Micron is a game with a unique blend of puzzle and rhythm gameplay. Place pieces on the board to deflect bullets of energy that fire to the beat. Guide the bullets to the exit through 51 challenging levels -- and 12 bonus levels -- featuring a variety of distinctive soundscapes. Your solutions create the music.
Micron began as a game created for Kongregate's 'Project Eden: Experience the Music' game contest, in which it won 2nd place. The judges included Tetsuya Mizuguchi, creator of REZ and LUMINES, and representatives from Ubisoft, Gamespot, and Kongregate.
"Classic visual like the Famicon but experiencing the process of sound effects evolving into the music felt really good. The harder the game, the more exciting the music gets--this was blended perfectly." - Tetsuya Mizuguchi
Dec 18th, 2012 1 person agrees 0 people don't
Brilliant and fun music puzzle game. It gets my recommendation for sure. But damn you, 49 level!
Dec 14th, 2012 1 person agrees 0 people don't
A fun, relaxing musical puzzle game.
It's Unity-based (the game engine, not the Ubuntu desktop thingie, BTW), but all the needed libraries are included, so no additional dependencies to install on Linux. Great!
Dec 13th, 2012 1 person agrees 0 people don't
A lovely puzzle game where your gameplay changes the music as you go. It's worth replaying a level once you've beaten it in order to experience with other solutions and listen to the new melodies.
May 7th, 2013 0 people agree 0 people don't
A delightful game. An awesome music serving a minimalistic but powerful gameplay.
The tutorial is 5 seconds long... you'll need no explanations to understood what you are supposed to do, and the puzzles provide some challenge but not up to frustration. After a few tries you'll eventually find the solution and enjoy a good moment.
The life duration is short, but worth it. And maybe we can hope for some additional levels in the future?
May 6th, 2013 0 people agree 0 people don't
Like the colors a lot! The music is okay! Design is great, reminds me of some old-fashioned games. Definitely a winner in design.
May 4th, 2013 0 people agree 0 people don't
The game is wonderfully simple, yet deceptively difficult at higher levels. The thing I would see changed, is that you don't have time to get into the sound aspect of the game, by the time you get your level sounding nice the level ends abruptly. Some sort of scoring system wouldn't hurt either.



