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How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity.

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

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NEO Scavenger Update v0.9942: New Ending, Content, Balancing, and Fixes


NEO Scavenger Update v0.9942: New Ending, Content, Balancing, and Fixes

NEO Scavenger is now officially updated to v0.9942b! Since the test builds have been relatively stable, I've just finished updating the default builds to 0.9942b on all sites. The "test" links are no...

Oct 23, 2014 News
NEO Scavenger Officially Updated to v0.9937b


NEO Scavenger Officially Updated to v0.9937b

New encounters, items, hazards, and features await in the latest NEO Scavenger update!

Sep 4, 2014 News
Default Beta Build Now 0.9922b


Default Beta Build Now 0.9922b

Since it has been relatively stable, I've updated the default builds to 0.9922b on all sites. The "test" versions are redundant, and have been removed for now.

Jul 7, 2014 News
New Demo Build: Updated Options, UI, Sprites, AI, and More


New Demo Build: Updated Options, UI, Sprites, AI, and More

I've just finished uploading new demo build 0.987d, which includes all of the fixes and non-content updates from the past five months. Highlights include AI improvements, options screen, GUI enhancements...

May 13, 2014 News
Want to See Your T-Shirt Design in NEO Scavenger?


Want to See Your T-Shirt Design in NEO Scavenger?

Got some ideas for t-shirt designs in NEO Scavenger? Now's your chance to see them in the game!

Apr 29, 2014 News
Comments  (0 - 10 of 845)
RosenRitter Oct 8 2014, 6:49pm said:

The Patchwork foil poncho; finally got one together but it falls apart in a single turn; is this intentional?

+1 vote     reply to
dcfedor Oct 9 2014, 10:49am replied:

Unfortunately, yes. It's a flimsy tool that's not really meant for general use. It does have a special use in the game, though.

+1 vote     reply to
RosenRitter Oct 6 2014, 5:41am said:

Hey Fedor

I know you're trying to finish up and polish neo scav as far as you can manage, but I was wondering if you were absolutely done adding content; rifles and non-bow weapons are a bit of a liability at this point since they're awkward to carry and the ammo has to be preserved you're better off selling them. A bayonet or even just a shiv taped to the front would probably make them a good cc-weapon even empty without damaging the condition as much as using the buttstock, and could even be used detached if found seperate. Bayonet + small parts + rifle, or shiv/sharp edge + medium string + Adhesive/rigid for strength.

Apart from that, I had a small thesis about Blue Rot's origins and the Blue frog plans, but it'd probably be spoiler posted here.

Finally, What's your major plans after Neo Scavenger, besides moving to non-flash engines?

+1 vote     reply to
dcfedor Oct 7 2014, 10:34am replied:

I agree that a bayonet would be an interesting addition. Especially a jury-rigged one from spare parts, and on a bow :)

It wouldn't affect the degrade rate, unfortunately, due to the way the game code is setup right now. (All items degrade at the same rate regardless of selected attack mode.) Still, it's something I'll consider if there's time!

As for what's next, I have a long list of things to choose from. For example, better save game support, better battle UI, status effects on the creature sprites (e.g. unconscious), powered vehicles, etc. There's probably more on the list than I'll have time for in the sequel, in fact. I'll need to do a prioritization pass on it to see what will make the biggest impact.

+1 vote     reply to
RosenRitter Oct 7 2014, 12:59pm replied:

How does degradation work, besides that? Items seem to lose about 0.1% per turn or so equipped, I know that, but it has oddities like my birch bag and the pan in it never degrading if I hold it in a duffel, since they're not technically 'equipped'.

I suppose if necessary you could make the bayonet degrade on its own, and not affect the rifle's condition that rifle-hitting does, but that's not a perfet solution either.

Besides that, have you ever considered webbing/Load bearing gear? Anything from National Guard surplus, DMC gear or even leather pouches and makeshift straps from old belts or spare rifle straps. Even if it'd just be for holding ammo or loose items, since Arrows are difficult to store without a duffel bag or backpack and loose bullets are a nightmare to organise.

Anyway, thanks for replying; It's great to hear you've still got ideas to add, even if it's already hard enough to sell this game to people the minute they see all the ways to die.

+1 vote     reply to
RosenRitter Oct 7 2014, 1:36pm replied:

Followup note: Got stuck in a conversation loop with a Martha's Army guy, where he asks if i've got any tracking devices. Choosing clean repeats the choices, choosing 'Don't know' locks me into talking to him constantly. Seems related to the 'people moving away' when you choose to talk thing.

I'd upload my save where it's stuck, but i'm not clear on where the saves are actually stored.

+1 vote     reply to
dcfedor Oct 8 2014, 10:36am replied:

Thanks! I managed to fix that conversation one in the latest patch, v0.9941b. It's currently in the testing phase at bluebottlegames.com and Steam.

As for webbing and load bearing gear, this is something I've wanted to add, too. However, the game isn't very good at supporting multiple pockets (see cargo pants, armor vest, backpacks/duffle).

The best I can do is make a large space equal to all the small pockets combined. This creates an unrealistic storage space if too large, and unrealistic/unworthy space if too small. Plus, I'm running out of UI room around the paper doll :)

In the next game, I want to see if I can make the UI support more variable storage spaces. Maybe even make the container grids collapsable/movable, so the player chooses where they are on-screen.

+1 vote     reply to
RosenRitter Oct 8 2014, 1:09pm replied:

Ah, thanks for that. The engine must be frustrating as sin to work with, especially with Flash's own aggravating nuances; i'm suprised, though happy you're adding content even with the issues that flare up. Good luck with it all.

+1 vote     reply to
dcfedor Apr 1 2014, 1:21pm replied:

News is posted! It turns out that I must've missed something in the submission last Thursday. I suspect I forgot the preview screenshot in the form, and I mistook the error for an "awaiting authorization" message.

+2 votes     reply to
dcfedor Mar 31 2014, 9:51am replied:

Thanks S.D.! In theory, the news I posted about this last Thursday should be appearing any day now :)

+2 votes     reply to
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Latest tweets from @dcfedor, @bluebottlegames
@rpdgame Why, thank you! :) 13hours 29mins ago by dcfedor
@SaraJBenincasa If you're looking for Reddit AMA step-by-step info, this may help! (Process, hints, etc.) T.co 14hours 46mins ago by dcfedor
NEO Scavenger Build v0.9942 is now the default build. T.co 15hours 6mins ago by dcfedor
I think of myself as a logical person. But sometimes, programming proves me so, so wrong. 18hours 38mins ago by dcfedor
Huh. Looks like Shadowrun's Smart Link system is available: T.co 23hours 51mins ago by dcfedor
Adam's lengthy rumination on plastic bags had me chuckling: T.co Oct 22 2014, 8:18pm by dcfedor
RT @sCop3SCouT: I'm live! Day 4 of the @ExtraLife4Kids charity stream, playing NEO Scavenger by @BlueBottleGames T.co :) Oct 22 2014, 4:02pm by dcfedor
@jeeger It doesn't? Maybe there are missing libs? I have quite a few Linux players, though some had to tweak things to get it running. Oct 22 2014, 10:40am by dcfedor
@jeeger Thanks, glad you're enjoying it! I think all Humble Bundle purchases come with Steam keys if you pay more than $1. Oct 22 2014, 10:32am by dcfedor
"In four days, I’ll be dead." - Adam Smith T.co Oct 20 2014, 6:23pm by dcfedor
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