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This Alpha game is retro dungeon crawling at it's best. FM Synth sounds and music bring you deep into a world of dungeon exploration where each game is a new experience!

Alpha Update XII~!


Alpha Update XII~!

The largest update we've ever done. 10 months in the making!

Nov 15, 2014 News
Help support miniFlake, Golden Nights and more! :D


Help support miniFlake, Golden Nights and more! :D

We're a small team currently working on a few games for PC, PS Vita, Nintendo and a next-gen device. We need your help to make games for a living! <3

Jan 17, 2014 News
Alpha Update XI~! 『COMBAT  UPDATE』


Alpha Update XI~! 『COMBAT  UPDATE』

External database! Improved PC controls! Early Ouya access! An ode to modders ~ ♫

Nov 27, 2013 News
Alpha Update X~!


Alpha Update X~!

Alpha X has arrived! New features, and a newer direction.

Apr 30, 2013 News
Where’d that game go?


Where’d that game go?

Where is Alpha 10!? What happened to that funny little game I bought? Here are some answers.

Mar 22, 2013 News
Comments  (0 - 10 of 133)
TheAve Nov 16 2014, 6:02am said:

Where is Alpha 12?

+1 vote     reply to
Ouren Nov 19 2014, 8:16pm replied:

It's live now! Desura just approved the update!

+2 votes     reply to
akeley Oct 26 2014, 8:27am said:

I buy most roguelikes but lack of an update in over a year is not an encouraging sign here. Is this game still being worked on?

+1 vote     reply to
Ouren Nov 14 2014, 1:55am replied:

Yea, we're wrapping on Alpha 12 right now! :D

We'll have news soon. We've been very busy.

+1 vote     reply to
Sablicious Oct 11 2014, 6:25am said:


+1 vote     reply to
Ouren Nov 27 2013, 1:11am said:

Alpha 11 submitted.

+2 votes     reply to
kuideth Nov 8 2013, 11:40pm said: Online

cool. return of 8bit madness !!
keep dying...... fun :D

+1 vote     reply to
Ouren Oct 27 2013, 12:24am said:

Hey guys!
I just wanted to make everyone aware of the fact that we're putting in gamepad support for PC, and with that is coming a little Ouya build. We're excited to be supporting living rooms in this next update. If we're allowed on Steam, we'd be implementing full big picture support, and I suspect it'll be simple.

We're also having the game draw more tiles based on your aspect ratio, so all screen sizes will just work automagically. :D

Thanks everyone! I look forward to being able to release this huge update to our game.

+2 votes     reply to
Ouren Oct 27 2013, 12:24am replied:

We've been very very busy the last few months going to tradeshows like E3 and PAX, working on Golden Nights, and pulling together some deals to keep the teams somewhat funded and excited about the future. During this time, miniFlake has taken a really fun and interesting new direction, and one that we really think that the PC Gaming community will love and embrace.

We're off loading all of the game data into external folders. This means monster stats, items, art, music, books, NPCs, bosses, tilesets, you name it. This means that the game will load whatever is placed in those folders. By default, there will be a game that I'll design, and that players and modders will have complete access to. This means that very easily anyone can make a little zip file with their own database, monsters, world, stories, and NPCs can be loaded by the game.

This is why Alpha 11 has taken so much time. We hope you understand, and we are really excited to inform you of this new information.

Thanks everyone!

+2 votes     reply to
daddy32 Oct 4 2013, 6:39am replied:

Not-on-steam stated price is $2.99, however this page says 2,99€. Why?

-1 votes     reply to
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