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Platforms
Windows, Mac, Linux
Engine
Custom Built
Developer & Publisher
ARm42
Official Page
Metagolf.net
Contact
Send Message
Genre
Golf

Average Rating

7.5

Ratings closed

-

Metagolf is a mini-golf game with multiple challenges. Up to 4 players can compete on the same screen, sharing the same golf ball and the same goals. Team up for loads of fun with friends or play alone to improve the accuracy of your swing across 3 different platforms (Windows, Mac Os X and Linux). More focused on action and real time strategies than a traditional mini-golf, discover full interactive environments from fish ponds to breakable chains and deadly traps. Thanks to his built-in level editor, you can create, share and download new courses. Currently available in two languages, English and French, Metagolf let you reuse any provided content or make new one from various media to create your very own world. Change the realistic physical system behaviour or combine any game mode with exiting different type of golf ball. The choice of setting your own game play preferences is entirely yours !

  • The Dwarf Holes
  • Mt. Hollow Multiplayer map
  • Aquatopia
  • Outland
  • The Basement
  • Dirtbox Level - Yeah, it's a Rugby Ball :D
  • Metagolf - Honeycomb Level
Kickstarter Indie Bundle

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Kickstarter Indie Bundle

Developers from different countries have united to bring you the Kickstarter Indie Bundle! 9 Games in 1 Kickstarter campaign !

Jul 30, 2012 News
TRI and 8 other games are together on KICKSTARTER

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TRI and 8 other games are together on KICKSTARTER

The first Indie Game Bundle on Kickstarter. Help funding nine great projects!

Jul 30, 2012 News
Metagolf - Public Beta 6.420

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Metagolf - Public Beta 6.420

A small update to include a few requested features :-)

Jun 7, 2012 News
Metagolf - Public Beta 6

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Metagolf - Public Beta 6

Metagolf is a platform action game for 1 to 4 players.

May 22, 2012 News
Metagolf Beta 5 is here !

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Metagolf Beta 5 is here !

Much effort has been invested in this new version. Your feedback greatly help me to improve some aspects of the game: Thanks a lot !

Apr 20, 2012 News
Comments  (0 - 10 of 35)
Lunick
Lunick Apr 29 2013, 9:23am said:

Just popping in to say that I haven't forgotten about the game :)

+1 vote     reply to
Armitage1982
Armitage1982 May 20 2013, 3:28pm replied:

Just popping in to reply that I don't forgot either.
It's nice from your side :)

I wonder why the email notification of Desura isn't working when there is activity on this page !?
Anyway, I don't know if you saw lastly but I finally release that update I was talking about.
I still need to produce a trailer or something to catch a bit more attention on Metagolf...
Thanks for popping in ;-)

+1 vote     reply to
Lunick
Lunick Nov 14 2012, 10:14pm said:

Any further updates coming soon? :)

+1 vote     reply to
Armitage1982
Armitage1982 Nov 27 2012, 7:05am replied:

Hi Lunick
I'm currently trying to save a bit of money on my own to revamp this project but things aren't going as fast as I want. That's basically all I'm waiting before leaving the alphafunding phase :-)
I do have an updates correcting the player animation sequence and various other small things, but I was waiting to complete the revamp first before releasing it.
I did not plan any other updates soon but I'm listening to ideas and I'm open to any suggestions, so don't hesitate to drop me an email about that if you want.
I don't think that the level system will change much in the final version so anybody can start making his own campaign or levels in the editor right now :-)

+1 vote     reply to
Lunick
Lunick Sep 3 2012, 1:54am said:

Really fun game, I wish you had gotten fully funded with the Kickstarter.

+1 vote     reply to
Armitage1982
Armitage1982 Sep 27 2012, 8:25am replied:

Yeah me too Lunick :)
Considering we were giving to a lot of others games and developers a chance to see the light of the day. But it's not so grievous for Metagolf, we were just testing something new while trying to be as generous as possible. Each backers received a 75% off coupon and since many enjoy the soundtrack, it will stay accessible under the Metagolf data files rather than being encrypted in the executable like planned before :). So everybody win a little something in the end of this "Kickstarter bundle" experimentation.

Now regarding to the improvement of the game I must admit I did not reach the required amount of money to hire a professional graphic designer and revamp a few things like Players, Backgrounds and artworks. but I hope to release a trailer soon to invite new gamers to try and enjoy Metagolf like you :)

I'm thankful for each person's giving me feedback on Metagolf and I'm pleasantly surprised most of that's comments are very encouraging and supportive. This is something really great when you are working alone on such project, and for so long, as I wish to go full time on this job one day but currently can't afford it.

