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Westwood 2D
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Real Time Strategy

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Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

  • Allied campaign mission 2
  • Invasion
  • Apocalypse Now
  • Survive!
  • Dune 2000 in-game
  • Evacuation
  • Indoor Theme
Holiday Release (20131223)


Holiday Release (20131223)

Our hard working developer-elves have wrapped up a new release as an early christmas present to our fans. We have focused on two main areas in this version: improving the stability and polish of our existing...

Dec 22, 2013 News
Playtest 20131211


Playtest 20131211

Improved shroud rendering and more bug fixes for a stable release coming soon.

Dec 12, 2013 News
Playtest 20131209


Playtest 20131209

Dune II file formats, spice with soft edges, new hotkeys, dangerous Tiberium visceroids and a stable release soon!

Dec 8, 2013 News
Playtest 20131130


Playtest 20131130

The testing branch of OpenRA comes with Lua mission scripting as well as sprite rendering and performance improvements.

Nov 30, 2013 News
Playtest 20131110


Playtest 20131110

Comes with several stability improvements and the soviet MAD tank!

Nov 10, 2013 News
Comments  (0 - 10 of 311)
jersey22 Mar 3 2014, 4:13pm said:

also will there be the original campaigns? and or added ones plus scenarios?

+1 vote     reply to
Scott_NZ Mar 6 2014, 1:22am replied:

Eventually. They are a WIP.

+2 votes     reply to
jersey22 Mar 31 2014, 2:03pm replied:

love you guys

+1 vote     reply to
jersey22 Mar 3 2014, 3:44pm said:

when can we expect open tibsun :D

+1 vote     reply to
Milanium Mar 9 2014, 12:25pm replied:

Summer 2014 (Valve Time) I.imgur.com

+2 votes     reply to
Flacko_1 Feb 27 2014, 5:57pm said:

is this all online or is it offline too

+1 vote     reply to
Scott_NZ Mar 2 2014, 8:43pm replied:

Both online and offline. For now you can play offline by creating a game and not advertising it online. There's a few SP missions available and bots for skirmishing. This will be a bit more clear when we release the next version of the game.

+1 vote     reply to
Cakeophany Feb 14 2014, 10:45am said:

Does this include unit, sprite and map editors?

+1 vote     reply to
Milanium Feb 23 2014, 7:48am replied:

It has a map editor, asset browser and a command line tool for image to sprite conversions. As it uses the legacy file formats, most of the existing modding tools are compatible.

0 votes     reply to
Milanium Feb 23 2014, 8:23am replied:

See Github.com for alternative ways to get the assets.

+1 vote     reply to
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