Grand Designs

In which ship designs are presented and a lot of overdue fixes are added.

Aug 10, 2013 News
The Portal


The Portal

In which the tech tree is completed and the game can be completed... kinda.

Jul 27, 2013 News
Plans, they are coming to fruition...


Plans, they are coming to fruition...

In which responses are responded and Planning Mode is detailed

Jul 4, 2013 News
Time! Need more time... for a contest!


Time! Need more time... for a contest!

In which questions are asked of the community and a competition is announced.

Jun 8, 2013 News
Freebies are fun


Freebies are fun

In which Shipyard Mode is updated and other musings are mused.

May 4, 2013 News
Comments  (0 - 10 of 85)
Aarkreinsil Jan 6 2015, 8:38pm said:

Sooo? Dead? Sad, this was so epicly over the top.

+1 vote     reply to
pysiu Dec 22 2013, 9:22am said:

Any news? :D

+1 vote     reply to
sssuperguy May 12 2014, 8:49pm replied:

Don't think so... *sad*

+1 vote     reply to
pysiu May 13 2014, 2:24am replied:

Yeah, i still have hopes but a silence isn't reassuring.

+1 vote     reply to
pysiu Oct 8 2013, 11:26am said:

Got the game at last, so far i`m puzzled even how to build/join things but looks fun!

+1 vote     reply to
Freelancer11 Sep 17 2013, 1:59pm replied:

That's a really nice idea - happy to put it in.

+1 vote     reply to
dirtbag007 Oct 18 2013, 3:15pm replied:

Nice one adding it in!

+1 vote     reply to
dirtbag007 Sep 17 2013, 2:29pm replied:

nice :) It'd reduce annoyance of lags during autosaves while in combat.

Also, is it possible in any way to make the generation of new sectors be more graduately? Currently when you enter a new sector it lags between 1s (early game) and 10s (late game). Also, I noticed some severe lags on the CPU when a lot of NPC frames and bots are nearby. Could be areas to look into ;)

Also, one thing I must say: I heard many friends say it took too long to reach the 1000-research tier. I myself must say it is not so valid. I noticed that if you travel straight from the start to the unexplored areas, find yourself an area with a few pulsars and then kill a few monsters, you get enough stuff to build some brainer bots. After 4h of gameplay I was already almost at getting a refinery.

You kill the monsters without any techs by outmaneuvering them and letting them fly into stars or pulsars. Then you get science points and can grab any remaining materials. Am close to unlocking grav bombs now.

+1 vote     reply to
Freelancer11 Sep 17 2013, 5:14pm replied:

Those areas you mention are on the board for improvement. As to the research points, it's something I've thought about - it does take quite a while, but as you say, in the outer regions that drops right down. It may get reduced a bit at some point, though not until the solution is a bit more clear.

+1 vote     reply to
dirtbag007 Sep 18 2013, 5:03am replied:

I think best is to decide that once the game is further in development. With that especially I refer to multiplayer and general balancing stuff.

Honestly I notice that in this game if you dare to take big risks (quick save often!) you get great rewards. Was great fun to use stars as defensive weapons against space monsters!

+1 vote     reply to
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Latest tweets from @oresomegame
v0.63 winging its way up. Many performance increases - particularly to the AI Oct 14 2013, 7:48pm
Patch v0.57 available, with early Planning Mode - drop large ships in campaign mode with ease! Jul 4 2013, 3:55pm
Patch v0.55 up - lots of nice balance changes. Should make the campaign a lot tighter. Jun 13 2013, 8:00pm
News post! T.co Jun 8 2013, 8:06am
Anyone seeing this, if you haven't already, go preorder Gunpoint: T.co Bug @GunpointGame if you want reasons why... May 27 2013, 7:14pm
New high score: 14 of 1264 games on Desura right now! Won't last, but is nice to see. May 4 2013, 8:47pm
Brought the demo (Shipyard Mode) up to date and deployed it to GamersGate. May 4 2013, 7:15pm
New build off to Desura - Includes the new experimental multiplayer! Baby steps to begin with, but it'll be steadily added to over time. Apr 26 2013, 9:50pm
Good news everyone! Multiplayer functions, even if it is currently a bug filled mess! Coming within a week... hopefully with fewer bugs... Apr 23 2013, 7:33pm
OreSome, now available on GamersGate! - T.co Apr 19 2013, 2:40pm
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