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His life in ruins, Max Payne finds himself back in the NYPD. During a routine murder investigation he runs into Mona Sax, a woman he thought dead, a femme fatale murder suspect. She holds the keys to the questions that haunt him. But nothing is simple in the dark and tragic night of New York City. An army of underworld thugs stands between Max and the answers he seeks. His journey deep into his own personal hell continues.

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What would happen if you took the emphasis on realistic damage from F.E.A.R., the ludicrous arsenal of the Terminator and a Hollywood-style movie soundtrack and applied it to Max Payne 2? Then you'd have Cinema.

Article Posted by JoeX111 on Oct 1st, 2006

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What would happen if you took the emphasis on realistic damage from F.E.A.R., the ludicrous arsenal of the Terminator and a Hollywood-style movie soundtrack and applied it to Max Payne 2?

Then you'd have Cinema.

Cinema will not immediately impress you. Unlike most mods we feature for this award, Cinema isn't a total conversion that takes the core Max Payne 2 engine and builds and entirely new game off of it. At the merest glance, you might not even realize that Cinema is any different from the original game. It certainly doesn't look that different.

But you could not be more wrong.

"The idea for the mod came from every action movie shootout that was worth watching more than once," mod creator Richard Gobeille said. "Every once in a while, a movie will have a sequence or two that's worth seeing a couple of times. The idea for the mod was to recreate the types of shootouts that make you say 'whoa' and rewind the movie the first time you see them."

While the first Max Payne focused more on the combat than the flimsy plot that held it all together, The Fall Of Max Payne was more concerned with telling a dramatic yarn while giving you gun battles in between the movie sequences. Gone were the realistically modeled weapons that recoiled and ejected shell casings in slow motion. No longer did we do battle with named gangsters in the underground, giving us a distinct feeling of shooting our way to the top of the food chain.

Cinema changes all of that, taking the killer action of the first game and juxtaposing it against that of the second, making for a truly engaging gunfight extravaganza.

Sporting his new Armani coat, Max is ready for a night on the town.
Sporting his new Armani coat, Max is ready for a night on the town.

Imagine diving into a room in excessively slow motion, crawling along just fast enough to where you can see the reactions of the people, seconds before you shoot three of them in the head. Bullet time has been tweaked to the point where you can pull off some superhuman feats now, running and diving and causing unheard of amounts of damage without even being winged, so long as you are quick.

"Very little real research was done on the weapons during the development of the mod," Gobeille said. "Most of the changes were made according to both what I remember from all of the movies I've seen and games I've played, and by what felt right. A lot of time was spent adjusting the various properties of the weapons by very small amounts in order to make things as fun to play as possible."

Guns look far more realistic and functional this time around and do far more damage than their predecessors in Max Payne 2 did, which creates an interesting dynamic in Cinema. Much like in F.E.A.R., you and your enemies are all carrying equally powered heavy weaponry. The difference is, you have bullet time to give you an advantage. It is now far easier to get killed in the game if you get caught in a heavy crossfire, which makes handling bullet time that much more vital than it was before.

Blood and ragdoll effects have also been tweaked throughout the experience, making your killing that much more violent. As opposed to many of the Max Payne 2 blood mods, of which I have sadly played many, this one does the best job of spraying bodily fluids without verging into the excessive range. It isn't uncommon now to send someone flying off a building, only to have them crash to the ground and make a nice splat where they landed. People tumbling down stairs also have a tendency to leave a bit of a trail, if that sort of thing suits your fancy. The ragdolls now also have an internal skeleton, so it is more common for bodies to slump to the floor in a heap than to pinwheel widely through the air, propelled by your ever-powerful arsenal.

"Shooting stuff is fun, which is why you do it in most games."

But nothing makes these sequences of mass mayhem come alive quite like the soundtrack, which starts blasting out of your speakers whenever you enter into bullet time and start dealing death to those around you. While many Max Payne 2 mods have experimented with this in the past, none do it as well as Cinema does. Rather than two or three little clips playing on repeat throughout the game, Cinema has over a dozen different tracks, all of which compliment the action without taking you out of the experience. There is a lot to be said for running into a battle, opening fire, and being propelled forward by the dramatic beat of a song that just encourages you to keep pumping round after round into a poor, helpless thug until he literally crumples to the floor before you.