Thanks again for the kind words and see you at the game premiere :-)

+2 votes     reply to
ECGJackBauer
ECGJackBauer May 6 2012, 1:29pm said:

This game is a lot of fun. But there is a LOT of work that needs to go into it.

First of all, I don't know if anyone else is having this problem, but I can't "shoot" or swing the club without having auto-shoot on. And that ruins the experience a little bit for me, since I can only shoot at full force.

Second, my character flashes the entire time I play as her, and it gets a little bit annoying.

Third, the glitch where if you accidently take aim in water, and your character is broken for the rest of the game, not having walk animations, not being able to shoot or anything like that, it gets highly irratating having to reset the game.
All in all, I want to see this game work, the soundtrck is fun and relaxing, as with the game. I really hope you get the game fixed.

Thank you

+1 vote     reply to
Armitage1982
Armitage1982 May 8 2012, 6:39pm replied:

Hi.
Thanks for the feedback :)

About your shoot problem you simply have to keep the mouse button down to increase/decrease the power jauge. It's adding a bit of randomness in your accuraccy. Can you please give me more precision if there is still a problem with this ?

Most of the time, graphic problems can easily be fixed by updating your graphic drivers.

It would also help me to know on which Operating system you are so I can look at it.
Nobody ever reported glitch or problems like this before so I need to make sure before atempting to fix something that your system is up to date. Hope you understand that :)

The game is DRM Free so I encourage you to try it on a friend machine to catch differences, and if he likes it : he can have it :D

+2 votes     reply to
ECGJackBauer
ECGJackBauer May 12 2012, 8:16pm replied:

I think it's really cool that you reply to peoples problems on here. It's nice to feel that someone actually listens to customers. I tip my hat to you, sir.
If you could tell me how to shoot without auto aim, because I hold down the mouse button, and I'm assuming you're supposed to let go of it and it's supposed to hit..?
Thank you for listening, and for replying to customers, it's honestly really nice.
By the way, you've made a really great idea, it's an absolute blast to play!

+1 vote     reply to
Armitage1982
Armitage1982 May 12 2012, 9:58pm replied:

So normally each games start with the auto-shoot option turned off (if not then just uncheck this feature in the level menu).
Then, as you may guess, you simply need to release the mouse button (or the related keyboard key/joystick button) when the cursor is mostly filled.
To actually shoot something you need to touch or get close enough to an object (golfball, objects, other players, ...). When releasing, that object should normally follow a physical curve influenced by gravity, that why you generally need to aim a bit higher than necessary to reach the desired area.

The first time they play, most people fail to aim correctly or simply/frenetically clic to shoot which is equal to the weakest shoot :)
If it's not the way things are working for you, I would be interested to know more about your general configuration and problems you may encounter so I can try to resolve it as best as I can. But I'm nearly sure it is related to graphic driver that need an update :)
You can send me an email if you prefer to stay private : info@metagolf.net

Thanks for the kind words!
Glad you like it, it's nice to hear :)

I find this perfectly normal to help people who try my game. It is very encouraging to receive feedback, even if it's for something that not working great. No game is perfect afterall, but this beta phase and alphafund is here to solve as many issues as possible before the final release.

The next beta release is planned for next week if everything is OK. It will feature the first complete pack of levels, I'm currently finishing the second additional multiplayer pack and hope to freely release more pack later if things are following (I try to stick myself to a release every 2 weeks but I'm a bit late this time due to my job search and personal reasons).

+2 votes     reply to
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Twitter
Latest tweets from @metagolf
@KickstartIndies 9 Games, 1 Campaign ! T.co RT and support 9 Indies & Homebrew makers. #indiegames #Kickstarter Jul 30 2012, 2:34pm
#Metagolf - Added 3 new Multiplayer Level. Jun 19 2012, 11:08pm
#Metagolf Added Starting Point parameters to Level Box object. Same behavior as Starting Point object but only for player and spawn in a row Jun 11 2012, 12:58am
#Metagolf Added Starting Point object. Now based on the previous level, player can start from another position. Capture the Rabbit supported Jun 10 2012, 11:22pm
#Metagolf Changed the lock file system, now using a savegame file that you can keep. Added LockThisLevel parameters in LevelSettings object Jun 10 2012, 5:19pm
#Metagolf Fixed various rendering issues in the level editor while zooming, Added 10. The Basement - Multiplayer Level Jun 8 2012, 8:32pm
#Metagolf Fixed Teleport Particles while zooming Changed Turn panning capabilities off when splitscreen is unavailable. Jun 8 2012, 4:09pm
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Last Update
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News
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