How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity.

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

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RSS Feed New Beta and Demo Builds: Sorting, Junk Market, and Combat Fixes

I've just finished uploading new beta (0.959b) and demo (0.959d) builds, which address a few nagging bugs that were missed in the last update.

Posted by dcfedor on Nov 8th, 2012

Today's build includes the following fixes:

  • Fixed a bug that caused missing items and incorrect stacking when sorting containers with stackable items.
  • Fixed a bug that caused money to be miscalculated when consuming items in junk store.
  • Changed "Delete" context menu to "Destroy."
  • Changed code to let combatants see light-bearers, even if blind.

The last one was a bug some players noticed when carrying torches at night into a battle. Any creatures without nightvision would be blind to all combatants, even if they were carrying a source of light. This should be fixed now.

Let me know if any other issues pop up. I'm off to do some encounter editor hacking!

krisco95 Dec 7 2012, 5:47am said:

Good work, can't wait the new update =)

+1 vote     reply to
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