Send 'em flying!
Send 'em flying!

Is it necessary? Hell no, but it makes the whole thing more cinematic, and that's the whole point.

"The music is an interesting aspect of the mod, because none of the selections I made are anything I actually listen to on any sort of a frequent basis," Gobeille said. "A few of the pieces were just tracks that I'd heard at some point in time on the radio or some such and thought would work reasonably well, and some of the others were fan suggestions. I'm not sure that I would have chosen any of the same pieces if I had made the mod 1 year ago instead of nearly 3, but I think they "worked" as far as the mindset I was in at the time goes."

And really, these changes make up the bulk of Cinema. When looked at objectively, there isn't a lot there, truth be told. Sure, Max now has a new, "cooler" model in the game and there are a few new Dead On Arrival maps for you to toy around with, but the basic gameplay is just the original Max Payne 2 with a lot of tweaks chucked into the mix. But it is these few tweaks that have turned Cinema into my Max Payne experience of choice. It may sound corny, but seriously, I have never gone back to the original game once since downloading an early version of this mod a year ago, which has also in turn resulted in me never once uninstalling The Fall of Max Payne.

Shooting stuff is fun, which is why you do it in most games. Download this mod and enjoy some of the best killing money can buy.

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*Note: The video review for this mod was filmed entirely by Mod Database staff using an older version of the mod than its current 2.0 release, which we missed due to a very quiet and unannounced summer release.

aegir Oct 1 2006, 6:43am said:

hhmm looks wicked but err dont you give it a score or like pros and cons coz that would be nice too :p

+2 votes     reply to
TKAzA Oct 1 2006, 8:46am said:

lol baza :P

rawks joe and stuffy.... nice work.

+2 votes     reply to
Baza Oct 1 2006, 6:04am said:

Lol.... The last part of the interview got cut XD

+2 votes     reply to
Wraiyth Oct 2 2006, 1:21pm said:

Seriously, you guys have done a good job with the new MOTM, very cool. I'll be reinstalling MP2 and downloading this after my exams :)

+2 votes     reply to
Chunky Oct 1 2006, 4:35pm said:

I'm re-installing Max Payne 2 when I get home :D

+2 votes     reply to
Dalte89 Nov 2 2006, 3:49pm said:

Man, I wish the MODDB people had played Elements of Style, I would have most likely won if only I didn't register EOS earlier.
Trust me, if you like Cinema, you will be way beyond heaven once you play Elements Of Style :devious:

+2 votes     reply to
sonnythecop Dec 9 2009, 10:21pm replied:

You picked the wrong place

+2 votes     reply to
Karuto Oct 1 2006, 2:03am said:

Wow, amazing article! Everything looks 10 times better! Good job, Joe and Stuffie. :)

+2 votes     reply to
methy Oct 1 2006, 2:59am said:

Hot ******* damn am I excited!X)

+2 votes     reply to
RatoN Oct 1 2006, 3:12am said:

Yeah, uh, this is awesome :) AWE-SUM!

+2 votes     reply to
Mafney Oct 1 2006, 3:59am said:

Yeah, video review is def a great idea!! :D

And SWEET mod, I might actually get Max Payne 2 just for this mod. :D

+2 votes     reply to
Stuffie Oct 1 2006, 9:11am said:

Hi aegir , this is MOTM rather than a review. Think of it more as a showcase , MOTMs are the closest thing that comes to ModDB mod recomendations.

+2 votes     reply to
cheeseyballz Oct 1 2006, 1:05pm said:

This new feature is arousing :D

+2 votes     reply to
MasterChopChop Oct 1 2006, 2:30pm said:

+2 votes     reply to
wickedtoaster Oct 1 2006, 3:02pm said:

much better, i just hope u guys keep the MOTM up to date. i dont want mods like clone wars to have the MOTM for half a year

+2 votes     reply to
methy Oct 1 2006, 3:40pm said:
wickedtoaster wrote:i dont want mods like clone wars to have the MOTM for half a year

No, well, if you don't want it, then we can't have it. Right?

Man, I love this feature so much. Well done to Stuffeh, Joe and Baza.

