Hello Guest  /  Join  /  Sign In  /  Get Desura
Platform
Windows
Engine
Unity
Developer
Polymath Games
Official Page
Polymath-games.com
Contact
Send Message
Genre
Platformer

Average Rating

7.5

Ratings closed

-

Mort is an intern in the afterlife, working for a company that ferries souls to their final destination. Being an intern isn't all it's cracked up to be. However, when a clerical error is discovered, Mort is given the task of sorting it out. Could this be his big break?

- Fluid, automatic grapple hook mechanics. You don't need to worry about your aim, as the grapple hook automatically locks on
- Certain grapple points temporarily enhance Mort's abilities! Double jumps, switches, and more are embedded in the swing points.
- Non-linear exploration. Explore Heaven and Hell at your own pace, looking for the misplaced souls.
- Hand drawn comic book pages, for story points and stuff
- Around eight tough as nails areas planned, plus an undetermined number of HARD MODE levels
- Amazing soundtrack by Jimmy Hinson, co-composer on Mass Effect 2, and composer for multiple indie game such as Pax 10 finalist, PuzzleJuice.
- Planned level editor

  • Animated Fire
  • Mort The Intern
  • Mort The Intern
  • Mort The Intern
  • Mort The Intern
  • Mort The Intern
  • Mort The Intern
In Pursuit of Fire

1

In Pursuit of Fire

Animating fire isn't easy, especially for an inexperienced artist like me. Thank heavens for particle systems then!

Jan 18, 2013 News
Unity Version Up on Desura

2

Unity Version Up on Desura

You can now play around with the rewritten Unity version of the game when you fire it up on Desura.

Jan 14, 2013 News
Staring Up at the Cliff

0

Staring Up at the Cliff

It's been a little over three months since the last time I published anything about Mort. What caused such a lapse in updates?

Jan 8, 2013 News
Mort the Intern Releases Alpha Demo

0

Mort the Intern Releases Alpha Demo

Do to numerous requests, Mort finally has a demo. Haven't decided if you're willing to hop in during the alpha? Now you can play the first few areas to see if you enjoy the game.

Sep 18, 2012 News
Mort Swings Over to Unity

8

Mort Swings Over to Unity

Mort the intern is being rewritten. Again. For those of you keeping track, Mort has now gone from being a Flash game to being an XNA game - and now, it will be a Unity game. There are a number of benefits...

Sep 7, 2012 News
Comments  (0 - 10 of 50)
TimeBomb
TimeBomb May 20 2013, 1:54am said:

Just finished the demo. I'm a huge fan of platformers, high difficulty, and grappling hooks. This game seems to have all that, AND a hilarious storyline. Very well done, my friend. I had a huge blast playing the demo and bought the game immediately. Downloading the full version as I type this. I can't wait to play it. Keep on rockin', man, and thanks for this awesome game!

I'm sure this is already on your priority list, but making the keybinds(input), volume, and screen resolution configurable would be much appreciated. Thanks again!

+1 vote     reply to
TimeBomb
TimeBomb May 20 2013, 5:13am replied:

I just finished beating all of what's currently released. So that's about 3-4 hours of gameplay for the entire game up till now. Quite difficult, but sooo much fun. If this is roughly 20% of the game only, I can't wait to see more. Just hope that you're still working on it :X.

+1 vote     reply to
TimeBomb
TimeBomb May 20 2013, 2:22am replied:

I just noticed that there haven't been any recent news posts. Is this game still under active development, I hope? :X

+1 vote     reply to
mitDebo
mitDebo May 20 2013, 11:02pm replied:

Hey TimeBomb, thanks for the feedback! I'm really glad to see you're enjoying the game. Yes, the game is still in active development. I've been working on this game a long, long time, and have no intentions of ever stopping until it's complete. Unfortunately, a few life things have gotten in the way which have put this lower on my priority list than I would like, but there's not a day that goes by that I don't think about this game.

Thanks again!

+1 vote     reply to
TimeBomb
TimeBomb May 20 2013, 11:08pm replied:

Thanks a lot for getting back to me, and quickly! I'm really glad to hear that you're still working on it, and I can understand that, sometimes, life happens. I wish you the best and can't wait to see more updates for this game.

+1 vote     reply to
deshnight
deshnight Mar 9 2013, 1:56am said:

Like the demo. Controls are awesome other than one thing I can't get over. The HOOK SHOT, I just don't like that it stops dead about 50% of the time and the fast pass of the platforming and good feel of it ends up being interrupter by stopping and adjusting the hook length then swinging back in forth. It doesn't feel right imo...... other than that great job controls are right under SMB.

+1 vote     reply to
indieRealms
indieRealms Feb 27 2013, 11:49am said:

Hello, we did an impressions video on Mort the Intern; please, check it out here:

Youtube.com

Thank you.

+1 vote     reply to
TheRedneckMonkey
TheRedneckMonkey Feb 2 2013, 1:12pm said:

If I buy this game now in alpha, will it update automaticly? im kinda new to pc gaming and want to know just so i dont have to buy it again. Thanks

+1 vote     reply to
mitDebo
mitDebo Feb 2 2013, 6:25pm replied:

Yes, if you purchase the game now you will get all the updates at no additional cost, including when it is 100% complete. Essentially, you're buying the game, and just getting to play it before its completely done.

+1 vote     reply to
mitDebo
mitDebo Oct 16 2012, 9:45am replied:

Thanks for the kind words! I'm really glad you're enjoying the game. I'm working on updates, but it's slow going, since I'm mainly focused on the level editor now. Hope to have more for everyone soon!

+2 votes     reply to
Post a Comment
click to sign in and comment

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Twitter
Latest tweets from @mitdebo
Maybe Unity will start doing yearly releases. It'd be worth it then. But as of this moment, it doesn't seem like a good value to me. 11hours 49mins ago
Say you jump to the subscription model when Unity 5 comes out. In order to break even, Unity 7 would need to come out 2.5 years later 11hours 50mins ago
This issue is compounded when you consider upgrades. A major release upgrade has been $850. That is less than a year subscription. 11hours 52mins ago
At $75/month, you break even at 20 months. I'm not 100% certain on this, but has Unity ever had a major release cycle under two years? 11hours 55mins ago
Unity has come out with a subscription model. As a lover of Adobe's model, this initially excited me greatly. Until I did the math. 11hours 56mins ago
Came home passed out for four hours, instead of doing the work I intended. Woke up thinking it was morning, time for work. I hate that. May 23 2013, 12:36am
Not that I'm saying I'm anything special. But someone out there is currently in my same situation, and they ARE! May 22 2013, 1:42pm
The fact that Microsoft is neglecting this is a huge mistake on their part. May 22 2013, 1:41pm
But the fact that I could potentially have one of my games eventually on a Sony or Nintendo product I find very exciting. May 22 2013, 1:40pm
It takes no stretch of the imagination to say this, but by far I have yet to become an established indie developer. May 22 2013, 1:39pm
Statistics
Rank
1,077 of 1,309
Last Update
4 months ago
Watchers
119 members
News
6
Reviews
8
Share