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Magic Meisters is a Single Player / Co-oP adventure RPG experience where players can customize their own unique Mage, learn new spells, take quests, craft and do whatever they would like through a massive free-roaming RPG experience ! Please note that we will be releasing the game in segments, Pre-Ordering will allow you to test and give your opinions about every step of the game process!

Current Version : Alpha 0.5
Currently in Progress : Multiplayer / Camera Adjustments
Release Date : TBA / Q4 2014 - Q1 2015

If you have any questions before purchasing at all feel free to PM us at anytime or send us an email directly at admin(at)magicmeisters(dot)com !

Stop Surviving, Start Adventuring!

  • Scary
  • New Hud Progress
  • Greenlight!
  • Map Size ( Main Continent Aim )  Scale
  • Changelist 06-01
  • Aero Element
  • Terror of the Night!
Magic Meisters v0.0.5 - Camera Fixes and News!


Magic Meisters v0.0.5 - Camera Fixes and News!

Lots to catch up on and a new demo available to test our adjusted camera system with and with more news of upcoming changes coming up soon!

Jun 4, 2014 News
Desura Demo / Greenlight / Multiplayer / NPCs


Desura Demo / Greenlight / Multiplayer / NPCs

The 4 important things to do this update and more to come in the short future!

May 13, 2014 News
Magic Meisters New Alpha Release - 0.1.0


Magic Meisters New Alpha Release - 0.1.0

We've updated Desura with our newest Magic Meisters release which allows online play, chat, character creation, some combat playthrough, inventory swapping and more! Still lots to adjust but overall a...

May 3, 2014 News
Magic Meisters v0.6 - System Updates


Magic Meisters v0.6 - System Updates

Spell Icons, Casting, Loot and Maps making our next update..also a sneak peek ?

Apr 2, 2014 News
Magic Meisters v0.5 - Questing and You!


Magic Meisters v0.5 - Questing and You!

We've been diving into more options for the characters including more abilities, spells, customization and of course gameplay extension!

Mar 10, 2014 News
Comments  (0 - 10 of 109)
sleeplover Jun 26 2014, 2:58am said:

I'm giddy in my boots for this game. Each update just adds so much. Keep up the hard work, folks!

+1 vote     reply to
AssaultBattery Jun 22 2014, 3:39pm said:

I'm not sure that my game is updated. I just downloaded it, I thought I updated it before work. I don't see the circular icon next to it on my list. However when I run the game, it says alpha build 0.01.001 and I cannot see any multiplayer games. Also character creation is rather limited, in the sense I only have the option of two elemental affinities and one race. Help?

+1 vote     reply to
QuickFixInc Jun 23 2014, 7:05am replied:

The game is currently work in progress and right now multiplayer is down to make way for a new service, the elements are also limited for testing as we are developing one full branch ( ember ) then moving on them one by one, this is still very early in Pre-Alpha but we will try and get multiplayer and more spells ( physical combat is now in progress ) soon!

+3 votes     reply to
AssaultBattery Jun 23 2014, 6:00pm replied:

Ah, I appreciate the response. I knew that it was a pre-release and am rather used to supporting such projects. I'd just thought there was a bit more available in the current version. Regardless, I hope that the work isn't too stressful for your team. Thank you!

+1 vote     reply to
KaasChuig Jun 19 2014, 9:59am said:

You say you are working on this game for the vita. I'm guessing there is no chance that bundle buyers (Groupees BAGB6 or the current Indiegala Greenlight) to get it for vita from these. Would be great if I was wrong.

+1 vote     reply to
QuickFixInc Jun 19 2014, 4:46pm replied:

You are wrong, we are definitely helping our early purchasers by hopefully being able to provide the same key to allow you both versions. We will update as we go along, if we cant do free for both versions, we will definitely allow the key to allow you a HUGE discount on the vita version. : )

+2 votes     reply to
SKULLTAST1C Jun 23 2014, 12:15am replied:

Ah! Awesome to hear!

+1 vote     reply to
C00MBS Jun 18 2014, 4:16pm said:

PIcked it up because it looked like a fun little game for multiplayer, But there are no games in the list and everytime I start one I end up being stuck under the ground unable to do anything

+1 vote     reply to
QuickFixInc Jun 19 2014, 8:50am replied:

We are adjusting the multiplayer bit right now as we expand on the features with physical combat, unfortunately we had to modify a few things which left multiplayer a bit broken but we will update soon to fix that so stay tuned! We promise awesome new physical combat + multiplayer functionality back in!

+1 vote     reply to
QuickFixInc Jun 14 2014, 7:05pm replied:

Yes we are working on our assets at the current moment to work for both Low polygon PC and for the Vita, we are finalizing the PC version first and foremost and adjusting the control schemes for the Vita. We will keep everyone informed as we develop

+1 vote     reply to
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Video Game Players : When given the choice for Side Things to do ( but can reward you ) what do you love going... T.co Aug 11 2014, 9:57am
@Razer : We use some of your gear to dev our upcoming action rpg #magicmeisters but we need some more for our growing indie team! #epicquest Aug 10 2014, 1:43pm
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Magic Meisters undergoing some system changes for more collectible goodness! Aug 8 2014, 8:57am
#Facebook is down! Time to see a 200% boost in #gamedev worldwide! Aug 1 2014, 12:29pm
RT @Tuckerpete: Here's the line to get into San Diego ComicCon 1983 #SDCC #FlashbackFriday Plenty of time don't rush. T.co Jul 20 2014, 12:41pm
We've been officially greenlit and contacted by Valve. Time to boost production, check out the API and get things... T.co Jul 11 2014, 3:53pm
@Chartboost Good luck with the move hope it's going well ! We're hoping to move to, it's a huge pain! Jul 9 2014, 7:29am
Magic Meisters just hit spot #100 on Steam! GREAT SUCCESS! Onto the top 50 and greenlighting ! Jun 27 2014, 6:49am
Big leap past the 10k likes mark! Thank you to all our fans! Jun 27 2014, 5:24am
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