OreSome is a 2D strategy game about ore -- exploring space for it, fighting aliens for it, blowing up planets with it. Build a network of frames and bots to defeat your enemies -- or just throw a sun at them. In a dying, decrepit universe full of foes, build up your forces and mine your way to the top of the food chain to explore further and further out into the void. By the time you're ready, you'll be powering light speed jump drives with stars, building Death Star style super weapons with black holes and in charge of the largest scale mining operation ever known to man -- all working for one of humanity's least scrupulous corporations -- and there's a lot of competition.
Time! Need more time... for a contest!
In which questions are asked of the community and a competition is announced.
Jun 8, 2013 News
It LIVES! Multiplayer LIVES!
In which a multiplayer experiment is launched and a few smaller things are mentioned.
Apr 27, 2013 News
Welcome, Player 2... And Others
In which a multiplayer roadmap is mentioned and a less awful trailer is shown off.
Apr 12, 2013 News
A More Refined Game
In which a new frame is added and so the game's efficiency receives its own kind of refinement.
Mar 25, 2013 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.








Would you be able to add a "Load Game" option to the menu when you are ingame. so you do not have to go to the main menu to load a game.
also any advice to avoid they little monster things (yellow sun that sticks to you, green thing that shoots in 4 directions etc) becouse when I try to set up my small little bussiness they keep coming along and pushing or shooting my ships into suns etc while I am trying to do things with otherships.
also is there a way to get better gun for my main ship (the builder ship) its hard to hit the little critters with the mining thing.
Great game though its hard to get required mats to make some stuff =P
You'll want to set up some defences - mines are a quick and dirty option, or frames with blaster bots for point defence for a more long term choice. Later on, you can use explosive walls and more to take this further. Instead of upgrading the builder you'll want to build a bigger ship around it from frame that can take more fire and do more. I'd suggest messing around with Shipyard Mode a bit to see some of the things you can do, or watch some of the youtube videos.
The lack of instruction for this game is in my view, pretty bad. Don't get me wrong, I love the universe, the idea, and the detail put in, but better (and more technical) explanations for the shipyard and each part would be great. For example, how do you rotate parts?
And also just a little knit-pick, but I feel that the final thruster upgrade makes you go way too fast at times. The addition of some sort of speed control would be helpful.
In total, this is a pretty good game relative to how it's in Alpha. Keep it up guys!
Oh and I forgot to mention, is there a way to scroll down text boxes? So far I haven't found a way and there seems to be a lot of info that I'm missing.
Also, is there a fullscreen mode?
There's still some work to be done with help systems, though everything is described in campaign mode, not everything is obvious. Rotating parts can be achieved by holding right click while dragging them out. The thruster upgrade can only be accessed with cheat mode and will likely be modified before it goes in the main game.Text boxes do scroll... but there shouldn't be many that have too much text in. Fullscreen mode is in the usual place, in options.
And scrolling is how? Both the mouse wheel and arrows don't work for me -_-
Once you fix all of the bugs and such, you'll have achieved a masterpiece :D
They should have a slider at the side as in a regular window. Could you take a screenshot and either send it to me or post it on the forum? It ought to be easier to see the issue then.
No scrolling bar that I've seen...
Imageshack.us
Same thing for any in-game message boxes as well.
Any plans to port to Linux?
Not plans exactly, but inklings. Monogame would be the likely avenue - but there's no guarantees on when or even if, I'm afraid.