How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity.
NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!
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It's been a while since there was a new build, or even any new artwork to share. So I decided to put together a little DMC teaser to tide you over until the next build.
Posted by dcfedor on Dec 10th, 2012
This video showcases some of the map art I've been working on for the past week or so. It's zoomed in quite a bit, so it doesn't spoil too much. But it should give you an idea for the type of city map that will be provided in-game.
I hope you like pixel art!
The trailer starts with the in-game skyline view of Detroit Mega City (DMC), and transitions to the overhead map view. The map pans west-to-east, starting with the sprawl outside the city. It continues over the walls, and covers some of the dense city blocks, power plant, and arcology. Ground traffic follows major streets, and some hover vehicles criss-cross the sky.
The music featured in the teaser is one of the newer pieces composed by Josh Culler. I think he's doing a great job of capturing the atmosphere of a futuristic city.
The map is a bit short on detail in some regions, but I'm going to leave it as-is for now, and start working on the individual location encounters within the city. Today, I was able to hook up some buttons on this map to trigger encounters, and started putting together some diner info.
It'll take a while to get the city filled with even a meager amount of stuff to do, but maybe it'll be enough to get at least a few services up and running, and release that as a new build. Then fill in more over time. Building a city is a pretty big task, it turns out!
Hope you enjoy the short video!