One Late Night is a short immersive horror-game experience, starring an unnamed graphic designer employee, working late one night at the office, until strange things start to happen. The basic idea is that players who have been in similar situations, and worked with similar office jobs, will relate themselves to the game setting and scenario and become immersed. Even if you can't relate to the game storyline, you will still get a good experience. The storyline is presented with short monologues, displaying the thoughts of the player, as you need to perform certain tasks to proceed in the game to continue discover new clues about what's going on. Use your surroundings to your advantage and hide under desks and in corners to avoid being taken by the ghost which haunts the office. Remember that the light will always be your friend. Survive the night and find as many clues as you can about the threat.
Very disappointing you think it is a cool horror game but you never know where you must go. There was not even a moment where he said "Hey I heard something in the toilet" maybe you would have thought so, "maybe I should check times in the toilet" but so thought you all the time "WTF what should I do???
You should install moments that will give you a few tips where you should go next.
It suffers from the same diseases of other UNITY3D Horror Games. Slow as a snail, awful clunky controls, horrible optimization.
The idea behind this has such HUGE potential, I'd hope the devs would look for a better engine when remaking this or making another game.
One Late Night... I had my eyes on that game for a while (like 2-3 weeks) without having the balls to play it. Once I decided to do it, just once I opened the game I regreted doing that... That place the game is set in, is just creepy itself - an office with nobody in there, only you. Or that's what I thought at first... Then Robert and the Black Widow are introduced, and that made me say 'Woah'... The game consists of the two opposites - the good (Robert) and the evil (Black Widow). Both of them are focused around your existence, which is one of the best game ideas I've ever seen. The way Robert helps you without appearing once in the game as a visible object, that feeling is like he is some kind of a guardian angel. Then Black Widow appears for first time. You still don't know that Robert is actually a spirit that is helping you, and you panic because you are in an office alone with a b*tch that is trying to kill you. You start panicking, running around when you realise that Robert is helping you, which puts you in some kind of a situation, similar to being a pawn while God and the Satan are playing chess. Just for that idea, I would rate it 10/10. On the other hand, it had some flaws as well. Most of the game is spent trying to figure out what to do, because you aren't given any clues. I looked for the lighter for 40 minutes... That was a huge downhill for me, but what's most important in a game is the idea in my opinion, and this one has a very good one. It was also very scary, because you know that the Black Widow is on the map (since the screen effect tells you that), but you don't know where exactly - that is the fear of the unknown, mankind's biggest fear. Jumpscares were unpredictable, since you can pass through the same place 10 times and they will trigger only the last time, since the script is made that way :) I had really great time playing One Late Night and I would suggest it to friends, looking for some thrill and a good idea.