Octopede brings a 70's arcade classic to the 21st century!
In Octopede, you play as a lone computer program in the desperate search for more megabytes. With more ‘data’ eaten, the system becomes increasingly more aware of your presence, sending out enemies and obstacles to try and eradicate you. Equipped with a large array of weaponry ‘the worm’ must blast its way through hordes of deadly virus, bugs and glitches to collect the data rich discs. Traverse the system interface in 8 directions to manoeuvre around treacherous firewalls and deadly enemies. For those tough enough to fight their way through the system, deadlier foes await you.
Only those that can show true heroic dedication and true skill can then go on to face 'The Core'!
Manic gameplay, shiny neon graphics and 8-bit style music and sound effects make for a truly intense experience.
Many press reviews for Octopede can be found on our site at www.orbitalgames.co.uk/press
Octopede worms its way over to Japan!
Octopede has been translated into Japanese and is now available for Pay What You Want on Playism.
Mar 2, 2012 News
Octopede released on XBLIG (Xbox 360)!
Octopede has nommed it's way into the Xbox 360 database!
Jan 14, 2012 News
Octopede New Year Sale
The price for Octopede has been dropped by 75% for a limited time to celebrate the end of a great year in video games. A Happy New Year to you all!
Dec 30, 2011 News
Octopede released on Desura!
Based on the core concept of the ever popular Snake, Octopede brings manic gameplay, polished graphics and high quality SFX!
Oct 13, 2011 News
Octopede Beta: Registration now open!
Just this morning, we have pressed the switch and made the closed Beta of Octopede PC available. Links are being sent out to testers already on our list, and the intertubes are being scoured for more...
Sep 17, 2011 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







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Love the art direction on this.
DRLEMON REVIEW: "The gameplay is good. I love that bit. However, the gameplay is marred by bad controls. Maybe you could allow us to use the numpad, or allow all 8 directions to be a single stick. Until then, the game is flawed." -
ORBITAL GAMES: Octopede has supported the numpad since the beta. Both keyboard control sets are active at all times so they can be mixed and matched to suit your style. Could you possibly have numpad turned off? If you have disabled the tutorial you can reactive it in the options or alternatively check out the keyboard control layout in the menu.
Originally we had it set to 8 directions on the same stick but as the game progresses you find that you start to loose control. As enemies cannot move diagonally the right stick allows you to quickly overtake, cut them off or otherwise escape certain doom.
We will include options to switch between one and two sticks in our next update
...but don't say I didn't warn you ;)
Oops who left these FREE Octopede game codes lying around..
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I7OER-XHV43-XWTFU-B5S5Y-PBXCW
These are by far the best visuals I have ever seen in a snake game, nice work! I can't seem to get enough of old school arcade games, so I'm looking forward to this one.
Couple of random ideas:
1) (If levels are added down the road) Name the levels according to chunks of the address space, e.g. 0x00000000, 0x00001000, 0x00002000, etc.
2) Display the score in hexadecimal (esp. since scores are incremented in units of 8)
3) "Compression" power-ups that allow you to store more data in less tail space (hopefully that made sense)
4) Enemies could be malware/bloatware that could be destroyed by antivirus software
Many thanks from the art department :)
Some nice ideas form you too. Especially like compression but might over complicate it visually.
We will release Alpha tomorrow evening so you can see how we have dealt with caching. Thanks for tracking!
Charlie
Hey Deraj,
Thanks for your comments and feedback! I've already implemented some mechanics similar to your ideas, such as displaying the score in bytes and kilobytes and giving the player access to some cool tools to use against the 'system defenders'.
I really like your compression idea too, so I'll keep you posted if we decide to get that in.
Andy