+2 votes     reply to
JoeX111 Oct 1 2006, 4:26pm said:
wickedtoaster wrote:much better, i just hope u guys keep the MOTM up to date. i dont want mods like clone wars to have the MOTM for half a year

We are already starting on the next one, so, turn around time on these should be pretty damn consistent.

+2 votes     reply to
X-Peri-Mental Oct 1 2006, 7:49pm said:

Im convinvced...Time to get my copy of Max Payne 2 out again
good review mate

+2 votes     reply to
BigBird Oct 1 2006, 10:34pm said:

Noice, except the audio interview on the page seems to be missing the last question and response

+2 votes     reply to
TKAzA Oct 2 2006, 1:02am said:

dont forget to thank aza for reveiwing motm v2. :P

+2 votes     reply to
rofl106 Oct 2 2006, 11:31pm said:


+2 votes     reply to
iCeDaLe Oct 3 2006, 10:04am said:

"Shooting stuff is fun, that's why we do it in most games." Worst quote ever.

+2 votes     reply to
RawrCakes Oct 3 2006, 4:47pm said:

I honestly don't see any real difference, other than the music >_>

+2 votes     reply to
::idiot:: Oct 3 2006, 10:47pm said:

Wow, that guy sounds like he's a robot or something. That was awesome.

+2 votes     reply to
Baza Oct 4 2006, 4:21am said:

+2 votes     reply to
stenchy Oct 4 2006, 4:25am said:

Great job, and i dig the new format.

+2 votes     reply to
VegasTheWZAd Oct 4 2006, 6:11pm said:

This is pretty kickass. Some of my input (should you accept it):

For Video Resolution, I'm not impressed. I love the fact that there is a video review to go along with it, and I like Joe's writing in the written review, but the Video resolution in the video review took me out of it. I LOVE how there is an interview, and it's awesome. Great feature! This is what ModDB is all about I think.

Also, the interview and video review may be good to be released as a podcast I think.

+2 votes     reply to
jacksonj04 Oct 5 2006, 6:11pm said:

We're looking into more regular podcasts of audio/video content, for example a fortnightly roundup including an interview or two, some mod music etc.

+2 votes     reply to
Hunt77 Oct 6 2006, 6:03am said:

That looks awesome, my copy of MaxPayne2 is still dusting on a shelf, after Max Payne I didn’t really think a squeal could top it so I never played it more then a few minutes, but now I might try it after all. This looks very fun.

+2 votes     reply to
Chunky Oct 7 2006, 12:12am said:

Just finished re-playing MP2 with Cinema mod. Joe was right; near the end of the game I didn't like how the music was ruining the dramatic parts.

+2 votes     reply to
Ronin_100 Oct 11 2006, 9:36pm said:

Sounds too good to be true, digging out MP2 as i type ;)

+2 votes     reply to
NikSha Oct 12 2006, 4:32pm said:

Looks good. I will re-install MP just for this mod (have played only few TCs for MP in the past).

Also, can MODDB admins or whoever else please find another way of linking to the media on the page? (like external links) I mean when I loaded this page there was the crappy YouTube plugin and then the audio part in the end with the images loading at the same time. I don't have a slow connection, but I'd rather read first without loading 2 different media in the background (esp. since I have downloads running in background).

I have disabled plugins for MODDB in Opera for now, but I do recommend linking with external links in the future (or something that doesn't load on page load), would appreciate that (unless it's too much work).

+2 votes     reply to
Chunky Oct 14 2006, 10:27pm said:

Why the hell should it matter how old it is? Look at how many people still play CS.

+2 votes     reply to
dave_5430 Oct 14 2006, 5:31am said:

Sorry to break the spirit, but...

this mod is a million years old... let it die...

+2 votes     reply to
gryphalcon Oct 25 2006, 1:54am said:

Nice mod... But you should check out "Elements Of Style". Well, at least check out the trailer. I'm getting goosebumps just watching at its trailers.This mod is worth downloading. Well, cinema mod is not half bad too. Go for it.

+2 votes     reply to
Setis Oct 30 2006, 4:53am said:

good read and good interview..however the video doesn't work for me.

+2 votes     reply to
stringed_Evil Nov 1 2006, 7:27pm said:

wow.. really cool MOTM article, vid.. audio interview..top notch :D

+2 votes     reply to
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