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Metagolf is a mini-golf game with multiple challenges. Up to 4 players can compete on the same screen, sharing the same golf ball and the same goals. Team up for loads of fun with friends or play alone to improve the accuracy of your swing across 3 different platforms (Windows, Mac Os X and Linux). More focused on action and real time strategies than a traditional mini-golf, discover full interactive environments from fish ponds to breakable chains and deadly traps. Thanks to his built-in level editor, you can create, share and download new courses. Currently available in two languages, English and French, Metagolf let you reuse any provided content or make new one from various media to create your very own world. Change the realistic physical system behaviour or combine any game mode with exiting different type of golf ball. The choice of setting your own game play preferences is entirely yours !

  • The Dwarf Holes
  • Mt. Hollow Multiplayer map
  • Aquatopia
  • Outland
  • The Basement
  • Dirtbox Level - Yeah, it's a Rugby Ball :D
  • Metagolf - Honeycomb Level
Metagolf - Trailer


Metagolf - Trailer

Metagolf - Trailer and public release version now available :-)

Jul 26, 2013 News
TRI and 8 other games are together on KICKSTARTER


TRI and 8 other games are together on KICKSTARTER

The first Indie Game Bundle on Kickstarter. Help funding nine great projects!

Jul 30, 2012 News
Metagolf - Public Beta 6.420


Metagolf - Public Beta 6.420

A small update to include a few requested features :-)

Jun 7, 2012 News
Metagolf - Public Beta 6


Metagolf - Public Beta 6

Metagolf is a platform action game for 1 to 4 players.

May 22, 2012 News
Metagolf Beta 5 is here !


Metagolf Beta 5 is here !

Much effort has been invested in this new version. Your feedback greatly help me to improve some aspects of the game: Thanks a lot !

Apr 20, 2012 News
Comments  (0 - 10 of 40)
AskaLangly Aug 5 2013, 2:50am said:

Been a LONG while since I last made my levels. Anything new, besides having to pay now? ;)

+1 vote     reply to
Armitage1982 Aug 7 2013, 12:01pm replied:

The game as been released since :)
It stayed in beta for a long time to make sure no one had serious issues and listen to suggestions.
The level editor did not change much so you should still be able to play your levels :)

About the price, it's less than a Belgian beer !
And to tell the true, since the release I was only able to drink tap water...

+1 vote     reply to
intergang Feb 12 2014, 3:33am replied:

Quite sadly not enough developers on here use the features list. Some info is present but, can we get more details, such as what is to come?

+1 vote     reply to
Lunick Jul 27 2013, 2:59am said:

Release :D

+1 vote     reply to
Armitage1982 Aug 7 2013, 12:02pm replied:

Yay :D
So now ? Time to plan another game, make another pack of free levels or both ? ^^

+1 vote     reply to
Lunick Apr 29 2013, 9:23am said:

Just popping in to say that I haven't forgotten about the game :)

+1 vote     reply to
Armitage1982 May 20 2013, 3:28pm replied:

Just popping in to reply that I don't forgot either.
It's nice from your side :)

I wonder why the email notification of Desura isn't working when there is activity on this page !?
Anyway, I don't know if you saw lastly but I finally release that update I was talking about.
I still need to produce a trailer or something to catch a bit more attention on Metagolf...
Thanks for popping in ;-)

+1 vote     reply to
Lunick Nov 14 2012, 10:14pm said:

Any further updates coming soon? :)

+1 vote     reply to
Armitage1982 Nov 27 2012, 7:05am replied:

Hi Lunick
I'm currently trying to save a bit of money on my own to revamp this project but things aren't going as fast as I want. That's basically all I'm waiting before leaving the alphafunding phase :-)
I do have an updates correcting the player animation sequence and various other small things, but I was waiting to complete the revamp first before releasing it.
I did not plan any other updates soon but I'm listening to ideas and I'm open to any suggestions, so don't hesitate to drop me an email about that if you want.
I don't think that the level system will change much in the final version so anybody can start making his own campaign or levels in the editor right now :-)

+1 vote     reply to
Armitage1982 Sep 27 2012, 8:25am replied:

Yeah me too Lunick :)
Considering we were giving to a lot of others games and developers a chance to see the light of the day. But it's not so grievous for Metagolf, we were just testing something new while trying to be as generous as possible. Each backers received a 75% off coupon and since many enjoy the soundtrack, it will stay accessible under the Metagolf data files rather than being encrypted in the executable like planned before :). So everybody win a little something in the end of this "Kickstarter bundle" experimentation.

Now regarding to the improvement of the game I must admit I did not reach the required amount of money to hire a professional graphic designer and revamp a few things like Players, Backgrounds and artworks. but I hope to release a trailer soon to invite new gamers to try and enjoy Metagolf like you :)

I'm thankful for each person's giving me feedback on Metagolf and I'm pleasantly surprised most of that's comments are very encouraging and supportive. This is something really great when you are working alone on such project, and for so long, as I wish to go full time on this job one day but currently can't afford it.

Thanks again for the kind words and see you at the game premiere :-)

+2 votes     reply to
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Latest tweets from @metagolf
#Metagolf Trailer now available on #Youtube check it out : T.co Jul 26 2013, 1:23pm
@KickstartIndies 9 Games, 1 Campaign ! T.co RT and support 9 Indies & Homebrew makers. #indiegames #Kickstarter Jul 30 2012, 2:34pm
#Metagolf - Added 3 new Multiplayer Level. Jun 19 2012, 11:08pm
#Metagolf Added Starting Point parameters to Level Box object. Same behavior as Starting Point object but only for player and spawn in a row Jun 11 2012, 12:58am
#Metagolf Added Starting Point object. Now based on the previous level, player can start from another position. Capture the Rabbit supported Jun 10 2012, 11:22pm
#Metagolf Changed the lock file system, now using a savegame file that you can keep. Added LockThisLevel parameters in LevelSettings object Jun 10 2012, 5:19pm
#Metagolf Fixed various rendering issues in the level editor while zooming, Added 10. The Basement - Multiplayer Level Jun 8 2012, 8:32pm
#Metagolf Fixed Teleport Particles while zooming Changed Turn panning capabilities off when splitscreen is unavailable. Jun 8 2012, 4:09pm
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