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Mort is an intern in the afterlife, working for a company that ferries souls to their final destination. Being an intern isn't all it's cracked up to be. However, when a clerical error is discovered, Mort is given the task of sorting it out. Could this be his big break?

- Fluid, automatic grapple hook mechanics. You don't need to worry about your aim, as the grapple hook automatically locks on
- Certain grapple points temporarily enhance Mort's abilities! Double jumps, switches, and more are embedded in the swing points.
- Non-linear exploration. Explore Heaven and Hell at your own pace, looking for the misplaced souls.
- Hand drawn comic book pages, for story points and stuff
- Around eight tough as nails areas planned, plus an undetermined number of HARD MODE levels
- Amazing soundtrack by Jimmy Hinson, co-composer on Mass Effect 2, and composer for multiple indie game such as Pax 10 finalist, PuzzleJuice.
- Planned level editor

In Pursuit of Fire


In Pursuit of Fire

Animating fire isn't easy, especially for an inexperienced artist like me. Thank heavens for particle systems then!

Jan 18, 2013 News
Unity Version Up on Desura


Unity Version Up on Desura

You can now play around with the rewritten Unity version of the game when you fire it up on Desura.

Jan 14, 2013 News
Staring Up at the Cliff


Staring Up at the Cliff

It's been a little over three months since the last time I published anything about Mort. What caused such a lapse in updates?

Jan 8, 2013 News
Mort the Intern Releases Alpha Demo


Mort the Intern Releases Alpha Demo

Do to numerous requests, Mort finally has a demo. Haven't decided if you're willing to hop in during the alpha? Now you can play the first few areas to see if you enjoy the game.

Sep 18, 2012 News
Mort Swings Over to Unity


Mort Swings Over to Unity

Mort the intern is being rewritten. Again. For those of you keeping track, Mort has now gone from being a Flash game to being an XNA game - and now, it will be a Unity game. There are a number of benefits...

Sep 7, 2012 News
Post comment Comments  (0 - 10 of 54)
WTFOOL Jan 28 2016, 3:48am said:

So what happened to this game? I bought it when it was first introduced. . .

+1 vote     reply to
AIex Sep 24 2013, 5:20pm said:

hey mitDebo how have you been? I have bought you're game about a year ago :) loved it .I saw that it is being greenlit on steam. I would like to know if i bought the game on desura , will I be able to play it on steam?

best of luck to you my friend cheers

+1 vote     reply to
mitDebo Sep 27 2013, 10:45am replied:

Hey Alex! My game hasn't been greenlit yet, it still needs more votes. Hopefully it will be one day soon. As for Steam keys, I don't exacly know how that works. From my interactios with other developers, it seems as if you're able to generate a key, but I don't actually know. But, assuming it is something that is within my power, yes, I would happily give out a Steam key to anyone who owned the game already on Desura.

+2 votes     reply to
AIex Sep 29 2013, 3:53pm replied:

I am going to share your game on facebook groups and some friends.hopefuly will get more votes :)

+1 vote     reply to
TimeBomb May 20 2013, 1:54am said:

Just finished the demo. I'm a huge fan of platformers, high difficulty, and grappling hooks. This game seems to have all that, AND a hilarious storyline. Very well done, my friend. I had a huge blast playing the demo and bought the game immediately. Downloading the full version as I type this. I can't wait to play it. Keep on rockin', man, and thanks for this awesome game!

I'm sure this is already on your priority list, but making the keybinds(input), volume, and screen resolution configurable would be much appreciated. Thanks again!

+2 votes     reply to
TimeBomb May 20 2013, 5:13am replied:

I just finished beating all of what's currently released. So that's about 3-4 hours of gameplay for the entire game up till now. Quite difficult, but sooo much fun. If this is roughly 20% of the game only, I can't wait to see more. Just hope that you're still working on it :X.

+2 votes     reply to
TimeBomb May 20 2013, 2:22am replied:

I just noticed that there haven't been any recent news posts. Is this game still under active development, I hope? :X

+2 votes     reply to
mitDebo May 20 2013, 11:02pm replied:

Hey TimeBomb, thanks for the feedback! I'm really glad to see you're enjoying the game. Yes, the game is still in active development. I've been working on this game a long, long time, and have no intentions of ever stopping until it's complete. Unfortunately, a few life things have gotten in the way which have put this lower on my priority list than I would like, but there's not a day that goes by that I don't think about this game.

Thanks again!

+3 votes     reply to
TimeBomb May 20 2013, 11:08pm replied:

Thanks a lot for getting back to me, and quickly! I'm really glad to hear that you're still working on it, and I can understand that, sometimes, life happens. I wish you the best and can't wait to see more updates for this game.

+2 votes     reply to
deshnight Mar 9 2013, 1:56am said:

Like the demo. Controls are awesome other than one thing I can't get over. The HOOK SHOT, I just don't like that it stops dead about 50% of the time and the fast pass of the platforming and good feel of it ends up being interrupter by stopping and adjusting the hook length then swinging back in forth. It doesn't feel right imo...... other than that great job controls are right under SMB.

+1 vote     reply to
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